A Serious Game to Promote and Facilitate Entrepreneurship Education for Young Students

Serious games 9. Industry and infrastructure Market modeling and simulation 4. Education 8. Economic growth 0211 other engineering and technologies 0202 electrical engineering, electronic engineering, information engineering Entrepreneurship education Business games 02 engineering and technology Game-based learning
DOI: 10.46300/91012.2022.16.3 Publication Date: 2022-03-10T08:31:51Z
ABSTRACT
The paper describes a serious gamedesigned and implemented within the framework of the European project “Posso … Non Posso … Vado! PNPV Project Rev.2 (I can ... I cannot ... I go!) which aims to introduce and foster an entrepreneurial mindset among young people. The focus of the game is on the management of a touristic company, in a complex market in which players compete with other companies/players. After a brief overview on Entrepreneurship Education, the paper describes the structure of the gamethat allows players to face increasingly complex situations, through learning by doing and learning by failing methodologies. Thenthetools integrated in the game to support teachersin analyzing students’ activities are described.
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