Augmented Perception of the Past. The Case of Hellenistic Syracuse

Statue Altar
DOI: 10.4304/jmm.7.2.211-216 Publication Date: 2012-04-25T21:11:22Z
ABSTRACT
The aim of this paper is to present a real-time interaction system for ancient artifacts digitally restored in virtual environment. Using commercial hardware and open source software, Augmented Reality versions archaeological are experienced on mobile devices both real outdoor site as well an indoor museum. case study project represented by two Syracuse, Italy, statue altar, dated back Hellenistic time. Virtual replicas the were produced applying different techniques. Later projects became part same research plan aimed virtually rebuild most significant artistic architectural features Syracuse. Besides simple production 3D models, via laserscanning modelling, digital process visual improvement was preliminary carried out based photographic documentation some archetypes. framework devices, ARToolworks, has been used developing applications. pattern that recognized device, model shown it world. novelty work graduate students archaeology non computer programmers such museum staff, could benefit implement system.
SUPPLEMENTAL MATERIAL
Coming soon ....
REFERENCES (12)
CITATIONS (18)
EXTERNAL LINKS
PlumX Metrics
RECOMMENDATIONS
FAIR ASSESSMENT
Coming soon ....
JUPYTER LAB
Coming soon ....