- Software Engineering Techniques and Practices
- Software Engineering Research
- Educational Games and Gamification
- Business, Innovation, and Economy
- Business Process Modeling and Analysis
- E-Learning and Knowledge Management
- Software System Performance and Reliability
- Software Reliability and Analysis Research
- Advanced Software Engineering Methodologies
- Open Source Software Innovations
- Collaboration in agile enterprises
- Virtual Reality Applications and Impacts
- Engineering and Information Technology
- Information Technology Governance and Strategy
- Advanced Malware Detection Techniques
- Big Data and Business Intelligence
- ERP Systems Implementation and Impact
- Technology in Education and Healthcare
- Educational Innovations and Technology
- Diverse Applied Research Studies
- Digital Games and Media
- Occupational Health and Safety in Workplaces
- Team Dynamics and Performance
- Biomedical and Engineering Education
- Teaching and Learning Programming
Mathematics Research Center
2016-2025
Universidad Autónoma de Zacatecas "Francisco García Salinas"
2015-2024
Universidad Politécnica de Madrid
2007-2023
Universidad de Guadalajara
2021-2023
Autonomous University of Sinaloa
2023
University of Lisbon
2023
Technological University of the Mixteca
2023
Universidad de Sonora
2023
Autonomous University of Yucatán
2023
Universidad Nacional de Frontera
2023
Very small entities (VSEs) are organizations with up to 25 people. The ISO/IEC 29110 series of standards and guides target VSEs little or no experience expertise in selecting the appropriate processes from lifecycle tailoring them a project's needs. This article gives an overview 29110, some examples that have implemented it, those implementations' results.
In recent years, the advances in information and communication technology (ICT) have resulted development of systems applications aimed at supporting rehabilitation therapy that contributes to enrich patients’ life quality. This work is focused on improvement telemedicine with purpose customizing therapies according profile disability patients. For doing this, as salient contribution, this proposes adoption user-centered design (UCD) methodology for order support patients neurological...
This paper explores five multivariate techniques for information fusion on sorting the visual ripeness of Cape gooseberry fruits (principal component analysis, linear discriminant independent eigenvector centrality feature selection, and multi-cluster selection.) These are applied to concatenated channels corresponding red, green, blue (RGB), hue, saturation, value (HSV), lightness, red/green value, blue/yellow (L*a*b) color spaces (9 features in total). Machine learning have been reported...
Education in Software Engineering traditionally focuses on techniques used the classroom that generate stress and disinterest topics taught; therefore, a significant challenge to use of more effective motivating teaching methods achieve student learning. Moreover, lack results perception regarding importance artifacts come together with software, such as documentation. Consequently, students prefer focus only development without paying attention necessary artifacts, so maintenance update...
This article examines the challenges very small entities (VSEs) face as defined by ISO/IEC 29110 standard, particularly their reliance on individual expertise and insufficient adherence to established software engineering practices international standards, which can lead increased rework. The proposes a guide that harmonizes Scrum DevOps frameworks address these facilitate adoption in development processes. An evaluation of experts indicates significant progress integrating agile within...
Nowadays, software development is done by teams where there are several factors involved in their performance. One of the most important collaborative work, fundamental skill that every professional should have, especially area engineering. Based on above mentioned, adequate integration a teamwork influences its Therefore, skills, knowledge and interactive styles for each member it be complemented, order to get high effective teams. In this context, one techniques currently being used...
SUMMARY This paper describes a multi‐model methodology that implements smooth and continuous process improvement, depending on the organization's business goals allowing users to establish their improvement implementation pace. The focuses basic components known as ‘best practices’. Besides, it covers following topics: knowledge management change management. description results of case study project are included. Copyright © 2010 John Wiley & Sons, Ltd.
Abstract In recent years, stakeholders expect the delivery of new features almost every day to give fast feedback about changes or issues in software projects. To achieve this, they have opted try practices such as those from DevOps improve their processes. Organizations IBM, Facebook, Amazon, and so on are implementing a culture. However, for small organizations, which large majority development market, it is complicated adopt because there no guide follow. experienced trying implement...
Worldwide, a large majority of organizations developing software are entities having up to 25 people. Since most published engineering standards had been developed by and for organizations, Very Small Entities (VSEs) did not have the expertise adapt or tailor those meet their needs. The ISO/IEC 29110 series guides was specifically VSEs software. Many countries that participated international standard development, decided join ISO working group mandated develop series. management easily...
Resumen: En México la importancia de los Centros Datos ha incrementado el interés en enfoques DevOps (Developer Operations).Implementar un enfoque permite establecer estrategias para
Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies different disciplines including software engineering, area which collaborative work has become a fundamental key. The most used gamification development were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding set people's interactive styles. Then, styles with engineering roles related...
Nowadays, the gamification has been applied beyond of traditional games that we know, an example is their application in topics software engineering education, where it supports learning and accomplishment activities projects.However, there very few evidence its implementation to improve integration team work members, are several factors involved performance.One most important factor collaborative work, RISTI, N.º 21, 03/2017Una Revisión Sistemática de la Literatura Enfocada en el uso...
Making to match the software industry requirements with academy is a significant challenge that must be accomplished for benefit of both sectors. In Mexico, small and medium size companies (SMEs) are key development, in such way having highly capable personal development high quality products fundamental piece warranty their permanency market. this context, Mexican organizations accreditation ensure Software Engineering are: SMEs industry, Moprosoft norm; undergraduate education institutions...
Nowadays people are increasingly dependent on the Internet to conduct their daily activities. As a result of this has emerged Things (IoT). Therefore, it significantly increased devices connected Internet; reaching around 20 billion devices, and is expected reach 50 in 2020. This created great challenges for maintaining security privacy information because most mobile focus connectivity including default settings where severely affected. paper presents results obtained by protocol systematic...