NeRF as Non-Distant Environment Emitter in Physics-based Inverse Rendering

FOS: Computer and information sciences Computer Science - Graphics Computer Vision and Pattern Recognition (cs.CV) Computer Science - Computer Vision and Pattern Recognition Graphics (cs.GR)
DOI: 10.48550/arxiv.2402.04829 Publication Date: 2024-02-07
ABSTRACT
Physics-based inverse rendering aims to jointly optimize shape, materials, and lighting from captured 2D images. Here is an important part of achieving faithful light transport simulation. While the environment map commonly used as model in rendering, we show that its distant assumption leads spatial invariant lighting, which can be inaccurate approximation real-world rendering. We propose use NeRF a spatially varying build pipeline using non-distant emitter. By comparing our method with on real synthetic datasets, NeRF-based emitter models scene more accurately accurate Project page video: https://nerfemitterpbir.github.io/.
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