The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students

academic achievement learning 4. Education academic resilience academic self-regulation 05 social sciences Psychology computer games 0503 education 3. Good health BF1-990
DOI: 10.3389/fpsyg.2022.947577 Publication Date: 2023-01-23T14:20:02Z
ABSTRACT
Introduction In recent years there has been an increasing interest in the field of educational computer games (ECGs). Although ECGs have researched, more analyses still need to be performed on these variables check their effects language learning. Methods To this end, 74-third grade female state high school students from two schools Zanjan were selected through a two-stage cluster random sampling method. The number each class was 37. One classes (control group) trained traditionally and other for one semester researchers-made ECGs. After completing training, research tools as post-test experimental control groups. data collection stage took place about 6 months. Results Based results questions, use training computers effective AR, ASR, AA. Discussion It significant implications teachers learners EFL context opens interesting opportunities administrators curriculum developers explore when planning courses.
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