A Computer Programming-Based Digital Artifact to Introduce Axial Symmetry in Primary School: An Instrumental Approach
Orchestration
Artifact (error)
Computer programming
DOI:
10.1564/tme_v30.3.1
Publication Date:
2023-10-13T04:35:21Z
AUTHORS (3)
ABSTRACT
In this paper, we describe an educational activity involving the use of a digital artifact, implemented in visual programming environment, for mediating learning axial symmetry primary school through algorithmics and computer programming. The was designed with aim bringing out increasingly “advanced” utilization schemes solving strategies by students. We instrumental approach analyzing how systematic intentional choice technological artifacts tools, i.e. orchestration, guided genesis analysis case study Arianna seems to show her evolution is related both emergence time effort efficient growing understanding functionality environment.
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