- Technology Adoption and User Behaviour
- Business and Management Studies
- Digital Marketing and Social Media
- Academic Research in Diverse Fields
- Customer Service Quality and Loyalty
- Educational Games and Gamification
- Education and Digital Technologies
- FinTech, Crowdfunding, Digital Finance
- Online Learning and Analytics
- Auditing, Earnings Management, Governance
- ICT Impact and Policies
- E-Government and Public Services
- Innovation and Socioeconomic Development
- Smart Cities and Technologies
- Child Development and Digital Technology
- Energy and Environment Impacts
- Virtual Reality Applications and Impacts
- Intelligent Tutoring Systems and Adaptive Learning
- Economic Theory and Policy
- Financial Reporting and Valuation Research
- Education during COVID-19 pandemic
- Innovations in Educational Methods
- Science and Science Education
- Corporate Social Responsibility Reporting
- Tactile and Sensory Interactions
Universidade Federal de Uberlândia
2015-2024
Social, human and economic dimensions of development demand relevant attention in developing developed countries. In this paper, we explore the role information technology (IT) for an emerging economy: Brazil. Through our analysis discussion, highlight issues to be considered by systems (IS) literature. For example, observed IT advances health area, these include telemedicine, applications focused on cancer, prescription process, electrocardiogram clouds, remote tele-monitoring chronic...
Many banks worldwide are making substantial investments to offer access banking services through mobile devices. However, due in part customers’ concerns about security and trust issues, the adoption rate of (MB) has been lower than have expected. Disclosure MB on banks’ websites can be one way minimize risk perception improve this technology. Nevertheless, there no studies that investigate how information disclosed bank affects MB. In order fill gap, main objective paper is analyze...
This paper presents a serious game called VirtualMat. It is Virtual Reality (VR) system designed to support the teaching of logical-mathematical concepts for students with intellectual disability. In this game, VR techniques were used in order i
The contribution of technology to improve quality life has been increasingly highlighted in the literature. One dimension is virtual reality (VR), which presents many characteristics that can help learning process, especially individuals with intellectual disabilities (ID). Virtual Environments (VEs) provide safe and repeated activities, be generalized daily situations real world. Considering this scenario, main objective paper compile previous studies have addressed role process...
The literature on serious games (SGs) indicates that they are very useful tools to improve the teaching/learning process. In this paper, we analyze some potential benefits of a SG academic performance undergraduate accounting students. database is comprised scores obtained by students during an discipline related with history. game was presented semester discipline; also developed activity using concepts game. main results paper indicate who used and scored maximum grade in registered higher...
Purpose This paper aims to investigate the use of m-government applications for public services providing in Brazil. As a secondary objective, analyze relationship between and development. Design/methodology/approach To achieve objective this research, 100 smartest cities Brazil were selected mobile apps provided by their local governments identified. Both qualitative quantitative methods adopted, including content analysis technique, chi-square test regression analysis. Findings The results...
The use of electronic resources to conduct payments is increasing. This scenario indicates the relevance new studies understand determinants and potential effects Digital Financial Services (DFS) adoption. In this paper, we test effect DFS adoption on satisfaction with business performance, considering a sample comprised responses from entrepreneurs that are also mothers (mompreneurs). database includes 177 questionnaires presented complete for items analyzed in paper; these were collected...
This is a cross-country study about intention to use mobile banking considering respondents from Brazil, South Korea, and the United States of America. The purpose paper analyze role an individual's computer self-efficacy ion context. authors employed confirmatory factor analysis structural equation modeling constructs test hypotheses study. They also relied on bootstrap confidence intervals statistical significance indirect effects. considers comprehensive measure for (CSE), direct effect...
Purpose The purpose of this paper is to identify the level disclosure about mobile banking (MB) on bank websites. Design/methodology/approach study sample comprises Brazilian and American banks, authors employed both quantitative qualitative approaches analyze data. An index 14 items was used measure levels disclosure. stage involved descriptive analysis levels, which associated with other variables through application multivariate regression analysis. a content technique. Findings...
This study aims to investigate the effect of literacy facilitation on technostress, burnout and job satisfaction among teachers during COVID-19 pandemic. The sample is comprised 372 from Brazil. data were collected through an online survey analyzed Confirmatory Factor Analysis Structural Equation Modeling. results show that in terms training, instruction manuals knowledge sharing encouragement presents a negative perception techno-overload, techno-complexity techno-invasion. Furthermore,...
Information and Communication Technologies (ICTs) can benefit mompreneurs, empowering them to start expand their business. ICTs became even more important for mompreneurs during the COVID-19 pandemic when small business owners had reinvent themselves seek alternative ways of maintaining sales remaining in market. In this context, paper aims investigate factors related ICT adoption by Brazilian mompreneurs. The data were collected first months analyzed through structural equation modelling....
Considering that students with intellectual disability present difficult to apprehend mathematical concepts through traditional methods and the tools aimed at these are scarce, this paper aims VirtualMat software, an educational virtual environment specially disability.The software is intended serve as a support tool for teaching of logical-mathematical concepts, providing varied options cognitive organization on classification, discrimination, ordering sequencing.The was tested by from...
Purpose: The purpose of this study was to investigate if the culture countries influences earnings management practices. Earnings (EM) chosen as a Corporate Governance mechanism.Methodology: We selected Management proxies from Leuz et al. (2003). adopted Hosftede´s cultural dimensions: power distance, individualism, uncertainty avoidance and long term orientation. sample comprised companies listed in 2016 stock markets Brazil, Argentina, Mexico, Chile, Colombia, Peru, United States. This...
BACKGROUND: Literacy is essential for the development and empowerment of students with intellectual disability. However, such often present limitations that may interfere in their literacy process. OBJECTIVE: The aim this research was to evaluate potential Virtual Reality as an educational tool support process METHODS: We have developed a serious game based on techniques. has been validated by special education professionals used teachers two inclusive schools. In order game’s effectiveness,...
Massive Open Online Courses, also known as MOOCs, figure the main trend in international educational market recent years, characterized by offer of free, open access and global courses. Although many current studies address issues like design, quality acceptance these courses, little attention has been given regarding cultural aspects that could influence this learning movement. Therefore, aim paper is to investigate determinants MOOCs offering, through a cross-country analysis. To end, four...
Estudos sobre o uso e os usuários da informação são importantes para que se compreenda as necessidades informacionais dos indivíduos, seja avaliado até ponto serviços/recursos oferecidos respondem a essas estão sendo utilizados adequadamente. Apesar relevância deste tema, estudos com estudantes área de negócios ainda mostram-se escassos. Neste contexto, objetivo geral desta pesquisa é analisar comportamento informacional alunos do curso Administração matriculados em uma Universidade Pública...
The main purpose of this paper is to test the effect culture, at a country level, on digital and mobile payment use. Using panel data regression analysis, results indicate that individualism presented positive both m-payment, masculinity showed negative m-payment. Overall, research highlights relevance cultural factors improve understanding payment.
Information and Communication Technologies (ICTs) have been an ally of women wishing to engage in entrepreneurial activity, especially the mompreneurs. Within this context, study aims investigate antecedents outcomes use ICTs by The data were collected Brazil through online questionnaire analyzed using structural equation modeling. results indicated that perceived usefulness, social influence, trust are antecedent factors these women. Moreover, has a positive impact on perception mompreneurs...
This article aims to investigate the effect of countries’ culture on women’s right economic participation. As a secondary objective, analyse progress made in laws countries over last five decades. The dataset comprises national dimensions Hofstede and scores related gender inequalities law provided Women, Business Law (WBL) database from World Bank. Using multivariate regression analysis, we evaluated cultural current WBL variation results show that (individualism, uncertainty avoidance...