Preliminary data of a game-based protocol for acute treatment of cervical spinal cord injury rehabilitation with Kinect

DOI: 10.4103/digm.digm_23_18 Publication Date: 2024-04-16T17:00:40Z
ABSTRACT
Game-based rehabilitation proved its efficacy in recent years, and the areas of intervention are increasing. In this article, we report the definition of a protocol for the treatment of people suffering from acute cervical spinal cord injury and its preliminary application with five patients. A suite of serious games using Kinect as device for game sessions is adopted for upper-limb rehabilitation. The possibility to customize the training plans by selecting different games for each patient gives the chance to include game created for other training targets (e.g., balance) that train further body parts (e.g., the trunk) and that can thus adapt the training to specific patient’s needs.
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