- Virtual Reality Applications and Impacts
- Innovations in Medical Education
- Surgical Simulation and Training
- Simulation-Based Education in Healthcare
- Educational Games and Gamification
- Tactile and Sensory Interactions
- Ergonomics and Musculoskeletal Disorders
- Clinical Reasoning and Diagnostic Skills
- Augmented Reality Applications
- Multisensory perception and integration
- Visual perception and processing mechanisms
- Visual and Cognitive Learning Processes
- Electronic Health Records Systems
- Ethics and bioethics in healthcare
- Online and Blended Learning
- Sex and Gender in Healthcare
- Musculoskeletal pain and rehabilitation
- Phonocardiography and Auscultation Techniques
- Stroke Rehabilitation and Recovery
- Interprofessional Education and Collaboration
- COVID-19 and Mental Health
- Empathy and Medical Education
- Human Resource Development and Performance Evaluation
- Hearing Loss and Rehabilitation
- Telemedicine and Telehealth Implementation
The Wilson Centre
2014-2024
University of Toronto
2014-2024
Autonomous University of Chihuahua
2024
University Health Network
2020-2023
University of Chile
2023
John Wiley & Sons (United Kingdom)
2022
Women's College Hospital
2020-2021
Munster Technological University
2018
Wilson Community College
2018
University of Ontario Institute of Technology
2012-2017
Context Interest in applying cognitive load theory health care simulation is growing. This line of inquiry requires measures that are sensitive to changes arising from different instructional designs. Recently, mental effort ratings and secondary task performance have shown promise as simulation. Objectives We investigate the sensitivity these predicted differences intrinsic variations complexity learner expertise during simulation-based surgical skills training. Methods randomly assigned 28...
Gamification, that is, employing game design elements to non-gaming applications make them more fun, engaging, and motivating, has been growing in popularity is seen a large number of contexts. In this paper we present framework seeks provide investigators with guidelines for the implementation gamification. The proposed an adaptation by Medical Research Council 2000, extensively applied research health services, public health, social policy related health. use within gamification field may...
People often learn game-related information in video games by taking turns playing and watching each other play. This type of in-game learning involves both observation imitation actions. However, are also made to be learnt individually during gameplay. Our study seeks assess which is more effective for learning: just a game yourself or somebody play it first. We compare two gameplay situations: digital before game-play after video. Using between-participants design, measure effectiveness we...
Background: The COVID-19 pandemic profoundly impacted medical education systems worldwide. Between March 2020 and December 2021, 111 MD students at the University of Toronto completed two-week quarantines due to hospital or community exposures experienced disrupted clinical instruction. We explored experiences, barriers, supports these quarantined identify program development opportunities improve student supports. Methods: used a qualitative descriptive approach explore experiences...
Visual and auditory cues are important facilitators of user engagement in virtual environments video games. Prior research supports the notion that our perception visual fidelity (quality) is influenced by stimuli. Understanding exactly how changes presence multimodal stimuli can potentially impact design environments, thus creating more engaging worlds scenarios. Stereoscopic 3-D display technology provides users with additional information (depth into out screen plane). There have been...
The main aim of this paper is to analyze the existing Internet-based learning (IBL) literature as it pertains health professions education draw on common interpretations, and propose a framework implement IBL within area education. Central our approach incorporation gamification promote greater levels engagement motivation thus enhance experience.
Interest in the measurement of cognitive load (CL) simulation-based education has grown recent years. In this paper we present two pilot experiments comparing sensitivity reaction time based secondary task measures CL. The results suggest that simple are sensitive enough to detect changes CL experienced by novice learners initial stages surgical skills training.
Background Content knowledge surrounding transgender (trans) medicine is currently lacking in the formal medical education curricula. Evidence indicates that main protocols used to assess and refer trans patients for gender-affirming are misunderstood by health professionals, require flexible adaptation achieve equity patient-centred care. Approach A free online educational tool medicine, The Path Patient-Centred Care, was developed teach learners how adapt assessment protocols. Resource...
Despite the benefits associated with virtual learning environments and serious games, there are open, fundamental issues regarding simulation fidelity multi-modal cue interaction their effect on immersion, transfer of knowledge, retention. Here we describe results a study that examined ambient (background) sound perception visual (defined respect to texture resolution). Results suggest is dependent more specifically, white noise can have detrimental effects our high quality visuals. The this...
Abstract Introduction The COVID‐19 pandemic had significant impacts on many aspects of health care and education, including the accreditation medical education programmes. As a community international educators, it is important that we study changes resulted from to help us understand educational processes more broadly. unfolded in Canada, revised format undergraduate was implemented, shift virtual site visits, two‐stage visit schedule, focused approach reviewing standards addition field...
Abstract Introduction Although programme evaluation is increasingly routinised across the academic health sciences, there scant research on factors that shape scope and quality of work in professions education. Our addresses this gap, by studying how context which practised influences type can be conducted. Focusing accreditation, we critically examine types paradoxical tensions surface as evaluation‐leads consider ideals or best practices relation to contextual demands associated with...
Background The long-term mental and physical health implications of childhood interpersonal trauma on adult survivors is immense, however, there a lack available trauma-focused treatment services that are widely accessible. This study, utilizing user-centered design process, sought feedback the initial development novel, self-paced psychoeducation skills-based intervention for this population.
Research has revealed that individuals can improve technical skill performance by viewing demonstrations modeled either expert or novice performers. These findings support the development of video-based observational practice communities augment simulation-based education and connect geographically distributed learners. This study explores experimental replicability learning effect when are sampled from a community learners serves as context for understanding learner experiences within this...
Touch plays a fundamental role in our daily interactions, allowing us to interact with and perceive objects their spatial properties. Despite its importance the real-world, touch is often ignored virtual environments. However, accurately simulating sense of difficult, requiring use high-fidelity haptic devices that are cost-prohibitive. Lower fidelity consumer-level becoming more widespread, yet generally limited perceived range motion (degrees freedom) required realistically simulate many...
Here we analyze and provide a description of our ongoing work that couples an online learning management system gamification to engaging motivating experience for health professions students.
Various professions have an increased rate of carpal tunnel syndrome (CTS) given the reliance on regular and repetitive movements hand wrist. With widespread use computing devices, popularity video games, ubiquitous nature mobile occurrence CTS is increasing amongst general public. Given rise in along with corresponding implications including reduced workplace productivity reduction quality life, there significant interest devising effective interventions to prevent CTS. Non-intrusive...
While mounting evidence supports various benefits of Students-As-Teachers (SAT) curricula in preparing students to teach, limited SAT electives are offered across Canada. We developed a 4-week selective for fourth-year medical at the University Toronto enhance education knowledge and teaching skills. This study aimed evaluate programme its impact on students' development as educators, their experience learners future plans involvement with education.Students participated highly interactive...
Cardiac auscultation is a routine examination procedure that allows medical professional to diagnose the condition of patient's heart. The ability interpret heart sounds key during diagnosis and only achieved through extensive training. Currently, there great concern among physicians regarding loss cardiac skills, effects on proper diagnoses may lead inadequate treatments. Current training employs equipment completes without use stethoscope, diminishing amount practice trainees obtain with...