Pietro Cipresso

ORCID: 0000-0002-0662-7678
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About
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Research Areas
  • Mental Health Research Topics
  • Virtual Reality Applications and Impacts
  • Stroke Rehabilitation and Recovery
  • Heart Rate Variability and Autonomic Control
  • Digital Mental Health Interventions
  • Spatial Neglect and Hemispheric Dysfunction
  • Dementia and Cognitive Impairment Research
  • Neural and Behavioral Psychology Studies
  • EEG and Brain-Computer Interfaces
  • Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
  • Psychological Well-being and Life Satisfaction
  • Action Observation and Synchronization
  • COVID-19 and Mental Health
  • Emotion and Mood Recognition
  • Flow Experience in Various Fields
  • Mind wandering and attention
  • Impact of Technology on Adolescents
  • Spatial Cognition and Navigation
  • Eating Disorders and Behaviors
  • Obsessive-Compulsive Spectrum Disorders
  • Aging and Gerontology Research
  • Functional Brain Connectivity Studies
  • Behavioral Health and Interventions
  • Transcranial Magnetic Stimulation Studies
  • Color perception and design

University of Turin
2021-2025

IRCCS Istituto Auxologico Italiano
2015-2024

Istituti di Ricovero e Cura a Carattere Scientifico
2015-2024

Allen Institute for Brain Science
2023

Icahn School of Medicine at Mount Sinai
2023

Università Cattolica del Sacro Cuore
2015-2021

University of Milan
2010-2021

University of the Sacred Heart
2020-2021

Università degli Studi eCampus
2021

Volpe National Transportation Systems Center
2013

The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, HTC Vive and Sony PlayStation VR Mixed Reality Interfaces (MRITF) Hololens is attracting attention users researchers suggesting it may be next largest stepping stone in technological innovation. However, history technology longer than seem: concept was formulated 1960s first commercial tools appeared late 1980s. For this reason, during last 20 years, 100s explored processes, effects, applications...

10.3389/fpsyg.2018.02086 article EN cc-by Frontiers in Psychology 2018-11-06

People are more and using social networking sites (SNSs) like Facebook MySpace to engage with others. The use of SNSs can have both positive negative effect on the individual; however, increasing might reveal that people look for because they a experience when them. Few studies tried identify which particular aspects make so successful. In this study we focus affective evoked by SNSs. particular, explore whether elicits specific psychophysiological pattern. Specifically, recorded skin...

10.1089/cyber.2010.0377 article EN Cyberpsychology Behavior and Social Networking 2011-09-01

Abstract Awe, a complex emotion composed by the appraisal components of vastness and need for accommodation, is profound often meaningful experience. Despite its importance, psychologists have only recently begun empirical study awe. At experimental level, main issue concerns how to elicit high intensity awe experiences in lab. To address this issue, Virtual Reality (VR) has been proposed as potential solution. Here, we considered highest realistic form VR: immersive videos. 42 participants...

10.1038/s41598-017-01242-0 article EN cc-by Scientific Reports 2017-04-21

Background: The recent convergence between technology and medicine is offering innovative methods tools for behavioral health care. Among these, an emerging approach the use of virtual reality (VR) within exposure-based protocols anxiety disorders, in particular posttraumatic stress disorder. However, no systematically tested VR are available management psychological stress. Objective: Our goal was to evaluate efficacy a new technological paradigm, Interreality, prevention main feature...

10.2196/jmir.3235 article EN cc-by Journal of Medical Internet Research 2014-07-08

Several studies have reported the efficacy of group reminiscence in improving wellbeing older adults. Still, potential intergenerational reminiscence, involving groups seniors and children, has not been thoroughly investigated. We explored benefits this approach a feasibility study, which involved 32 adults 114 students participating within-subject, repeated measures design. Participants were assigned to 16 groups, each including two six eight pupils. The intervention consisted three weekly...

10.1080/03601277.2013.844042 article EN Educational Gerontology 2013-10-11

Journal Article May I experience more presence in doing the same thing virtual reality than reality? An answer from a simulated job interview Get access D. Villani, Villani * aDepartment of Psychology, Catholic University Sacred Heart, Largo Gemelli 1, 20123 Milan, Italy Corresponding author. Tel.: +39 0272342600; fax: 0272342280. daniela.villani@unicatt.it Search for other works by this author on: Oxford Academic Google Scholar C. Repetto, Repetto P. Cipresso, Cipresso bApplied Technology...

10.1016/j.intcom.2012.04.008 article EN Interacting with Computers 2012-05-08

Although all professions are susceptible to work-related stress, the nursing profession has been identified as particularly stressful; indeed, oncology is often described being among most stressful specialty areas. The current study tested short-term effects of an innovative self-help stress management training for nurses supported by mobile tools. sample included 30 female with permanent status employed in six hospitals Milan, Italy. inoculation (SIT) methodology served basis training,...

10.1037/a0026459 article EN Psychological Services 2011-12-12

Abstract Background According to a growing body of literature, people are quite inaccurate in recalling past affective experiences. Nevertheless, the mechanism underlying this recall bias (i.e., tendency overestimate and/or underestimate positive or negative emotional experiences) remains unclear, and its association with mental health has not been studied yet. Methods We adopted smartphone-based Ecological Momentary Assessment monitor daily affect (n = 92) investigate between bias,...

10.1007/s10608-020-10122-3 article EN cc-by Cognitive Therapy and Research 2020-06-11

We present the architecture and usability evaluation of virtual reality system-"Positive Bike"-designed for improving cognitive motor conditions in frail elderly patients. The system consists a cycle-ergometer integrated an immersive (CAVE) which allows combining exercises according to "dual-task" paradigm. tested user's experience prototype pilot study that involved five was one-session training understand limitations areas improvement our system. consisted (i) assessment using scale; (ii)...

10.3390/s18072343 article EN cc-by Sensors 2018-07-19

Frailty is a clinical condition affecting the elderly population which results in an increased risk of falls. Previous studies demonstrated that falls prevention programs are effective, but they suffer from low adherence, especially when subjects have to train unsupervised their homes. To try improve treatment virtual reality and social media been proposed as promising strategies for increase users' motivation thus willingness practice. In context smart homes, this work presents SocialBike,...

10.3390/s19020261 article EN cc-by Sensors 2019-01-10

Awe is a complex emotion characterized by feelings of vastness and need for accommodation. The aim this study was to investigate whether the experience awe impacts on peculiar dimensions creative potential in terms thinking. Fifty-two university students were exposed both an awe-inducing 3D-video neutral one within-subject design. After each video, participants reported intensity type perceived completed two verbal tasks Torrance Tests Creative Thinking (TTCT; Torrance, 1974). A direct...

10.1080/10400419.2018.1446491 article EN Creativity Research Journal 2018-04-03
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