A Serious Game to Promote and Facilitate Entrepreneurship Education for Young Students
Serious games
9. Industry and infrastructure
Market modeling and simulation
4. Education
8. Economic growth
0211 other engineering and technologies
0202 electrical engineering, electronic engineering, information engineering
Entrepreneurship education
Business games
02 engineering and technology
Game-based learning
DOI:
10.46300/91012.2022.16.3
Publication Date:
2022-03-10T08:31:51Z
AUTHORS (5)
ABSTRACT
The paper describes a serious gamedesigned and implemented within the framework of the European project “Posso … Non Posso … Vado! PNPV Project Rev.2 (I can ... I cannot ... I go!) which aims to introduce and foster an entrepreneurial mindset among young people. The focus of the game is on the management of a touristic company, in a complex market in which players compete with other companies/players. After a brief overview on Entrepreneurship Education, the paper describes the structure of the gamethat allows players to face increasingly complex situations, through learning by doing and learning by failing methodologies. Thenthetools integrated in the game to support teachersin analyzing students’ activities are described.
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