Gary Burnett

ORCID: 0000-0001-9945-9396
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About
Contact & Profiles
Research Areas
  • Human-Automation Interaction and Safety
  • Traffic and Road Safety
  • Safety Warnings and Signage
  • Spatial Cognition and Navigation
  • Virtual Reality Applications and Impacts
  • Transportation and Mobility Innovations
  • Autonomous Vehicle Technology and Safety
  • Ergonomics and Musculoskeletal Disorders
  • Older Adults Driving Studies
  • Augmented Reality Applications
  • Knowledge Management and Sharing
  • Tactile and Sensory Interactions
  • Social Media and Politics
  • Urban Transport and Accessibility
  • Interactive and Immersive Displays
  • Vehicle emissions and performance
  • Digital Games and Media
  • Innovative Human-Technology Interaction
  • Library Science and Administration
  • Team Dynamics and Performance
  • Educational Games and Gamification
  • Visual perception and processing mechanisms
  • Evacuation and Crowd Dynamics
  • scientometrics and bibliometrics research
  • Social Robot Interaction and HRI

University of Nottingham
2015-2025

Loughborough University
1996-2025

Florida State University
2013-2024

Stanford University
2021-2024

Nvidia (United States)
2021

Human Factors (Norway)
2014-2018

Massachusetts Institute of Technology
2017

Association for Information Science and Technology
2006

Information Technology University
2001-2004

Ford Motor Company (United States)
2000

Purpose: This paper investigates the potential of virtual reality (VR) technologies—specifically, building information modeling (BIM) (“Autodesk Revit”) and game engines (“Unreal Engine”)—to enhance public involvement in design execution architecture urban projects. The main research question focuses on comparing effectiveness these two methods creating an interactive model for participatory spaces. Methods: study employed a VR exploratory experiment with 33 participants, followed by...

10.3390/buildings13051262 article EN cc-by Buildings 2023-05-11

Burnett's (2000) typology of information exchange in virtual communities attempts to provide a framework for examining the range activities undertaken by participants such communities. This study is first series apply specific communities, an effort assess its accuracy against day-to-day interactions be found two online Through comparison these using typology, revisions are proposed which will allow it reflect more accurately within By providing metric through address questions, revised...

10.1111/j.1083-6101.2004.tb00286.x article EN Journal of Computer-Mediated Communication 2006-06-23

Results in introductory computer programming module s are often disappointing, and various individual differences h ave been found to be relevant. This paper reviews work this area, with particular re ference the effect of a student's spatial ability. Data is presented on cohort 4 9 students enrolled an MSc Information Technology course at university th e UK. A measure was taken their mental rotation ability, questionnaire admini stered that focused previous academic experience, expectations...

10.17011/ht/urn.200804151352 article EN cc-by-nc Human Technology 2008-05-31

Employing a 2x2 within-subjects design, forty-eight experienced drivers (28 male, 20 female) undertook repeated button selection and 'slider-bar' manipulation tasks, to compare traditional touchscreen with virtual mid-air gesture interface in driving simulator. Both interfaces were tested without haptic feedback generated using ultrasound. Results show that combining gestures was particularly promising, reducing the number of long glances mean off-road glance time associated in-vehicle...

10.1145/3239060.3239089 article EN 2018-09-13

Recognising that one of the aims conversation is to build, maintain and strengthen positive relationships with others, study explores whether passengers in an autonomous vehicle display similar behaviour during transactions on-board conversational agent-interface; moreover, related attributes (e.g. trust) transcend itself. Employing a counterbalanced, within-subjects design, thirty-four participants were transported self-driving pod using expansive testing arena. Participants undertook three...

10.1145/3342197.3344545 article EN 2019-09-19

10.1006/ijhc.2001.0482 article EN International Journal of Human-Computer Studies 2001-10-01

This paper argues for the use of landmarks (for example, traffic lights, churches, petrol stations) within turn-by-turn visual and voice directions given by in-vehicle navigation systems. Such prominent features driving environment are consistent with basic human navigational strategies, valued drivers, have been shown significantly to improve usability electronic in-car aids. For future systems actively include such information, it is critical that (a) only ‘good’ used, (b) presented driver...

10.1017/s0373463300001028 article EN Journal of Navigation 2000-09-01

10.1002/asi.1102.abs article EN Journal of the American Society for Information Science and Technology 2001-01-01

The production of scientific knowledge has evolved from a process inquiry largely based on the activities individual scientists to one grounded in collaborative efforts specialized research teams. This shift brings light new question: how composition teams affects their knowledge. study employs data 1,415 experiments conducted at National High Magnetic Field Laboratory (NHMFL) between 2005 and 2008 identify select sample 89 examine whether team diversity network characteristics affect...

10.1002/asi.21464 article EN Journal of the American Society for Information Science and Technology 2010-11-23

Using landmark-based navigation can greatly improve drivers' route-finding performance. Previous research in this area has tended to focus on the inclusion of text or icon-based landmark information utilising dashboard-mounted displays. In contrast, we present using a Head-Up Display (HUD). A major issue with landmarks for is their inherent variability quality, many 'poor' candidates that are not easily identifiable communicable. proposed solution usefulness and utility such...

10.1145/2799250.2799253 article EN 2015-08-24

Objective: Walking task prediction in powered leg prostheses is an important problem the development of biomimetic prosthesis controllers. This paper proposes a novel method to predict upcoming walking tasks by estimating translational motion joints using integrated inertial measurement unit. Methods: We asked six subjects with unilateral transtibial amputations traverse flat ground, ramps, and stairs while signals were collected. then performed offline analysis which we simulated real-time...

10.1109/tbme.2017.2718528 article EN IEEE Transactions on Biomedical Engineering 2017-06-22

Windshield displays (WSDs) are the big siblings of Head-up (HUDs). They assumed to cover entire windshield and allow displaying content at continuous depth, eventually. This creates a large unstructured 3D space for information display -- raising question what where. To address this question, we developed view management concept WSDs in left hand drive cars which proposes zones areas specific information. As driving is safety-critical task, designed initial with driver's perceptual abilities...

10.1145/3003715.3005418 article EN 2016-10-24

This study investigates motivations for self‐archiving research items on academic social networking sites (ASNSs). A model of these was developed based two existing motivation models: in academia and information sharing media. The proposed is composed 18 factors drawn from personal, social, professional, external contexts, including enjoyment, personal/professional gain, reputation, learning, self‐efficacy, altruism, reciprocity, trust, community interest, engagement, publicity,...

10.1002/asi.24138 article EN Journal of the Association for Information Science and Technology 2019-01-15

Abstract This study examines the critical role of elevated urban spaces in fostering resilience and enhancing public well-being post-pandemic era. Through a detailed literature review contextual analysis, research explores how these address evolving needs for social interaction, health, mental wellness design. Focusing on London, with comparisons to international examples such as Singapore, presents findings from sixty-six semi-structured walk-along interviews conducted at Sky Garden...

10.1007/s43621-024-00755-9 article EN cc-by Discover Sustainability 2025-01-06

In a novel, on-road study, using 'Ghost Driver' to emulate an automated vehicle (AV), we captured over 10 hours of video (n = 520) and 64 survey responses documenting the behaviour attitudes pedestrians in response AV. Three prototype external human-machine interfaces (eHMIs) described AV's behaviour, awareness intention elements anthropomorphism: High (human face), Low (car motif), Abstract (partial representation human features that lacked precise visual reference); these were evaluated...

10.1080/00140139.2025.2454927 article EN cc-by Ergonomics 2025-01-22
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