Quad Separation Algorithm for Bounding-Volume Hierarchies Construction in Virtual Environment Application
Separation (statistics)
Bounding overwatch
Minimum bounding box
DOI:
10.4156/jnit.vol4.issue3.8
Publication Date:
2013-05-31T06:09:07Z
AUTHORS (8)
ABSTRACT
In order to perform fast collision detection technique in Virtual Environment Application,
researchers need maintain the behaviour of object itself before objects come into contact. By
enhancing speed intersection using Bounding-Volume Hierarchies technique, it helps reduce
the complexity and up process. Thus, this paper we presented our novel
algorithm for constructing Quad Splitting method. Together with
the method is implementation Spatial Object Median (SOMS)
in create a well-balanced tree object. We believed key performing fast
intersection between two or more Application required well-balanced
and proper hierarchies.
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