OpenSpiel: A Framework for Reinforcement Learning in Games
FOS: Computer and information sciences
Computer Science - Machine Learning
Artificial Intelligence (cs.AI)
Computer Science - Artificial Intelligence
Computer Science - Computer Science and Game Theory
0202 electrical engineering, electronic engineering, information engineering
Computer Science - Multiagent Systems
02 engineering and technology
Machine Learning (cs.LG)
Computer Science and Game Theory (cs.GT)
Multiagent Systems (cs.MA)
DOI:
10.48550/arxiv.1908.09453
Publication Date:
2019-01-01
AUTHORS (27)
ABSTRACT
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.
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