Hyewon Seo

ORCID: 0000-0001-8851-0256
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About
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Research Areas
  • 3D Shape Modeling and Analysis
  • Human Motion and Animation
  • Computer Graphics and Visualization Techniques
  • Human Pose and Action Recognition
  • Advanced Vision and Imaging
  • Face recognition and analysis
  • Video Analysis and Summarization
  • Robotics and Sensor-Based Localization
  • 3D Surveying and Cultural Heritage
  • Advanced Numerical Analysis Techniques
  • Generative Adversarial Networks and Image Synthesis
  • Hand Gesture Recognition Systems
  • Remote Sensing and LiDAR Applications
  • Textile materials and evaluations
  • Gait Recognition and Analysis
  • Medical Imaging and Analysis
  • Time Series Analysis and Forecasting
  • Ergonomics and Musculoskeletal Disorders
  • Optical measurement and interference techniques
  • Simulation and Modeling Applications
  • Gaze Tracking and Assistive Technology
  • Speech and dialogue systems
  • Visual perception and processing mechanisms
  • Image Enhancement Techniques
  • Occupational Health and Safety Research

Laboratoire des Sciences de l'Ingénieur, de l'Informatique et de l'Imagerie
2013-2024

Université de Strasbourg
2012-2024

Centre National de la Recherche Scientifique
2010-2024

Purdue University West Lafayette
2023

Eurométropole de Strasbourg
2019

Chungnam National University
2006-2010

Geneva College
2002-2005

University of Geneva
2001-2004

The Internet is a compelling channel for selling garments. Several recent initiatives by companies such as Nordstrom, Macy's, and Lands End focus on made-to-measure manufacturing shopping via the Internet. We present Web application that provides more powerful access to manipulation of clothing facilitate design, pattern derivation, sizing. apply 3D graphics technology help create simulate virtual store.

10.1109/mcg.2003.1159612 article EN IEEE Computer Graphics and Applications 2003-01-01

In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify existing one simply by inputting number of sizing parameters.We approach the problem forming deformation functions that are devoted to generation appropriate shape and proportion body geometry taking parameters as input. Starting from 3D scanned data models examples, derive these using radial basis interpolation. prerequisite such formulation is...

10.1145/641480.641487 article EN 2003-04-27

Facial expression generation is one of the most challenging and long-sought aspects character animation, with many interesting applications. The task, traditionally having relied heavily on digital craftspersons, remains yet to be explored. In this paper, we introduce a generative framework for generating 3D facial sequences (i.e. 4D faces) that can conditioned different inputs animate an arbitrary face mesh. It composed two tasks: (1) Learning model trained over set landmark sequences, (2)...

10.1145/3653455 article EN ACM Transactions on Multimedia Computing Communications and Applications 2024-03-28

We present PhyDeformer, a new deformation method for high-quality garment mesh registration. It operates in two phases: In the first phase, grading is performed to achieve coarse 3D alignment between template and target mesh, accounting proportional scaling fit (e.g. length, size). Then, graded refined align with fine-grained details of through an optimization coupled Jacobian-based framework. Both quantitative qualitative evaluations on synthetic real garments highlight effectiveness our method.

10.48550/arxiv.2501.10455 preprint EN arXiv (Cornell University) 2025-01-14

Abstract Understanding the attentional behavior of human visual system when visualizing a rendered 3D shape is great importance for many computer graphics applications. Eye tracking remains only solution to explore this complex cognitive mechanism. Unfortunately, despite large number studies dedicated images and videos, few eye experiments have been conducted using shapes. Thus, potential factors that may influence gaze in specific setting rendering, are still be understood. In work, we...

10.1111/cgf.13353 article EN Computer Graphics Forum 2018-05-01

This paper presents a system to create mirror-symmetric surfaces from free-form sketches. The takes as input hand-drawn sketch and generates surface whose silhouette approximately matches the sketch. typically consists of set curves connected at their endpoints, forming T-junctions cusps. Our is able identify skewed-mirror translational symmetry between uses this information reconstruct occluded parts its 3D shape.

10.1109/tvcg.2010.258 article EN IEEE Transactions on Visualization and Computer Graphics 2011-06-28

Based on an existing modeller that can generate realistic and controllable whole-body models, we introduce our modifier synthesizer for obtaining higher level of manipulations body models by using parameters such as fat percentage hip-to-waist ratio. Users are assisted in automatically modifying model controlling the provided. On any synthesized model, underlying bone skin structure is properly adjusted, so remains completely animatable skeleton. statistical analysis data demonstrate use...

10.5555/846276.846292 article EN Symposium on Computer Animation 2003-07-26

Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, raises number of unique requirements for both CG artists and researchers. For example, performance is highly desirable lighten the geometry optimize runtime animation characters wherever possible. An important need such systems assist seamlessly transforming their work from packages application, without limiting expressivity. In this paper we describe...

10.1109/cw.2004.47 article EN 2004-12-23

ABSTRACT We describe a compression method for three‐dimensional animation sequences that has notable advantages over existing techniques. first aggregate the frame data by similarity and reorganize them into clusters, which results in sequence split several motion fragments of varying lengths. To minimize number clusters obtain optimal clustering, we perform alignment, eliminates “global” rigid transformation from each use only “pose” when evaluating between frames. then apply principal...

10.1002/cav.1522 article EN Computer Animation and Virtual Worlds 2013-05-01

Tight-fit cloth pressure provides important clue on how well a fits to body and thus comfortable the wearer feels with cloth. Traditionally-used sensor devices are expensive, sensitive experimental environment, difficult reproduce. In this paper, physically-based simulator has been tested for its usability as measuring pressure, in order replace physical measurement of that requires careful operation sensors. We use existing based particle system measure spring forces exerted each along...

10.1145/1236246.1236308 article EN 2007-06-04

Abstract The advent of 3D scanning technology has allowed effective measurement and analysis breast size shape, attracting interests by plastic surgeons, brassier designers, etc. Much work remains, however, before systems can be successfully used in automated synthesis the breast—filtering noise, filling holes, and, case a statistical is desired, finding correspondence among each scan data. Moreover, sagged difficult to obtain, due occlusions. In this paper, we address problems specific...

10.1002/cav.169 article EN Computer Animation and Virtual Worlds 2007-04-05

Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. We study solutions to modeling animatable humans. Methods for capturing real people, parameterization techniques static (the variety body shapes) dynamic (how changes as it moves) humans classified, summarized compared. Finally, methods clothed reviewed.

10.1109/im.2003.1240226 article EN 2004-06-22

With the recent advances in data acquisition techniques, compression of various dynamic mesh sequence has become an important topic computer graphics community. In this article, we present a new spatio-temporal segmentation-based approach for adaptive sequences. Given input sequence, first compute initial temporal cut to obtain small subsequence by detecting boundary behavior. Then, apply two-stage vertex clustering on resulting classify vertices into groups with optimal intra-affinities....

10.1145/3377475 article EN ACM Transactions on Multimedia Computing Communications and Applications 2020-02-29

We present our framework that efficiently synchronizes dancing motion of a virtual character according to music input. Two modules have been developed achieve this. A server analyzes audio input on the fly and extracts information such as tempo, time signature, beat time. client chooses displays clips information, by time-warping synchronizing start with As preprocessing step, we construct database using captured dancer. PCA-based method is presented easily identify transiting parts from each clip.

10.1109/icis.2007.137 article EN 2007-01-01
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