- Mobile Learning in Education
- Innovative Teaching and Learning Methods
- Online and Blended Learning
- Open Education and E-Learning
- Metabolomics and Mass Spectrometry Studies
- Impact of Technology on Adolescents
- Knowledge Management and Sharing
- Innovative Education and Learning Practices
- Advanced Breast Cancer Therapies
- Lung Cancer Research Studies
- Cancer Genomics and Diagnostics
- E-Learning and Knowledge Management
- Lung Cancer Treatments and Mutations
- ICT in Developing Communities
- Effects of Radiation Exposure
- Speech and dialogue systems
- Information Systems Theories and Implementation
- Innovative Approaches in Technology and Social Development
- Social Media and Politics
- Child Development and Digital Technology
- PARP inhibition in cancer therapy
- Cancer-related Molecular Pathways
- PI3K/AKT/mTOR signaling in cancer
- Neuroendocrine Tumor Research Advances
- Reflective Practices in Education
Oldham Council
2024
Goethe University Frankfurt
2020-2022
University of the West of England
2009-2018
Asbury Theological Seminary
2017-2018
Auburn University
2011-2013
London Metropolitan University
2002-2012
Boeing (United States)
2011
Center for Cancer Research
2007
National Institutes of Health
1989-2007
Boeing (Australia)
2005
This article proposes appropriation as the key for recognition of mobile devices — well artefacts accessed through, and produced with them cultural resources across different practices use, in everyday life formal education. The analyses interrelationship users structures, agency of, relation to what authors call “mobile complex”. Two examples are presented some curricular options assimilation into settings learning discussed. Also, a typology is that serves an explanatory, analytical frame...
This paper argues for the need to re-examine approaches design of, and research into, learning experiences that incorporate mobile phones in context. Following an overview of ‘mobile learning’ author’s argument describes two initiatives: Firstly, Design Research is presented as approach tends have interventionist characteristics, process-oriented contributes theory building. Secondly, describing Augmented Contexts Development; these place context a core construct enables collaborative,...
Abstract This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design‐based research take into account embeddedness of interactions within digitally mediated work‐based contexts. The is demonstrated through design, implementation, and evaluation software tools supporting a particular type called knowledge maturing . paper: introduces rationale for, concept of, maturing; new design methodology for developing...
The purpose of this paper is to begin examine how the intersection mobile learning and design research prompts reconceptualization individually as well their integration appropriate for current, complex environments. To fully conceptualize reconceptualize in learning, authors address unpack unique affordances implications process that has impact on both. Asserting a socio-cultural view investigating devices cultural transformational tools proposed potentially expand perceptions access...
[64Cu]Cu(II)-ATSM (64Cu-ATSM) and [18F]-Fluoromisonidazole (18F-FMiso) tumor binding as assessed by positron emisson topography (PET) was used to determine the responsiveness of each probe modulation in oxygenation levels SCCVII model. Animals bearing were injected with 64Cu-ATSM or 18F-FMiso followed dynamic small animal PET imaging. imaged both agents using different inspired oxygen mixtures (air, 10% oxygen, carbogen) which modulated hypoxia independently marker pimonidazole. The extent...
This article argues that mobile phones should be viewed as new cultural resources operate within an individualized, and convergent mass communication; such a recognition facilitates the options for ecology. A particular challenge here is to find adequate curricular functions in school where inclusion of these can introduced. The authors expand their argument, first, by discussing devices theoretically from perspective position what they call triangular-oriented complex; second, means this...
Abstract Workplace learning happens in the process and context of work, is multi‐episodic, often informal, problem based takes place on a just‐in‐time basis. While this very effective means delivery, it also does not scale well beyond immediate context. We review three types technologies that have been suggested to connected theoretical discourses around its support. Based these strands an in‐depth contextual inquiry into two workplace domains, health care building construction, four...
Abstract Social and mobile technologies offer users unprecedented opportunities for communicating, interacting, sharing, meaning‐making, content context generation. And, these affordances are in constant flux driven by a powerful interplay between technological innovation emerging cultural practices. Significantly, also, they starting to transcend the everyday lifeworlds of permeate workplace its However, given emergent nature this area, literature on use social practices is still small....
Abstract The paper contributes to design discourse by drawing on Educational Design Research (EDR) that has been conducted into what we call a Zone of Possibility (ZoP) over the past seven years. We define ZoP as place where individuals can overcome constraints expectations and power structures effect desired change. Specifically, this presents details how our initial research question (RQ1) evolved one presented in conclusions (RQ2); both RQs are summarised below section “Research...
<div class="abstract_container"> <strong>Abstract:</strong> This paper examines two sides of a coin that relate to learning from dialogue. The first side our relates the role dialogue in learning; second is related part observations dialogues can play design computer-based environments. In order define scope paper, various complementary research question are examined. For example, one how and why does learn dialogue? A how, or what extent, theories studies interaction be exploited concrete...
Abstract This paper describes the most recent phase in a mature e‐learning project, area of reusable learning objects, that has attempted to bring about technological and cultural change. Following an overview project organisational context, institutional change model is described helps managers stakeholders identify critical interactions among processes emphasises need recognise interdependencies technology, practice strategy. Our places premium on informal change, feasibility sequence. The...