Analyzing the keys to the design of a mobile application for physical activity for school and out-of-school use from the perspective of adolescents, teachers, coaches, managers, and experts
DOI:
10.1371/journal.pone.0322074
Publication Date:
2025-05-07T20:14:22Z
AUTHORS (14)
ABSTRACT
No previous research has analyzed the opinion of adolescents, teachers, coaches, managers, and mobile app experts, on usefulness functionality apps for use by adolescents. For this reason, objectives were: to discover their about physical activity currently available; determine elements characteristics that they consider most relevant find in a can be used longer period time. Eight focus groups were carried out which total 38 adolescents (mean age: 13.74 ± 1.24 years old), 29 managers 35.27 2.81 10 experts 43.18 4.22 old) participated. The results regarding available include limitations design, as well information provided requirements, means are not designed exclusively Regarding demands specific participants highlighted gamification main element, it is key user engagement, possibility recording along with other healthy habits. Challenges, competitions or observing progress should also present application influence engagement motivation. Adolescents multimedia section, privacy rewards, while professionals inclusion feedback, facilitation work fast interface school environment key.
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