Modeling the interaction of light between diffuse surfaces

Diffuse reflection Observer (physics) Global illumination Reflection Position (finance)
DOI: 10.1145/964965.808601 Publication Date: 2005-11-16T15:10:29Z
ABSTRACT
A method is described which models the interaction of light between diffusely reflecting surfaces. Current reflection used in computer graphics do not account for object-to-object diffuse surfaces, and thus incorrectly compute global illumination effects. The new procedure, based on methods thermal engineering, includes effects sources finite area, as well “color-bleeding” are caused by reflections. simple environment to illustrate these simulated presented with photographs a physical model. procedure applicable environments composed ideal reflectors can direct from variety sources. resultant surface intensities independent observer position, be preprocessed dynamic sequences.
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