Luciene Chagas de Oliveira

ORCID: 0000-0002-0138-5403
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Research Areas
  • Augmented Reality Applications
  • Advanced Text Analysis Techniques
  • Data Visualization and Analytics
  • Spatial Cognition and Navigation
  • Parkinson's Disease Mechanisms and Treatments
  • Stroke Rehabilitation and Recovery
  • Smart Parking Systems Research
  • Education and Digital Technologies
  • Cerebral Palsy and Movement Disorders
  • Data Management and Algorithms
  • Tactile and Sensory Interactions
  • Botulinum Toxin and Related Neurological Disorders
  • Mobile Learning in Education
  • Sports and Physical Education Research
  • Multi-Criteria Decision Making
  • Neurological disorders and treatments
  • Bayesian Modeling and Causal Inference
  • Business and Management Studies
  • Ethics and Social Impacts of AI
  • Hand Gesture Recognition Systems
  • Assistive Technology in Communication and Mobility
  • Law, Ethics, and AI Impact
  • Semantic Web and Ontologies
  • Context-Aware Activity Recognition Systems
  • Religious, Philosophical, and Educational Studies

Universidade de Uberaba
2016-2021

Universidade Federal de Uberlândia
2005-2021

Physical disability is an obstacle to those who suffer with such, as it deprives the individual from participating in routine activities, without relying on help of others. Although difficulties faced are a wide range, one particular stands out: navigation internal environments (indoors). In this context, main motivation research investigate use Mobile Augmented Reality and Beacon technologies support indoor for wheelchair individuals. Such initiative very important since emphasizes new...

10.1109/bhi.2017.7897199 article EN 2017-01-01

This research demonstration presents an integrated hardware and software platform developed for controlling electric substations, through a virtual environment. Each 3D substation is with the supervision, data acquisition control center of real energy company. Today, this pursued on 2D diagram, lacking intuitiveness. VRCEMIG explores techniques to provide deeper immersion intuitive interactions in order support not only training future employees, but also time operation. During visitors will...

10.1109/vr.2013.6549414 article EN 2013-03-01

Introduction: Individuals with mobility impairments associated lower limb disabilities often face enormous challenges to participate in routine activities and move around various environments. For many, the use of wheelchairs is paramount provide social inclusion. Nevertheless, they still a number properly function our society. Among many difficulties, one particular stands out: navigating complex internal environments (indoors). The main objective this work propose an architecture based on...

10.1590/2446-4740.01515 article EN Research on Biomedical Engineering 2016-05-23

A chronic disease that deserves attention from health professionals and public policies is Parkinson's (PD), as it can affect the quality of life people their families. This work presents an application serious games Virtual Reality (VR) for treatment muscle stiffness in patients with Disease (PD) through integration a wrist orthosis. The consists game adapted Boccia integrated robotic device orthosis PD motor systems. In addition to assisting patient rehabilitation physical therapy, he also...

10.1109/svr51698.2020.00053 article EN 2020-11-01

The use of virtual rehabilitation through games aims to simulate real situations. Thus, it is noticed that the this takes away patient from pain's focus or discomfort and also improves functionality affected limbs leads him resume activities in areas occupational performance. In work, titled Grab Life, Virtual Reality technology has been used along with wearable device Myo, applied serious context for people congenital and/or acquired abscence forearm, order motivate them prosthesis, aimed...

10.1109/svr.2016.33 article EN 2016-06-01

This article aims to present, comment and discuss ethical principles that have been the subject of studies in field virtual reality its application simulations for teaching or training, having mind significant growth this modality educational environment, academic not. The literature points moral concern with reality, not only because potential risks mental health, privacy, possibility increasing level negligence related real environment dangers considering cognitive manipulation, but teach...

10.23919/cisti58278.2023.10211445 article EN 2022 17th Iberian Conference on Information Systems and Technologies (CISTI) 2023-06-20

Initially, it is known that education crucial for human development. Therefore, researchers are increasingly seeking more advanced technological innovations in order to improve the quality of teaching and learning population. Thus, application Augmented Reality (AR) has been evaluated intensively recent years highlighted, as represents new challenges opportunities, with inclusion additional information / or relevant actual scenario. This work presents an whose goal develop a system support...

10.5753/cbie.wcbie.2016.1374 article EN Anais ... Workshops do Congresso Brasileiro de Informática na Educação 2016-11-10

This article presents a study on developing learning simulator for Neurosurgery using Virtual Reality (VR) with 3D objects. The project development was the Chronic Subdural Hematoma. Hematoma (HSDC) is accumulation of blood between brain and skull bone. In some cases person has no symptoms, but in certain situations clot compresses such way that patient can have several problems, ranging from simple headache to state coma. Although field new, there are already excellent examples positive...

10.1109/svr51698.2020.00063 article EN 2020-11-01

The information visualization is important as it makes the appropriate acquisition of through possible. choice most method before commencing with resolution a given visual problem primordial to obtaining an efficient solution. This article has its objective describe meta-model classification approach based on treemap, which able identify best model for problem. actual state field described, and then rules criteria used in our research are shown, aim presenting proposal meta-information...

10.1109/csci.2014.49 article EN 2014-03-01

The Augmented Reality (AR) can be a great tool in education. Currently, many of the students along way lose essence and importance is study pursuit knowledge. It therefore necessary to seek something different, that truly innovative encourage them more. Given this, there idea building interactive software, oriented This paper shows contribution AR technology for education development an implementation case mobile learning foreign language.

10.5753/cbie.wcbie.2016.731 article EN Anais ... Workshops do Congresso Brasileiro de Informática na Educação 2016-11-10

A tecnologia adquire influência crescente no meio social e sua aplicação contribui atendimento de necessidades básicas da comunidade.Em especial, mostra seu valor âmbito dos diversos aspectos relacionados a recuperação manutenção saúde individual coletiva, colaborando tratamento pacientes, apoiando o profissional na análise clínicos, através métodos diagnósticos, elaboração estratégias acompanhamento previsão evolutiva.Nesse escopo, apresentamos uma Jogos Sérios (JS) em ambiente Realidade...

10.56316/2596-2221.xixceel.2021.678 article PT 2021-11-10
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