Strategies for Marketing Really New Products to the Mass Market: A Text Mining-Based Case Study of Virtual Reality Games
Online marketplace
really new product
Text mining
HF5001-6182
online marketplace
Digital games
Latent dirichlet allocation
ddc:650
digital games
topic modeling
05 social sciences
Really new product
latent dirichlet allocation
text mining
HD28-70
Topic modeling
0502 economics and business
Management. Industrial management
Business
DOI:
10.3390/joitmc6010001
Publication Date:
2019-12-25T16:07:48Z
AUTHORS (2)
ABSTRACT
This paper reports on a text mining-based case study aimed at determining how virtual reality (VR) games, as examples of really new products (RNPs), market themselves when they are introduced to the mass market. The goal was examine marketing foci RNPs and any subsequent changes over time survive. VR games type RNP offering several unique benefits, such immersive gameplay storytelling, which advanced compared with their earlier counterparts. To we collected 17,000 pieces promotional from major online gaming marketplace, Steam Store, published beginning second quarter 2016 third 2018. We performed analysis (topic modeling) found that game marketers paid particular attention nature first entered marketplace. However, content increasingly emphasized in quarters. In addition, for seemed go through an exploratory process, not observed among non-VR same period. results offer insights into focus RNPs' evolves newness fades.
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