- Innovative Human-Technology Interaction
- Persona Design and Applications
- Educational Games and Gamification
- Spreadsheets and End-User Computing
- Digital Games and Media
- Education and Digital Technologies
- Technology Use by Older Adults
- Innovative Approaches in Technology and Social Development
- Usability and User Interface Design
- Digital Mental Health Interventions
- Interactive and Immersive Displays
- Augmented Reality Applications
- Color perception and design
- Multimedia Communication and Technology
- Consumer Retail Behavior Studies
- Tactile and Sensory Interactions
- COVID-19 and Mental Health
- Service and Product Innovation
- Mental Health Research Topics
Universidade Federal de São Carlos
2012-2022
Digital applications for mental therapy can support the rehabilitation treatments and help patients to motivate themselves, understand persist in therapeutic practices. Although importance use of these software systems continue increase, literature does not specify a consolidated methodology design such applications. This paper describes participatory process enrich Personas, aiming characterize intended audience context health. Moreover, presents how information obtained aid on games...
Healthcare professional use therapeutic applications as an aid on treating their patients. The Literature describes the importance of including multiple stakeholders for creating effective applications; therefore, it is important to support co-design activities many possible. This paper interaction modeling language applications. language's goal enabling contribute towards creation, by offering domain knowledge, and expressing desires longings collaborate development more was successfully...
A influencia das emocoes do usuario durante o uso de um sistema interativo tem sido estudada pela area Interacao Humano-Computador (IHC). Modos se considerar as no design destes sistemas discutidos. literatura, inclusive, apresenta formas avaliar a resposta emocional dos usuarios. Mais que avaliacao emocoes, associacao com decisoes pode apoiar trabalho designers interativos. Este artigo uma proposta respostas emocionais humanas elementos interface. e pautada identificacao por meio 10...
Technology plays a relevant role in mental health. Specifically, integrating pervasive technologies with artificial intelligence (AI) holds promising potential to collect users’ data, monitor individuals daily, and support treatment. However, the lack of trust collected data is common limitation prior work on health technology. This paper proposes involving user Human-in-the-loop approach as solution deal accuracy through In our study, end users judged evaluated at two different times:...
Neste artigo, sintetiza-se resultados de uma atividade co-criação jogos digitais inclusivos baseados em storytelling apoiada por um framework e realizada usuários com diferentes necessidades interação Centro Atenção Psicossocial Álcool Drogas. As atividades foram supervisionadas profissionais do apoiados colaboradores (áreas Computação Enfermagem). Participantes co-criaram acordo suas habilidades, acrescentando recursos para que todos os seus colegas pudessem jogá-los. Como comunidades,...
Universal games aim to allow a game be played by the largest possible extension of users -- regardless users' sensorial, physical, cognitive and emotional capabilities. The Unified Design presents process design universal games, describing how one can in more abstract way. conceived specialized according interaction needs, allowing with different abilities play. However, implementing specializations might expensive. This paper an approach aid prototyping high fidelity using events classes...
Personas is a consolidated technique to support design solutions and designers have successfully used the build digital in health domain. There are several studies literature that examine creation of with participation professionals. However, since patients generally only information providers, there been few being involved by acting as creators for therapeutic reasons. This paper investigates co-creation undergoing rehabilitation alcohol drugs abuse. The activity was part larger project...
Thirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these end users themselves tends to potentiate adherence effectiveness games. Personas is a consolidated technique support design solutions. There studies literature that examine creation personas with participation health professionals. However, patients generally just information providers more active desirable outcome improve...