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Contact & Profiles
Research Areas
- Educational Games and Gamification
- Stroke Rehabilitation and Recovery
- Virtual Reality Applications and Impacts
Farabi Hospital
2025
University of Tehran
2025
Background: Suicide is a major issue among individuals aged 60 and above, often linked to reduced life motivation expectancy. Innovative interventions are needed, this study explores the impact of gamified Virtual Reality (VR) exercise on improving expectancy in older adults with suicidal ideation. Methods: A quasi-experimental design pre-test post-test evaluations was conducted 72 men recruited through convenience sampling. standardized questionnaire used. Due heterogeneous variances,...
10.3390/healthcare13080859
article
EN
Healthcare
2025-04-09
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