Julia Belger

ORCID: 0000-0001-9712-7662
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Spatial Neglect and Hemispheric Dysfunction
  • Human-Animal Interaction Studies
  • Spatial Cognition and Navigation
  • Traumatic Brain Injury and Neurovascular Disturbances
  • Musculoskeletal pain and rehabilitation
  • Traumatic Brain Injury Research
  • Aging and Gerontology Research
  • Stroke Rehabilitation and Recovery
  • Animal and Plant Science Education
  • Animal Behavior and Welfare Studies
  • Neuroendocrine regulation and behavior
  • Surgical Simulation and Training
  • Technology Use by Older Adults
  • Augmented Reality Applications
  • Optical Imaging and Spectroscopy Techniques
  • Action Observation and Synchronization
  • Human-Automation Interaction and Safety
  • Evolutionary Psychology and Human Behavior
  • Visual perception and processing mechanisms
  • Olfactory and Sensory Function Studies
  • Child and Animal Learning Development
  • Pain Management and Treatment

University Hospital Leipzig
2019-2024

Max Planck Institute for Human Cognitive and Brain Sciences
2019-2024

Max Planck Institute for the Science of Human History
2018

Virtual reality (VR) represents a key technology of the 21st century, attracting substantial interest from wide range scientific disciplines. With regard to clinical neuropsychology, multitude new VR applications are being developed overcome limitations classical paradigms. Consequently, researchers increasingly face challenge systematically evaluating characteristics and quality design optimal paradigm for their specific research question study population. However, multifaceted character...

10.2196/16724 article EN cc-by Journal of Medical Internet Research 2020-04-27

Background Neglect can be a long-term consequence of chronic stroke that impede an individual's ability to perform daily activities, but and discrete forms difficult detect. We developed evaluated the "immersive virtual road-crossing task" (iVRoad) identify quantify neglect symptoms in patients.

10.1080/13803395.2024.2329380 article EN cc-by Journal of Clinical and Experimental Neuropsychology 2024-03-15

In the current study, we investigated question of whether dogs were sensitive to information that they themselves had or not acquired. For this purpose, conducted three consecutive experiments in which find a reward was hidden behind one two V-shaped fences with gap at point V. This setup allowed us distinguish between selecting by walking around it and seeking additional checking through fence. We varied visual access baiting procedure not. addition, manipulated type quality as well time...

10.3758/s13420-018-0367-5 article EN cc-by Learning & Behavior 2018-11-12

There has been a growing interest in the cognitive skills of domestic dogs, but most current knowledge about dogs' understanding their environment is limited to visual or auditory modality. Although it well known that dogs have an excellent olfactory sense and they rely on olfaction heavily when exploring recognizing individuals, remains unclear whether perceive odors as representing specific objects. In study, we examined this aspect perception world. Dogs were presented with...

10.1037/com0000115 article EN Deleted Journal 2018-03-05

Virtual reality (VR) technology provides clinicians, therapists, and researchers with new opportunities to observe, assess, train behavior in realistic yet well-controlled environments. However, VR also comes a number of challenges. For example, compared more abstract experiments tests on 2D computer screens, VR-based tasks are complex create, which can make it expensive time-consuming. One way overcome these challenges is standardize, validate content openly available for clinicians. Here...

10.3389/frvir.2020.611091 article EN cc-by Frontiers in Virtual Reality 2020-12-22

Memory for object locations in proximity is an essential aspect of everyday activities and has high clinical relevance. Immersive Virtual Reality (VR) the potential to bridge gap between experimental control laboratory conditions reliable predictions functional abilities. We developed immersive Task (imVMT), a neuropsychological assessment tool spatial memory that combines gesture-based natural hand interaction head-mounted display. Our aim was investigate imVMT task characteristics,...

10.1080/09602011.2023.2256957 article EN cc-by Neuropsychological Rehabilitation 2023-09-20

Immersive Virtual Reality (VR) shows promise for cognitive diagnostics and rehabilitation as it can present individuals with impairment realistic, life-like environments, allows to precisely record behavioral performance infer indicators of processes. The aims our study were (1) determine the feasibility in using immersive VR acquired brain injury, detect limits its applicability, (2) estimate extent which immersion, sense presence, usability general motivational aspects, side effects affect...

10.1109/icvr46560.2019.8994342 article EN 2019-07-01

Abstract Even subtle forms of hemispatial neglect after stroke negatively affect the performance daily life tasks, increase risk injury, and are associated with poor rehabilitation outcomes. Conventional paper-and-pencil tests, however, often underestimate symptoms. We aimed to identify relevant neglect-specific measures clinical decision rules based on machine learning techniques behavioral data generated in a new Virtual Reality (VR) application, immersive virtual road-crossing task. In...

10.1162/pres_a_00380 article EN PRESENCE Virtual and Augmented Reality 2023-01-01

The experimental features of Virtual Reality (VR) applications in clinical neuropsychology are only inadequately captured by classical psychometric quality criteria, warranting an extended paradigm evaluation framework. Here we propose such a framework means multidimensional checklist (VR-Check). Evaluation dimensions encompass cognitive domain specificity, ecological relevance, technical feasibility, user motivation, task adaptability, performance quantification, immersive capacities,...

10.1109/icvr46560.2019.8994590 article EN 2019-07-01

Visual-spatial impairments and associated cognitive functions are hard to examine by traditional neuropsychological tests, but they have high potential be examined in an ecologically valid way through the simulation of spatial information provided immersive Virtual Reality (VR). This PhD research proposes two studies investigate clinical applicability construct validity VR rehabilitation: 1) The Memory Task (imVMT) was developed memory a broad range neurological patients. main purpose apply...

10.1109/vrw52623.2021.00244 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021-03-01

This paper presents the immersive virtual reality (VR) application iVRoad for detection of unilateral visuospatial neglect in right hemisphere poststroke patients. With our VR tool, it is possible to perform realistic road crossing a safe environment using head-mounted display (HMD). We present and discuss (VE) an upcoming study with patients, broad range neurological patients healthy control group. Our aim determine whether extrapersonal can be reliably diagnosed chronic phase help various...

10.1109/icvr46560.2019.8994643 article EN 2019-07-01

Virtual Reality (VR) represents a key technology of the 21st century, attracting substantial interest from wide range scientific disciplines. With regard to clinical neuropsychology, multitude new VR applications are being developed overcome limitations classical paradigms. In consequence, researchers increasingly face challenge systematically evaluating characteristics and quality in order design optimal paradigm for their specific research question study population. However, manifold...

10.31219/osf.io/zsqbe preprint EN 2019-12-05

Virtual reality (VR) technology provides clinicians, therapists, and researchers with new opportunities to observe, assess, train behaviour in realistic yet well-controlled environments. However, VR also comes a number of challenges. For example, compared more abstract experiments tests on 2D computer screens, VR-based tasks are complex create, which can make it expensive time-consuming. One way overcome these challenges is standardize, validate content openly available for clinicians. Here...

10.31219/osf.io/ejkzt preprint EN 2020-09-28
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