Thomas Rinnert

ORCID: 0000-0001-5280-6637
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About
Contact & Profiles
Research Areas
  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Interactive and Immersive Displays
  • Teleoperation and Haptic Systems
  • Spatial Cognition and Navigation

University of South Australia
2023

IMT Atlantique
2023

Centre National de la Recherche Scientifique
2023

Université de Bretagne Occidentale
2023

Laboratoire des Sciences et Techniques de l’Information de la Communication et de la Connaissance
2023

Collaborative virtual environments allow people to work together while being distant. At the same time, empathic computing aims create a deeper shared understanding between people. In this paper, we investigate how improve perception of distant collaborative activities in environment by sharing users’ activity. We first propose several visualization techniques for activity multiple users. selected one these pilot study and evaluated its benefits controlled experiment using reality adaptation...

10.3390/mti7020020 article EN cc-by Multimodal Technologies and Interaction 2023-02-14

Real-time and high-intensity teamwork management is complex, as team leaders must ensure good results while also considering the well-being of members. Given that stress other factors directly impact members’ output volume error rate, these be aware manage levels in combination with allocating new work. This paper examines methods for visualizing each member’s status mixed reality, which, combined a simulated model virtual members, allows leader to take into account individual statuses when...

10.3390/app14010123 article EN cc-by Applied Sciences 2023-12-22

In the context of IEEE VR 2020 3DUI Contest entitled "Embodiment for Difference", this paper presents a application to highlight challenges that people with physical disabilities face on their daily life. Two-armed users are placed in world where normally have three arms, making them effectively physically disabled. The scenario takes user through process struggling everyday interactions (designed humans arms), then receiving third arm prosthesis and thus recovering some level autonomy....

10.1109/vrw50115.2020.00112 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020-03-01
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