- Augmented Reality Applications
- Mobile Learning in Education
- Virtual Reality Applications and Impacts
- Educational Games and Gamification
- Visual and Cognitive Learning Processes
- Online Learning and Analytics
- Experimental Learning in Engineering
- Tactile and Sensory Interactions
- Intelligent Tutoring Systems and Adaptive Learning
Saarland University
2020-2023
Augmenting reality via head-mounted displays (HMD-AR) is an emerging technology in education. The interactivity provided by HMD-AR devices particularly promising for learning, but presents a challenge to human activity recognition, especially with children. Recent technological advances regarding speech and gesture recognition concerning Microsoft's HoloLens 2 may address this prevailing issue. In within-subjects study 47 elementary school children (2nd 6th grade), we examined the usability...
New methods are constantly being developed to adapt cognitive load measurement different contexts. However, research on middle childhood students' is rare. Research indicates that the three dimensions (intrinsic, extraneous, and germane) can be measured well in adults teenagers using differentiated subjective rating instruments. Moreover, digital ink recorded by smartpens could serve as an indicator for adults.With present research, we aimed at investigating relation between ratings,...
Digital pen signals were shown to be predictive for cognitive states, load and emotion in educational settings. We investigate whether low-level pen-based features can predict the difficulty of tasks a test learner's performance these tasks, which is inherently related load, without semantic content analysis. record data varying controlled study with children from elementary school. include two versions Trail Making Test (TMT) six drawing patterns Snijders-Oomen Non-verbal intelligence (SON)...
Based on the example of Augmented Reality (AR) this article examines use digital media over tablets in chemistry lessons. The structure an AR-centered learning environment for chemical experiments is explained against background success, motivation and self-determination. results empirical case study comparison with analog are presented, according to which AR can be regarded as a promising tool visualization
Empirical research has shown that augmented reality (AR) the potential to promote learning in different contexts. In particular, this been for AR-supported physics experiments, where virtual elements (e.g., measurement data) were integrated into learners’ visual real time: compared traditional experimentation, AR reduced cognitive load and promoted conceptual learning. Drawing upon previous work from column, we present an experiment on simple electrical circuits allows real-time...
Die Technologie Augmented Reality (AR) eröffnet durch Anreicherung der realen Welt mit virtuellen Informationen innovative pädagogisch-didaktische Gestaltungsmöglichkeiten in Lehr-Lern-Situationen. Insbesondere im Sachunterricht Primarstufe besteht derzeit noch ein erhebliches Desiderat zur Erforschung des pädagogisch-didaktischen Potenzials Einsatzes von AR sowie grundsätzlich Konzeption und Implementation entsprechender AR-Lehr-Lern-Tools. Ziel diesem Beitrag beschriebenen Studie ist die...
In this demonstration, we present a system design that helps to reduce the split attention effect in multimedia learning by providing an interactive environment with augmented reality support for elementary physics education. The consists of three main components: smart boxes, cables, and visualization app. Each box contains input plug different electrical components (bulb, battery, switches) two sockets interconnect boxes each other using cables. These are equipped various sensor modalities...