- ICT in Developing Communities
- Virtual Reality Applications and Impacts
- Spatial Cognition and Navigation
- Augmented Reality Applications
- Geographic Information Systems Studies
- Speech and dialogue systems
- Educational Games and Gamification
- Geography Education and Pedagogy
- Child Development and Digital Technology
- Linguistic Education and Pedagogy
- Mobile Learning in Education
- Human-Automation Interaction and Safety
- Innovative Teaching and Learning Methods
- Interactive and Immersive Displays
- AI in Service Interactions
- Visual Attention and Saliency Detection
- Social Media and Politics
- Spam and Phishing Detection
- Adventure Sports and Sensation Seeking
- Gaze Tracking and Assistive Technology
- Ethics and Social Impacts of AI
- Collaboration in agile enterprises
- Poverty, Education, and Child Welfare
- Robotics and Automated Systems
- CCD and CMOS Imaging Sensors
Tampere University
2014-2024
Ludwig-Maximilians-Universität München
2019
LMU Klinikum
2019
360° videos can be viewed in an immersive manner with a head-mounted display (HMD). However, it is unclear how the viewing experience affected by basic properties of videos, such as high they are recorded from, and whether there people close to camera. We conducted 24-participant user study where we explored A) camera height, B) proximity actions appearing C) viewer position (standing/sitting). The results, surprisingly, suggest that viewer's own height has little no effect on preferred...
Remote operations have been greatly enhanced by advancements in technology, enabling remote control of machinery hazardous environments. However, it is still a challenge to design interfaces and provide feedback way that would enhance situational awareness without negatively affecting cognitive load. This study investigates how different audio designs can support boom operation and, additionally, explores the potential impact gamification elements on operator performance motivation. Due...
This article presents an innovative, gameful, multimodal, and authentic learning environment for training of oral communication in a foreign language—a virtual adventure called Berlin Kompass. After brief presentation the pedagogical technological backgrounds, system is described. Central results series pilots autumn 2013 with around 100 upper secondary pupils are described further steps discussed. The highly promising, concept was appreciated by regardless some technical problems that...
Omnidirectional videos (ODVs) -- or 360° are often viewed using a head-mounted display (HMD), allowing users to look around the scene naturally by turning their head. These may be populated with visual markers, hotspots, that can contain additional information of points interest provide functionality. However, optimal ways for interacting and presenting these hotspots remain unclear. We conducted 16-participant user study where participants interacted different properties while exploring...
In Virtual Learning Environments efficient navigation is a major issue, especially when it used as component in the learning process. This paper addresses challenges creating meaningful routes from language perspective. The work grounded on findings specific case German learning, wherein two remotely located users communicated wayfinding guidance scenario. navigated through 360-degree virtual panoramic images using body gestures and could receive communication help via spoken hints by...
Interactive omnidirectional video (iODV) is a media format that allows the user to explore and interact with 360-degree view of recorded scenery. Recently, novel collaborative applications for presenting iODV content have emerged. Often their goal offer as immersive possible experience users. Previous studies suggest gender affects §of immersion in virtual environments other media, but there has been only little research on iODVs, nothing context interaction. In this research, we studied...
Viewing 360° videos on a head-mounted display (HMD) can be an immersive experience. However, viewers must often guided, as the freedom to rotate view may make them miss things. We explore unique, automatic approach this problem with dynamic guidance methods called social indicators. They use viewers’ gaze data recognize popular areas in videos, which are then visualized subsequent viewers. developed and evaluated two different indicators 30-participant user study. Although show great...
Our research focuses on facilitating access to cross-cultural collaborative applications for schoolchildren. In this paper, we present two user studies with students from an underprivileged region in Delhi. the first study, found that Indian were hesitant when using application as compared Finnish a similar example. We purport these challenges social - related face-saving and power-distance technical lack of experience computers. second presented dramatized scenario before task address...
There exists a large base of evidence for gender differences in human navigation. However, there is not much research on collaborative aspects navigation, including the interaction individuals during wayfinding tasks virtual environments. In light this, we present study environment, Berlin Kompass. The goal this was to find out main between genders wayfinding. application evaluated context foreign language learning schools with over 200 students, where users navigated through cityscapes...
CityCompass supports conversational spoken language learning by means of way finding tasks. In CityCompass, two remotely located users, a tourist and guide, collaboratively navigate in 360 degree panoramic views city, to reach preassigned destination. Over one hundred fifty students from schools Germany, Finland India have used the application for foreign within their classroom activities. The project's goal is establish global network connect various cultures backgrounds learning.
CityCompass promotes collaborative conversational language learning by means of way-findings tasks situated in panoramic views a city. Two remotely located participants have to navigate these 360 city panoramas as tourist or guide, arrive at preassigned destination. The application supports three modes interaction and immersion: traditional mouse keyboard interaction, embodied using the Microsoft Kinect sensor virtual reality supporting degree video on mobile phone placed inside googles...
Developments in sensor technology, artificial intelligence, and network technologies like 5G has made remote operation a valuable method of controlling various types machinery. The benefits operations come with an opportunity to access hazardous environments. major limitation is the lack proper sensory feedback from machine, which turn negatively affects situational awareness and, consequently, may risk operations. This article explores how improve via multimodal (visual, auditory, haptic)...
We demonstrate a mobile dictation application utilizing automatic speech recognition for healthcare professionals. Development was done in close collaboration between human-technology interaction and nursing science researchers professionals working the area. Our work motivated by need improvements getting spoken patient information to next treatment steps without additional steps. In addition, we wanted enable truly entry, i.e., can take place on spot. order study applicability conducted...
We introduce a model for landmark highlighting pedestrian route guidance services mobile devices. The determines which landmarks are the most attractive based on their properties in current context of user's orientation and location highlights these map. attractiveness is its visual, structural semantic used calculating total single landmark.
We present our exploratory work on globally inclusive online collaboration for schoolchildren in India and Finland, using CityCompass, an virtual navigational application conversational language learning. User studies with Indian children, who collaborated a Finnish researcher, showed several barriers towards communication collaboration, including issues from limited access to computers gaming socio-cultural effects of large power distance face-saving. By adding dramatized scenario, the...
Experiences in airports may shape future travel plans and contribute to tourism destination development. However, a chaotic environment time-consuming procedural routines result negative associations towards the host country its culture. Despite existence of assistive airport applications, little attention is given facilitating travelers' engagement with cultural exploration.
In recent years, extensive research has been conducted on the role of large social media accounts in spread disinformation. Initial studies this subject were carried out during COVID-19 pandemic. One such study found that 73% all mis- and disinformation could be traced back to a so-called "Dirty Dozen" referring 12 influential with followings. A similar trend appears realm geopolitics, domain where propaganda primarily disseminated past through official embassy but are now "outsourced"...
In recent years, accelerated by the worldwide pandemic, remote research has become of critical interest to community. Although experimentation is not a novel topic in Human-Computer Interaction, there lack unified model and procedural knowledge on how prepare conduct experiments, particularly when incorporating complex, state-of-the-art technologies like Extended Reality. To address this, we reflect three mixed methods conducted during pandemic. Drawing from our lessons learned, aim share...
column Share on Engaging different worlds, one field trip at a time Authors: Sumita Sharma University of Tampere TampereView Profile , Andreea I. Niculescu A*STAR A*STARView Grace Eden Manchester Metropolitan UniversityView Gavin Sim Central Lancashire LancashireView Dhvani Toprani Pennsylvania State Biju Thankachan Janet C. Read Markku Turunen Pekka Kallioniemi Authors Info & Claims InteractionsVolume 25Issue 3May-June 2018 pp 46–51https://doi.org/10.1145/3197573Published:23 April...