Use of geometry and featural cues in landmark configurations to reorient DCD children to the VR space: A route-learning study

Path integration Spatial Cognition Landmark
DOI: 10.46634/riics.263 Publication Date: 2023-12-13T22:32:32Z
ABSTRACT
Background. Working memory-based spatial cognition has attracted the attention of scientific community in navigation and reorientation projects. The dominant approach considers that spontaneous behavior is based merely on environmental geometry (built natural objects). In this domain, DCD (Developmental Coordination Disorder) motor skill orientation problems have been frequently associated with poor visuospatial cognition, while immersive VR environments encourage more repetition, allowing for faster development recovery. Objective. This pilot study tested functionality an environment (rectangular arena rich symmetry) featural landmark cues (striped wall, flora) as a route-learning tool children disorders. Methods. Forty aged 5 to 8 years (20 boys 20 girls); five (5) 3D reality modeling setups orthogonality, symmetry, striped walls design parameters; trial walk-through coordination exercises using predefined visual pathway different control conditions (daylight, darkness). Participants’ path completion rate, time, satisfaction were recorded performance variables analyzed statistically. Results/findings. children’s was statistically shown be stable robust (in rates, termination level satisfaction) virtual landmarks. compound setup, training learning enjoyed 8.16% better 12.37% reduction 32.10% than effectiveness robustness validated Conclusion. Children difficulties train learn are cues.
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