- Innovative Human-Technology Interaction
- Child Development and Digital Technology
- Online Learning and Analytics
- Teaching and Learning Programming
- Creative Drama in Education
- Technostress in Professional Settings
- Online and Blended Learning
- Educational Innovations and Challenges
- Digital Storytelling and Education
- Innovative Teaching and Learning Methods
- Ethics and Social Impacts of AI
- Focus Groups and Qualitative Methods
- Art Education and Development
- Innovations in Education and Learning Technologies
- AI in Service Interactions
University of Washington
2021-2023
Seattle University
2021
University of Seoul
2021
Co-designing with children in an online environment is increasingly important due to external factors, such as the COVID-19 pandemic, and diversification inclusion of youth participants. Many prior studies about co-design focus on co-located or asynchronous sessions. However, conducting synchronous sessions adds layers complexity uncertainty collaboration. This paper introduces a model explicating factors consider when co-designing synchronously space. We examined ten consecutive...
Would you rather go 1000 days without the Internet or five where anyone can read your mind? We present "Would You Rather" (WYR), a technique for generating formative design insights (inspired by conversational game of same name) that combines provocations with forced-choice scaffolding. Here, we describe components WYR session, which include scenario generation, voting, and group discussion. As children disproportionately benefit from scaffolding during co-design process, also report on an...
We propose a method of generating value scenarios for design research by leveraging ChatGPT, an AI-powered chatbot based on large language models. Identifying the needs vulnerable population, such as North Korean defectors, is challenging researchers. To address this, we introduce ChatGPT-generated scenarios, extension scenario-based that supports critical, systemic, long-term thinking in current practice, technology development, and deployment. Using our proposed method, created prompt to...
Participatory Design (PD) is a commonly used method in Western cultures with roots Scandinavia. After the COVID-19 pandemic, many PD practitioners have transitioned to an online space, where researchers and participants from different geographical locations can co-design together. Yet, we do not fully understand how collide, mix blend space. By understanding one's culture influences participation of child, better structure sessions elicit diverse input. This study examines case South Korea...
Due to the COVID-19 pandemic, university instructors shifted their classes online ensure continuation of numerous students' learning. Although researchers created and evaluated tools support students in various settings, help synchronous education are still under-examined. To fill this gap, we introduce Students' Understanding Visualizer ( <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">SUV</i> ), a system that visualizes understanding...