Modeling the interaction of light between diffuse surfaces
Diffuse reflection
Observer (physics)
Global illumination
Reflection
Position (finance)
DOI:
10.1145/964965.808601
Publication Date:
2005-11-16T15:10:29Z
AUTHORS (4)
ABSTRACT
A method is described which models the interaction of light between diffusely reflecting surfaces. Current reflection used in computer graphics do not account for object-to-object diffuse surfaces, and thus incorrectly compute global illumination effects. The new procedure, based on methods thermal engineering, includes effects sources finite area, as well “color-bleeding” are caused by reflections. simple environment to illustrate these simulated presented with photographs a physical model. procedure applicable environments composed ideal reflectors can direct from variety sources. resultant surface intensities independent observer position, be preprocessed dynamic sequences.
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