Emanuel Felipe Duarte

ORCID: 0000-0002-1445-1238
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Virtual Reality Applications and Impacts
  • Context-Aware Activity Recognition Systems
  • Embodied and Extended Cognition
  • Innovative Teaching and Learning Methods
  • Innovative Approaches in Technology and Social Development
  • Multimedia Communication and Technology
  • Usability and User Interface Design
  • Information Retrieval and Search Behavior
  • Assistive Technology in Communication and Mobility
  • Tactile and Sensory Interactions
  • Educational Games and Gamification
  • Infrastructure Maintenance and Monitoring
  • Online and Blended Learning
  • Education and Digital Technologies
  • Open Source Software Innovations
  • Education during COVID-19 pandemic
  • Information Systems Theories and Implementation
  • Technology Use by Older Adults
  • Digital Games and Media
  • Design Education and Practice
  • Color perception and design
  • Expert finding and Q&A systems
  • Team Dynamics and Performance

Hospital de Clínicas da Unicamp
2019-2024

Universidade Estadual de Campinas (UNICAMP)
2015-2024

Universidade Estadual de Maringá
2014-2016

People's interaction with computers has been explained through several theories and methods throughout the history of their uses; more complex scenarios ubiquitous pervasive computing experimented nowadays invite other ways considering human-technology interaction. The enactive approach to cognition, centered in human experience environment, shown itself as a possibility understand these new scenarios. In this paper we present view interaction, named socioenactive, explain our relation...

10.1080/10447318.2023.2188536 article EN International Journal of Human-Computer Interaction 2023-03-14

Human-Computer Interaction (HCI) is dynamic and interdisciplinary. Diverse areas of knowledge contribute to form advance the state art, but also bring different views about how do research in HCI. In this paper we aim at promoting discussion increased awareness on kinds by comparing three HCI waves with concepts Philosophy Science general paradigms. We believe can play an important role improving fairness peer review process support researchers positioning themselves their investigations.

10.1145/3033701.3033740 article EN 2016-10-04

The articulation of art and science has been an important source innovation groundbreaking contributions in many domains throughout history. In this paper, we revisit the concept interactive art, from interaction design perspective, aiming at identifying approaches that emerge examples found literature also other non-academic sources, such as online communities digital games. Moreover, investigate use frameworks methodologies to support art. Results study illustrate ways can inspire novel...

10.1145/3274192.3274227 article EN 2018-10-16

New technologies and practices are constantly transforming our interaction with computational systems. These transformations bring challenges to the Human-Computer Interaction (HCI) field, along a constant need better understand describe how design of interactive systems is changing. Currently, movements theories such as speculative embodied cognition present unconventional perspectives debate into field. We investigate what kind artifacts attitude towards emerged in InsTime project, which 9...

10.1145/3357236.3395554 article EN 2020-07-03

This contribution is about predicting maintenance alerts in roads and selecting the most appropriate type of interventions recommended for preventing occurrence future failures. The objective aligned with that covered by pavement decision support systems (PMDSS), though methodology presented can be applied to other non-pavement road linear assets. purpose summarise main findings development an approach based on testing four extended machine learning techniques (ML), namely Decision Trees...

10.1080/14680629.2020.1753098 article EN Road Materials and Pavement Design 2020-04-21

Ubiquitous environments dynamics brings new possibilities of interaction with technology and people in the same environment. This paper investigates accessibility challenges ubiquitous through existing formal principles (Universal Design principles, WCAG 2.1 Good Practices Urban Design). A case study at a museum scenario sheds light on need for adaptations lack coverage principles. The main contributions this are: 1) suitability analysis standards transposed to analyzed scenario; 2) from...

10.5753/semish.2021.15810 article EN 2021-07-06

Recent advances in Human-Computer Interaction (HCI) can significantly affect technology-enhanced educational contexts. Our evolving relationship technology is a challenging topic of investigation, but alternative theories to cognition and socially aware empirical studies shed light on the subject. In this paper, we explore "The Magic Science" workshop, conducted an museum context. With background learning through action enactivism, our objective observe how people individually experience...

10.5753/cbie.wie.2019.501 article EN Anais do XXV Workshop de Informática na Escola (WIE 2019) 2019-11-11

As interaction moves away from the screen into physical space, research on design techniques and practices is of central importance to cope with novel possibilities. Participatory approaches are a viable strategy for ubiquitous systems, however, going beyond early phases usually challenge. In this work, we propose process that integrates technical creative abilities participants, promoting more holistic involvement in co-design interactive artefacts. The illustrated InstInt case study. We...

10.1145/3292147.3292158 article EN 2018-12-04

Currently, digital technologies are present in many areas of our lives and used for various purposes. The ubiquitous technology landscape through pervasive has brought new forms interaction. In this context, Human-Computer Interaction (HCI) community been directing efforts towards its methods. Among the challenges types evaluations commonly performed to improve quality systems.

10.1145/3357155.3358484 article EN 2019-10-07

A large percentage of transport infrastructures are composed linear assets, such as roads and rail tracks. The social economic relevance these constructions force the stakeholders to ensure a prolonged health/durability. Even though, inevitable malfunctioning, breaking down, out-of-service periods arise randomly during life cycle infrastructure. Predictive maintenance techniques tend diminish appearance unpredicted failures execution needed corrective interventions, envisaging adequate...

10.1088/1757-899x/236/1/012107 article EN IOP Conference Series Materials Science and Engineering 2017-09-01

As new technologies constantly change what we understand as a computer, Human–Computer Interaction (HCI) educators need to stay updated and prepare their students work with an ever-growing number of socio-technical situations. This phenomenon constitutes challenge for HCI syllabuses practices, demanding diversified approaches education. In this article, articulate Papert’s constructionism Dewey’s theory experience propose experience-based approach practices in We illustrate our case study 55...

10.1080/10447318.2022.2121783 article EN International Journal of Human-Computer Interaction 2022-09-14

Abstract Ubiquitous computing has brought new challenges for the design of scenarios people–technology interactions. Despite considerable research on formal accessibility standards, related work hardly investigated them in ubiquitous contexts. In this work, we investigate means analyzing aspects environments based two standard instruments: Universal Design (UD) Principles and Guidelines W3C-WCAG (Web Content Accessibility World Wide Web Consortium). Both instruments were applied to context...

10.1093/iwc/iwac029 article EN Interacting with Computers 2022-10-10

The mutual efforts of joining art and science have been an important source innovation in many fields throughout history. In this article, we investigate the relatively common origins, differences, similarities between Interactive Art Human-Computer Interaction (HCI) areas knowledge. We also what kind human-computer interactions are sought by artists or emerge examples, as well frameworks, evaluation criteria methodologies reported literature to support design Art. As a result our analysis...

10.5753/jis.2019.551 article EN cc-by Journal on Interactive Systems 2019-12-20

Ambientes ubíquos proporcionam novas formas de interação por meio sensores e atuadores espalhados pelo ambiente. Sistemas Socioenativos são instâncias ambientes que enfatizam um acoplamento tripartite entre o Físico, Digital Social. Devido a diversidade possibilidades interação, prover acesso equitativo para estes cenários é desafio ser investigado. Este estudo caso tem como objetivo avaliar na Aquarela Virtual, cenário idealizado permitir interações remotas devido à pandemia do Covid-19. A...

10.5753/semish.2022.223156 article PT 2022-07-30

Ubiquitous computing brings new possibilities of contemporary technologies for designing scenarios interaction. New challenges are also raised, example, regarding the access people in these scenarios, which has not been covered by formal accessibility standards yet. This paper investigates aspects scenarios. The study is conducted through analysis guidelines and success criteria standard instruments (the Universal Design WCAG) applied to socioenactive systems (systems constituted a coupled...

10.1145/3488392.3488396 article EN 2021-11-22

Muitos dos jogos digitais têm sido desenhados, desenvolvidos e interpretados como artefatos que estabelecem uma relação entre um ou mais jogadores a aplicação. Porém, com o advento sistemas socioenativos, os podem ser estendidos em dois níveis: do artefato digital sistema computacional de forma isolada, para refletir aspectos sociais mundo físico usuários; socioenativo propriamente dito, articulam dimensões digital, social por meio físicos. Este estudo relata extensão jogo sobre esportes...

10.5753/semish.2024.2918 article PT 2024-07-18
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