- Virtual Reality Applications and Impacts
- Digital Games and Media
- Educational Games and Gamification
- Burn Injury Management and Outcomes
- Impact of Technology on Adolescents
- Sexuality, Behavior, and Technology
- Stroke Rehabilitation and Recovery
- Pressure Ulcer Prevention and Management
Queensland University of Technology
2019-2021
Toxicity in online environments is a complex and systemic issue. Collegiate esports communities seem to be particularly vulnerable toxic behaviors. In games, negative behavior, such as harassment, can create barriers players achieving high performance reduce enjoyment which may cause them leave the game. The aim of this study investigate how define, experience deal with toxicity games that they play. Our findings from an interview five monthly follow ups 19 participants university club show...
There is a high demand for physical rehabilitation therapies: More than 475,000 Australian citizens are living with the effects of stroke and engaged in therapies. Developing effective programs these individuals important both their health outcomes medical field. Virtual Reality (VR) technologies provide opportunities improvements this area. One to create motivational processes patients' persistence Using theoretical framework Self Determination Theory, paper reports results from an...
Competitive VR gaming has emerged as a new trend in recent years, due to the availability of consumer grade technologies and rise esports billion dollar industry. Despite considerable attention competitive gaming, there is lack research on attitudes experiences that players have with these games. In this qualitative study pre-post interview design, we recruited eight Counter-Strike: Global Offensive from university club. We aimed understand their towards playing representative location based...
Burn injuries are a significant public health challenge with the known consequences and long term problems including pain, permanent scarring psychological trauma. Current available rehabilitation equipment is rudimentary, resource-intensive lacks human-centered design approach. Immersive Virtual Reality technologies may provide aid in this area, prior studies showing positive effects that technology has on reducing patient's physical trauma improving movement. This study recognises need for...