- Human Motion and Animation
- Human Pose and Action Recognition
- Hand Gesture Recognition Systems
- Simulation and Modeling Applications
- Inertial Sensor and Navigation
- Textile materials and evaluations
- Industrial Vision Systems and Defect Detection
- Digital Transformation in Industry
- 3D Shape Modeling and Analysis
- Stroke Rehabilitation and Recovery
- Virtual Reality Applications and Impacts
- Advanced Image and Video Retrieval Techniques
- Image Retrieval and Classification Techniques
- Image and Object Detection Techniques
- Material Properties and Processing
- Cloud Computing and Resource Management
- Infrastructure Maintenance and Monitoring
- Robotics and Sensor-Based Localization
- Gait Recognition and Analysis
- Video Analysis and Summarization
- Indoor and Outdoor Localization Technologies
- EEG and Brain-Computer Interfaces
- Surface Modification and Superhydrophobicity
- BIM and Construction Integration
- Computer Graphics and Visualization Techniques
Bournemouth University
2024
Visvesvaraya Technological University
2024
BLDE (Deemed to be University)
2024
Chung-Ang University
2011-2020
We present a wireless-inertial-measurement-unit- (WIMU-) based hand motion analysis technique for handwriting recognition in three-dimensional (3D) space. The proposed system is not bounded by any limitations or constraints; users have the freedom and flexibility to write characters free It uses segment data from WIMU device that incorporates magnetic, angular rate, gravity sensors (MARG) sensor fusion algorithm automatically distinguish segments represent nonhandwriting continuous data....
The number of scan-to-BIM projects that convert scanned data into Building Information Modeling (BIM) for facility management applications in the Mechanical, Electrical and Plumbing (MEP) fields has been increasing. This conversion features an application purpose-oriented process, so Scan-to-BIM work parameters to be applied vary each project. Inevitably, a modeler manually adjusts BIM modeling according purpose, repeats process until desired result is achieved. repetitive manual adverse...
A spatial modelling system with a new interface which is optimized for automotive design proposed in the conceptual phase. In initial sketch stage to set volume and ratio of car, styling created using two-dimensional plane an accurate input designer-friendly interface. The character lines, have important implications are drawn curve-based oversketch. shape car modified area-based modification. completed model consists converting lines three-dimensional model. oversketch stage, edge mesh on...
In this paper, we present an inertial sensor-based touch and shake metaphor for expressive control of a 3D virtual avatar in environment. An intuitive six degrees-of-freedom wireless motion sensor is used as gesture input device with fusion algorithm. The algorithm enables user hand motions to be tracked space via magnetic, angular rate, gravity sensors. A quaternion-based complementary filter implemented reduce noise drift. based on dynamic time-warping developed efficient recognition...
We present a low cost battery-powered 6-degree-of-freedom wireless wand for 3D modeling in free space by tri-axis Magnetic, Angular Rate, Gravity (MARG) and vision sensor fusion. Our approach has two stages of fusion, each with different algorithms finding orientation position. The first stage fusion algorithm, complementary filter, utilizes MARG sensors to compute relative the direction gravity earth's magnetic field quaternion format, which was adjusted compensations distortion. second...
As the need for real-time data processing and low-latency applications continues to rise, edge computing has emerged as a critical option that is revolutionizing traditional centralized approach computing.This article provides thorough introduction computing, exploring its underlying theories, structural models, diverse range of uses.Edge reduces latency maximizes bandwidth utilization at network by enabling quick analysis due decentralized structure close proximity sources.Numerous...
Abstract VR games have become an important part of rehabilitation therapy for stroke survivors particularly to recover limb movements. The success recovery is dependent on the repetitive movement limbs over a considerable amount time. It has been shown that game-based can offer promising results movements as compared conventional therapies. To improve effectiveness it argued – specifically designed better keep patients engaged and motivated. This paper presents development non-immersive...
A gesture based control interface system for 3D virtual avatar in a mobile environment is proposed, using an intuitive six degree of freedom (6DOF) wireless inertial measurement unit (WIMU) input device, which includes Magnetic, Angular Rate, and Gravity (MARG) sensors, user interactive to synthesize motions pose interpolation. In this paper we demonstrate that can generate rich set behaviors from small flexible vocabulary poses, gestures, individual nuances real time on platform. This...
An affordance gesture motion interpolation is proposed, using an intuitive wireless 6DOF input device, which includes Magnetic, Angular Rate, and Gravity (MARG) sensors, a user interactive 3D control interface, for creating by pose interpolation, from Dynamic Time Warping (DTW) recognizer algorithm. In this paper we demonstrate that can create the of avatar in real-time proposed interaction method. User introduce new poses gestures to meet specific constraints poses. Our system generate rich...