Tevfik Metin Sezgin

ORCID: 0000-0002-1524-1646
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Advanced Image and Video Retrieval Techniques
  • Interactive and Immersive Displays
  • Tactile and Sensory Interactions
  • Video Analysis and Summarization
  • Multimodal Machine Learning Applications
  • Speech and dialogue systems
  • Social Robot Interaction and HRI
  • Gaze Tracking and Assistive Technology
  • Human Pose and Action Recognition
  • Human Motion and Animation
  • Handwritten Text Recognition Techniques
  • Emotion and Mood Recognition
  • Teleoperation and Haptic Systems
  • Teaching and Learning Programming
  • Robotics and Sensor-Based Localization
  • 3D Shape Modeling and Analysis
  • Hand Gesture Recognition Systems
  • Face recognition and analysis
  • Computer Graphics and Visualization Techniques
  • Visual Attention and Saliency Detection
  • AI in Service Interactions
  • Music and Audio Processing
  • Image Retrieval and Classification Techniques
  • Humor Studies and Applications
  • Image Processing and 3D Reconstruction

Koç University
2015-2025

Çankaya University
2025

Stantec (Canada)
2022

University of Cambridge
2007-2009

Massachusetts Institute of Technology
2001-2007

IIT@MIT
2006

Since the strict separation of working spaces humans and robots has experienced a softening due to recent robotics research achievements, close interaction comes rapidly into reach. In this context, physical human–robot raises number questions regarding desired intuitive robot behavior. The continuous bilateral information energy exchange requires an appropriate feedback. Investigating cooperative manipulation task, behavior is combination urge fulfill smooth instant reactive human force...

10.1177/0278364912455366 article EN The International Journal of Robotics Research 2012-08-22

This work advances our understanding of children's visualization literacy, and aims to improve it through a novel approach for teaching at elementary school. We first contribute an analysis data graphics activities employed in grade K 4 educational materials, the results survey conducted with 16 school teachers. find that education could benefit from integrating pedagogical strategies abstract concepts established interactive techniques. Building on these insights, we develop study design...

10.1145/3025453.3025877 preprint EN 2017-05-02

Speech is the fundamental mode of human communication, and its synthesis has long been a core priority in human–computer interaction research. In recent years, machines have managed to master art generating speech that understandable by humans. However, linguistic content an utterance encompasses only part meaning. Affect, or expressivity, capacity turn into medium capable conveying intimate thoughts, feelings, emotions—aspects are essential for engaging naturalistic interpersonal...

10.1109/jproc.2023.3250266 article EN Proceedings of the IEEE 2023-03-10

Current sketch recognition systems treat sketches as images or a collection of strokes, rather than viewing sketching an interactive and incremental process. We show how process allows us to recognize using Hidden Markov Models. report results user study indicating that in certain domains people draw objects consistent stroke orderings. this consistency, when present, can be used perform efficiently. This novel approach enables have polynomial time algorithms for segmentation, unlike...

10.1145/1040830.1040899 article EN 2005-01-10

Freehand sketching is a natural and crucial part of everyday human interaction, yet almost totally unsupported by current user interfaces. We are working to combine the flexibility ease use paper pencil with processing power computer, produce interface for design that feels as paper, considerably smarter. One most basic steps in accomplishing this converting original digitized pen strokes sketch into intended geometric objects. In we describe an implemented system combines multiple sources...

10.1145/1185657.1185783 article EN 2006-01-01

In human-computer collaboration involving haptics, a key issue that remains to be solved is establish an intuitive communication between the partners. Even though computers are widely used aid human operators in teleoperation, guidance, and training, because they lack adaptability, versatility, awareness of human, their ability improve efficiency effectiveness dynamic tasks limited. We suggest computer can improved if it involves decision-making process which programmed infer intentions...

10.1109/toh.2012.21 article EN IEEE Transactions on Haptics 2012-05-24

Freehand sketching is a natural and crucial part of everyday human interaction, yet almost totally unsupported by current user interfaces. We are working to combine the flexibility ease use paper pencil with processing power computer, produce interface for design that feels as paper, considerably smarter. One most basic steps in accomplishing this converting original digitized pen strokes sketch into intended geometric objects. In we describe an implemented system combines multiple sources...

10.1145/1281500.1281548 article EN 2007-08-05

We investigate how collaborative guidance can be realized in multi-modal virtual environments for dynamic tasks involving motor control. Haptic our context defined as any form of force/tactile feedback that the computer generates to help a user execute task faster, more accurate, and subjectively pleasing fashion. In particular, we are interested determining mechanisms best facilitate performance arouse natural sense collaboration. suggest haptic system further improved if it is supplemented...

10.1109/haptic.2010.5444628 article EN IEEE Haptics Symposium 2010-03-01

The development of robots that can physically cooperate with humans has attained interest in the last decades. Obviously, this effort requires a deep understanding intrinsic properties interaction. Up to now, many researchers have focused on inferring human intents terms intermediate or terminal goals physical tasks. On other hand, working side by people, an autonomous robot additionally needs come up in-depth information about underlying haptic interaction patterns are typically encountered...

10.1109/toh.2014.2384049 article EN IEEE Transactions on Haptics 2014-12-19

We present HapTable; a multi-modal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, receive visual haptic feedback accordingly. In our system, hand pose is registered by an infrared camera gestures are classified using Support Vector Machine (SVM) classifier. To display rich set of effects for both static dynamic we integrated electromechanical electrostatic actuation techniques effectively on surface HapTable, which...

10.1109/tvcg.2018.2855154 article EN IEEE Transactions on Visualization and Computer Graphics 2018-07-11

10.1109/wacv61041.2025.00818 article EN 2022 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) 2025-02-26

Thanks to a remarkably great ability show amusement and engagement, laughter is one of the most important social markers in human interactions. Laughing together can actually help set up positive atmosphere favors creation new relationships. This paper presents data collection interaction dialogs involving humor between participant robot. In this work, scenarios have been designed order study such as laughter. They implemented within two automatic systems developed Joker project: dialog...

10.1109/acii.2015.7344594 article EN 2015-09-01

Abstract Sketching is a natural and intuitive communication tool used for expressing concepts or ideas which are difficult to communicate through text speech alone. therefore variety of purposes, from the expression on two-dimensional (2D) physical media, object creation, manipulation, deformation in three-dimensional (3D) immersive environments. This sketching activities brings about range technologies which, while having similar scope, namely that recording interpreting sketch gesture...

10.1017/s0890060419000349 article EN Artificial intelligence for engineering design analysis and manufacturing 2019-11-01

"Serious games" are becoming extremely relevant to individuals who have specific needs, such as children with an autism spectrum condition (ASC). Often, ASC difficulties in interpreting verbal and nonverbal communication cues during social interactions. The ASC-Inclusion EU-FP7 funded project aims provide a platform learn emotion expression recognition, through play the virtual world. In particular, focuses on of via facial, vocal, bodily gestures. combines multiple analysis tools, using...

10.1109/tg.2018.2864640 article EN IEEE Transactions on Games 2018-08-09

An active research goal for human-computer interaction is to allow humans communicate with computers in an intuitive and natural fashion, especially real-life scenarios. One approach that has been advocated achieve this build computer systems human-like qualities capabilities. In paper, we present insight on how can be enriched by employing the behavioral patterns naturally appear human-human negotiation For purpose, introduce a two-party game specifically built studying effectiveness of...

10.1109/toh.2012.37 article EN IEEE Transactions on Haptics 2012-01-01
Coming Soon ...