Neal Reeves

ORCID: 0000-0002-1044-3943
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About
Contact & Profiles
Research Areas
  • Species Distribution and Climate Change
  • Mobile Crowdsensing and Crowdsourcing
  • Open Source Software Innovations
  • Genetics, Bioinformatics, and Biomedical Research
  • Scientific Computing and Data Management
  • Insect and Arachnid Ecology and Behavior
  • Animal and Plant Science Education
  • Virtual Reality Applications and Impacts
  • Research Data Management Practices
  • Wikis in Education and Collaboration
  • Telemedicine and Telehealth Implementation
  • Knowledge Management and Sharing
  • Climate Change Communication and Perception
  • Team Dynamics and Performance
  • Diabetes Management and Education
  • IoT and Edge/Fog Computing
  • Nursing Diagnosis and Documentation
  • Science, Research, and Medicine
  • Ergonomics and Human Factors
  • Chronic Disease Management Strategies
  • Educational Games and Gamification
  • Online Learning and Analytics
  • Experimental Behavioral Economics Studies
  • Human-Automation Interaction and Safety
  • Auction Theory and Applications

King's College London
2021-2023

University of Arkansas for Medical Sciences
2022-2023

Universidad Politécnica de Madrid
2023

Keskuslaboratorio
2021-2022

University of Southampton
2017-2020

Online citizen science projects have been increasingly used in a variety of disciplines and contexts to enable large-scale scientific research. The successes such encouraged the development customisable platforms anyone run their own project. However, process designing building project remains complex, with requiring both human computation social aspects sustain user motivation achieve goals. In this paper, we conduct systematic survey 48 identify common features functionality. Supported by...

10.1145/2998181.2998302 article EN 2017-02-14

Purpose Citizen Science – public participation in scientific projects is becoming a global practice engaging volunteer participants, often non-scientists, with research. facing major challenges, such as quality and consistency, to reap open the full potential of its outputs outcomes, including data, software results. In this context, principles put forth by Data Open domains are essential for alleviating these which have been addressed at length domains. The purpose study explore extent...

10.1108/dta-10-2020-0253 article EN Data Technologies and Applications 2021-05-04

Microtask crowdsourcing platforms are social intelligence systems in which volunteers, called crowdworkers, complete small, repetitive tasks return for a small fee. Beyond payments, task requesters considering non-monetary incentives such as points, badges, and other gamified elements to increase performance improve crowdworker experience. In this article, we present Qrowdsmith, platform gamifying microtask crowdsourcing. To design the system, explore empirically range of financial analyse...

10.1145/3604940 article EN ACM Transactions on Intelligent Systems and Technology 2023-06-22

The use of game elements within virtual citizen science is increasingly common, promising to bring increased user activity, motivation, and engagement large-scale scientific projects. However, there an ongoing debate about whether or not gamifying systems such as these actually effective means by which increase motivation in the long term. While gamification itself receiving a large amount attention, has been little beyond individual studies assess its suitability success for science;...

10.1145/3209960 article EN ACM Transactions on Social Computing 2018-06-27

Wikipedia is one of the most popular websites in world, serving as a major source information and learning resource for millions users worldwide. While motivations its usage vary, prior research suggests shallow gathering -- looking up facts or answering questions dominates over more in-depth usage. On 22nd November 2022, ChatGPT was released to public has quickly become information, an effective question-answering knowledge resource. Early indications have suggested that it may be drawing...

10.48550/arxiv.2405.10205 preprint EN arXiv (Cornell University) 2024-05-16

10.1016/j.profnurs.2023.09.002 article EN Journal of Professional Nursing 2023-09-15

Virtual citizen science (VCS) projects enable new forms of scientific research using crowdsourcing and human computation to gather analyse large-scale datasets. To attract sustain the number participants levels participation necessary achieve aims, some VCS have introduced game elements such as competitions tasks. However, we still know very little about how elements, particularly competitions, influence rates. investigate impact on player engagement, conducted a two-part mixed-methods study...

10.1609/hcomp.v6i1.13329 article EN Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 2018-06-15

Citizen science (CS) is a way to open up the scientific process, make it more accessible and inclusive, bring professional scientists public together in shared endeavours advance knowledge. Many initiatives engage citizens collection or curation of data, but do not state what happens with such data. Making data increasingly common compulsory science. To conduct transparent, citizens, need be able understand they contribute. Data management documentation (DMD) can increase understanding trust...

10.5334/cstp.538 article EN cc-by Citizen Science Theory and Practice 2023-06-05

Virtual citizen science (VCS) projects have proven to be a highly effective method analyse large quantities of data for scientific research purposes. Yet if these are achieve their goals, they must attract and maintain the interest sufficient numbers active, dedicated volunteers. Although CSCW HCI has typically focussed on designing platforms support long-term engagement, in recent years new project format been trialled -- using short-term crowdsourcing activities lasting as little 48 hours....

10.1145/3359279 article EN Proceedings of the ACM on Human-Computer Interaction 2019-11-07

10.5281/zenodo.4617524 article EN 2021-03-18
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