Learning Engagement of Children with Dyslexia Through Tangible User Interface: An Experiment

Spelling Mobile apps Interface (matter)
DOI: 10.14569/ijacsa.2023.0141186 Publication Date: 2023-12-02T10:34:42Z
ABSTRACT
This paper presents the evaluation of a mobile application employing Tangible User Interface (TUI) technology to enhance educational involvement children experiencing dyslexia. The primary objective this is assist these in overcoming challenges related reading, spelling, pronunciation, and writing, issues often associated with lower self-esteem dissatisfaction an academic setting. study adopts User-Centered Design (UCD) approach, focusing on specific needs preferences dyslexia during development. involved 30 dyslexia, divided into two groups: control group utilizing non-tangible DisleksiaBelajar app (DB) treatment 3D (DB3dT) app, which incorporates tangible elements. Results indicated that DB3dT achieved significantly higher usability scores (79.5%) compared (51%). Furthermore, surpassed learning performance. In summary, demonstrated integrating elements notably enhanced experience for when app. exhibited increased engagement willingness repeat activities, suggesting potential advancements outcomes
SUPPLEMENTAL MATERIAL
Coming soon ....
REFERENCES (0)
CITATIONS (0)