Joy Yeonjoo Lee

ORCID: 0000-0001-7498-0767
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About
Contact & Profiles
Research Areas
  • Visual and Cognitive Learning Processes
  • Intelligent Tutoring Systems and Adaptive Learning
  • Gaze Tracking and Assistive Technology
  • Clinical Reasoning and Diagnostic Skills
  • Educational Games and Gamification
  • Mitochondrial Function and Pathology
  • Metabolism and Genetic Disorders
  • Online Learning and Analytics
  • Human-Automation Interaction and Safety
  • Innovative Teaching and Learning Methods
  • Bartonella species infections research
  • Adrenal Hormones and Disorders
  • Carbohydrate Chemistry and Synthesis
  • Adrenal and Paraganglionic Tumors
  • Lysosomal Storage Disorders Research
  • Ophthalmology and Visual Health Research
  • Amino Acid Enzymes and Metabolism
  • Simulation-Based Education in Healthcare
  • Sexual Differentiation and Disorders
  • Healthcare Technology and Patient Monitoring
  • Virtual Reality Applications and Impacts
  • Urticaria and Related Conditions
  • Studies on Chitinases and Chitosanases
  • EEG and Brain-Computer Interfaces
  • Innovations in Medical Education

Maastricht University
2019-2023

Creative Commons
2023

Hague Institute for Global Justice
2023

Leiden University
2023

Open University of the Netherlands
2023

Erasmus MC
2023

Lund University
2020

Victorian Clinical Genetics Services
2009

Murdoch Children's Research Institute
2009

University of the Philippines Manila
2001

Computer-based simulation games provide an environment to train complex problem-solving skills. Yet, it is largely unknown how the in-game performance of learners varies with different levels prior knowledge. Based on theories complex-skill acquisition (e.g., 4C/ID), we derive four aspects that knowledge may affect: (1) systematicity in approach, (2) accuracy visual attention and motor reactions, (3) speed performance, (4) cognitive load. This study aims empirically test whether affects...

10.1016/j.chb.2019.05.035 article EN cc-by Computers in Human Behavior 2019-05-30

In medical training, allowing learners to take pauses during tasks is known enhance performance. Cognitive load theory assumes that insertion of positively affects cognitive load, thereby enhancing However, empirical studies on how and taking performance in dynamic task environments are scarce. We investigated the pause effect, using a computerized simulation game emergency medicine. Medical students (N = 70) were randomly assigned one two conditions: with (n 40) without 30) option pauses....

10.1016/j.chb.2020.106385 article EN cc-by Computers in Human Behavior 2020-04-17

Research has shown that taking 'timeouts' in medical practice improves performance and patient safety. However, the benefits of timeouts, or pausing, are not sufficiently acknowledged workplaces training programmes. To promote this acknowledgement, we suggest a systematic conceptualisation pause, focusing on its importance, processes implementation By employing insights from educational cognitive psychology, first identified pausing as an important skill to interrupt negative momentum...

10.1111/medu.14529 article EN Medical Education 2021-03-27

Pupillometry is known as a reliable technique to measure cognitive load in learning and performance. However, its applicability virtual reality (VR) environments, an emerging technology for simulation-based training, has not been well-verified educational contexts. Specifically, the VR display causes light reflexes that confound task-evoked pupillary responses (TEPRs), impairing measures. Through this pilot study, we validated whether task difficulty can predict measured by TEPRs corrected...

10.1109/tlt.2023.3326473 article EN cc-by-nc-nd IEEE Transactions on Learning Technologies 2023-10-23

Background: Previous research shows that critical constructive feedback, scaffolds students to improve on tasks, often remains untapped. The paper's aim is illuminate at what stages provided with such feedback drop out of processing.Methods: In our model, can any five processing: (1) noticing, (2) decoding, (3) making sense, (4) acting upon, and (5) using make progress. Eye-tracking was used measure noticing decoding feedback. Behavioral data-logging tracked students' use potential Three...

10.1080/10508406.2020.1770092 article EN cc-by Journal of the Learning Sciences 2020-07-02

Introduction The reflective pause, taking a pause during performance to reflect, is an important practice in simulation-based learning. However, for novice learners, it highly complex self-regulatory skill that cannot stand alone without guidance. Using educational theories, we propose how design cognitive and metacognitive aids guide learners with the investigate its effects on simulation training environment. Methods These are examined four aspects of performance: load, primary...

10.1097/sih.0000000000000729 article EN cc-by-nc-nd Simulation in Healthcare The Journal of the Society for Simulation in Healthcare 2023-04-24

We report five Filipino male children from three families with the childhood cerebral form of adrenoleukodystrophy. All patients demonstrated deterioration in mental and developmental skills onset symptoms ranging 6 to 9 years age. Diagnosis was confirmed by elevated very long chain fatty acid (VLCFA) levels characteristic magnetic resonance imaging (MRI) findings. Carrier testing carried out. Genetic counseling performed on families, thereby aiding them cope accept diagnosis.

10.47895/amp.v43i1.2455 article EN Acta Medica Philippina 2009-12-14

We describe two Filipino infants with methylmalonic acidemia, an autosomal recessive organic acid disorder severe metabolic acidosis as a prominent clinical feature. Clinical course, diagnosis and management of these patients are discussed.

10.47895/amp.v42i2.2410 article EN Acta Medica Philippina 2008-12-03
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