- Teaching and Learning Programming
- Online Learning and Analytics
- Innovative Teaching and Learning Methods
- Educational Games and Gamification
- Experimental Learning in Engineering
- Online and Blended Learning
- Software Testing and Debugging Techniques
- Intelligent Tutoring Systems and Adaptive Learning
- Innovative Teaching Methods
- Mobile Learning in Education
- Software Engineering Research
- Open Education and E-Learning
- Mathematics Education and Teaching Techniques
- Cognitive and developmental aspects of mathematical skills
- Virtual Reality Applications and Impacts
- E-Learning and Knowledge Management
- Education, Leadership, and Health Research
- Reading and Literacy Development
- Embedded Systems Design Techniques
- Augmented Reality Applications
- Educational Technology and Assessment
- Innovations in Educational Methods
- Reflective Practices in Education
- Optical measurement and interference techniques
- Problem and Project Based Learning
University of Turku
2016-2025
Åbo Akademi University
2005-2023
University of Helsinki
2023
University of Jyväskylä
2023
Software (Spain)
2019
Algebra University College
2019
Bavarian Research Institute for Digital Transformation
2019
University of Zagreb
2018
Savonia University of Applied Sciences
2018
Turku University of Applied Sciences
2016-2017
Individuals' conceptual knowledge of contemporary biological issues influences ethical attitudes and life decisions around health, as evidenced by the recent worldwide debate on vaccinations. The reasons for which public opinion is so critically divided can be partially explained from didactic approaches used in biology education. In view rapid evolution Virtual Reality (VR) well increasing interest that youths have shown toward Escape Rooms (ER), an unexplored research development avenue...
The emergence of the Learning Analytics (LA) field contextualised connections in various disciplines and educational sector, acted as a steppingstone toward reformation scenery, thus promoting importance providing users with adaptive personalised learning experiences. At same time, use Augmented Reality (AR) applications education have been gaining growing interest across all levels contexts. However, efforts to integrate LA techniques immersive technologies, such AR, are limited scarce....
Personalized or precision education (PE) considers the integration of multimodal technologies to tailor individuals’ learning experiences based on their preferences and needs. To identify impact that emerging have personalized education, we reviewed recent implementations applications systems (e.g., MOOCs, serious games, artificial intelligence, management systems, mobile applications, augmented/virtual reality, classroom technologies) integrate such features. Our findings revealed PE...
Time pressures often necessitate the use of more efficient exam tools, such as electronic exams (e-exams), instead traditional paper exams. However, teachers may face challenges when introducing e-exams in a higher education context. This describes what kinds e-exams, based on experiences Turku University Applied Sciences (TUAS) where have been used since 2012. For this research, authors their personal administrators and current e-systems for universities Turku, Finland. Quantitative data...
An international association advancing the multidisciplinary study of informing systems. Founded in 1998, Informing Science Institute (ISI) is a global community academics shaping future science.
This paper describes the development of a classification scheme that can be used to investigate characteristics introductory programming examinations. We describe process developing scheme, explain its categories, and present taste results pilot analysis set CS1 exam papers. study is part project aims nature composition formal examination instruments in summative assessment students, pedagogical intentions educators who construct these instruments.
While virtual reality has attracted educators’ interest by providing new opportunities to the learning process and assessment in different science, technology, engineering mathematics (STEM) subjects, results from previous studies indicate that there is still much work be done when large data collection analysis considered. At same time, analytics emerged with promise revolutionise traditional practices introducing ways systematically assess improve effectiveness of instruction. However,...
In this study we investigate the effects of long-term technology enhanced learning (TEL) in mathematics performance and fluency, how can be integrated into regular curriculum. The was conducted five second grade classes. Two classes formed a treatment group remaining three control group. used TEL one lesson per week for 18 to 24 months. Other lessons were not changed. difference between groups tested using post-test; that, test fluency test. results showed that got statistically...
Abstract: Although several paper-and-pencil and digital online measures have been developed to assess basic numeracy skills identify mathematical learning difficulties in children, psychometric evidence of these is seldom thoroughly reported published. Establishing the validity reliability educational a fundamental part evidence-based practice. This study aimed examine test-retest reliability, longitudinal measurement invariance, convergent new dyscalculia screener, Functional Numeracy...
Abstract Past research has shown that student problem‐solving skills may be used to determine final exam performance. This study reports on the relationship between perceived and academic performance in introductory programming, formative summative programming assessment tasks. We found more effective problem solvers achieved better scores. There was no significant difference performances poor solvers. It is also possible categorize students basis of skills, order exploit opportunities...
Abstract The promise of using immersive technologies in learning has increasingly been attracting researchers' and practitioners' attention. However, relevant empirical works are usually conducted fully controlled Virtual Reality (VR) laboratories, as opposed to conventional settings. This quasi‐experimental study compares the effectiveness video resources that stereoscopic 360° VR, supplements traditional instructional approach. potential such methods was examined high school settings,...
In this study, we compare students' ability to learn and master a variety of computer programming concepts in two different student groups. The first group consists 64 university level students with various backgrounds (adult control), the second 40 Finnish junior high school age 15 (adolescent treatment group). Neither had significant prior experience. Both groups were taught similar semester-long introductory course on Python programming, using same learning management system (LMS). We...
Computer aided assessment systems enable the collection of exact time and date information on students' activity a course. These patterns reflect study habits these further predict likelihood to pass or fail By identifying such patterns, those who design courses can enforce positive prevent minimize that lead poor student performance. Hypothetically, by adjusting short-term teachers might be able do same during This publication examines an introductory level programming course presents...
Educational technology is nowadays utilized frequently in programming courses. Still, the final exams are mostly done using "traditional" pen-and-paper approach. In this paper, we present adaptation of automatically assessed electronic two The first course was an introductory taught Java and second one advanced about object-oriented programming. usage offers several potential benefits for students, including, example, possibility to compile, test debug program code. To study exams, observed...
The vast development and expansion of educational technology has led to the deconstruction various barriers challenges that traditional approaches were incapable overcoming. However, a field still holds great deal interest needs be strengthened concerns practices surround mathematics education. Digital learning tools can provide partial solution this problem. In study, we introduce curriculum-driven digital practicing tool which accommodates diverse styles needs. representative sample pilot...
Launched during the pandemic, EU-funded JANUS project aimed to ensure continuity of student workshops at universities using a virtual reality (VR) robotics laboratory. With return normality, has been redesigned capitalise on positive outcomes experience. The VR lab provides safe and unrestricted access labs experiments with machines, reducing consequences mistakes improving user experience by allowing experiment be repeated from different angles, some which are impossible in real lab. In...
Students with mathematical learning disabilities (MLD) struggle number processing skills (e.g., enumeration and comparison) arithmetic fluency. Traditionally, MLD is identified based on However, are suggested to differentiate low achievement (LA) from MLD. This study investigated the accuracy of in identifying students LA, fluency, whether classification ability varied as a function grade level. The participants were 18,405 (girls = 9080) Grades 3–9 (ages 9–15). Students' basic numerical...
Student performance on examinations is influenced by the level of difficulty questions. It seems reasonable to propose therefore that assessment exam questions could be used gauge skills and knowledge expected at end a course. This paper reports results study investigating using subjective purpose-built question complexity classification scheme. The scheme, devised for exams in introductory programming courses, assesses each six measures: external domain references, explicitness, linguistic...
Learning to program is known be a difficult task, as the students typically lack intrinsic motivation and find new skills required master. It hence typical for educators try constantly improve their teaching methods enhance quality outcome of courses. We have developed an educational tool called ViLLE, which allows us create interactive automatically assessed programming exercises easily. In these exercises, near-to-authentic environment with compiler output error messages provided. The same...
This article presents a study aimed at examining the novice student answers in an introductory programming final e-exam to identify misconceptions and types of errors. Our used Delphi concept inventory skill, rule, knowledge-based errors approach made by novices Python programming. The students' responses each question were scrutinized using inventory, heuristic-analytic theory, neo-Piagetian theory cognitive development for qualitative data analysis. Moreover, motivation this exploratory...