William Odom

ORCID: 0000-0002-2824-9292
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Interactive and Immersive Displays
  • Technology Use by Older Adults
  • Persona Design and Applications
  • Green IT and Sustainability
  • Innovative Approaches in Technology and Social Development
  • Personal Information Management and User Behavior
  • Usability and User Interface Design
  • Design Education and Practice
  • Tactile and Sensory Interactions
  • Impact of Technology on Adolescents
  • Grief, Bereavement, and Mental Health
  • Child Development and Digital Technology
  • Digital Games and Media
  • Privacy, Security, and Data Protection
  • ICT in Developing Communities
  • Digital Mental Health Interventions
  • Virtual Reality Applications and Impacts
  • Digital Media and Philosophy
  • Color perception and design
  • Augmented Reality Applications
  • Architecture and Computational Design
  • Service and Product Innovation
  • User Authentication and Security Systems
  • Sharing Economy and Platforms

Simon Fraser University
2016-2025

United States Geological Survey
2023

Japan External Trade Organization
2018

Carnegie Mellon University
2010-2014

Indiana University Bloomington
2007-2009

Griffith University
2009

Indiana University
2008

Prototypes and prototyping have had a long important history in the HCI community played highly significant role creating technology that is easier more fulfilling to use. Yet, as focus expanding investigate complex matters of human relationships with over time intimate contested contexts everyday life, notion 'prototype' may not be fully sufficient support these kinds inquiries. We propose research product an extension evolution prototype generative inquiries this emerging area. articulate...

10.1145/2858036.2858447 article EN 2016-05-05

This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on theoretical literature relating to this question, both in terms existing HCI, as well related literatures that can advance for HCI community. use reading refine our frameworks durability digital artifice an issue sustainable interaction design HCI. Next, detail ongoing work collecting personal inventories home context. relate prior most current...

10.1145/1518701.1518862 article EN 2009-04-04

We describe the design, implementation and deployment of Photobox, a domestic technology that prints four or five randomly selected photos from owner's Flickr collection at random intervals each month. deployed Photobox in three homes for fourteen months, to explore how slow pace which it operates could support experiences anticipation re-visitation past. Findings reveal changes attitude toward device, frustration eventual acceptance. Participants drew on reflect past life events reactions...

10.1145/2556288.2557178 article EN 2014-04-26

<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>Speculative and fictional approaches have long been implemented in human-computer interaction design techniques through scenarios, prototypes, forecasting, envisionments. Recently, speculative critical reflectively explored questioned possible, preferable futures HCI research. We propose a complementary concept – material speculation that utilizes actual situated artifacts the...

10.7146/aahcc.v1i1.21299 article EN Aarhus Series on Human Centered Computing 2015-10-05

Designing radically new technology systems that people will want to use is complex. Design teams must draw on knowledge related people's current values and desires envision a preferred yet plausible future. However, the introduction of can shape practices, what-we-know-now about them does not always translate an effective guess what future could, or should, be. New products typically exist outside understandings paradigms; they often have few interaction social conventions guide design...

10.1145/2317956.2318008 article EN 2012-06-11

Over the past several years, people have increasingly acquired virtual possessions. We consider these things to include artifacts that are becoming immaterial (e.g. books, photos, music, movies) and never traditionally had a lasting material form SMS archives, social networking profiles, personal behavior logs). To date, little research exists about how value attachments investigate, we conducted study with 21 teenagers exploring perceived of their possessions, comparative similarities...

10.1145/1978942.1979161 article EN 2011-05-07

Eco-visualizations (EVs) are any kind of interactive device targeted at revealing energy use in order to promote sustainable behaviours or foster positive attitudes towards practices. There some interesting, informative, highly creative, and delightful EVs now available. This paper provides a critical survey several noteworthy classifies them terms scale contexts use. The attempts provide foundation for practitioners design new more varied scales researchers continue refine understandings...

10.1145/1517744.1517746 article EN 2008-12-08

Material artifacts are passed down as a way of sustaining relationships and family history. However, new issues emerging families increasingly left with the digital remains their loved ones. We designed three devices to investigate how materials might be down, lived inherited in future. conducted in-home interviews 8 using provoke discussion about technology support (or complicate) existing practices. Sessions revealed desired treat archives ways not fully supported by well potential...

10.1145/2207676.2207723 article EN 2012-05-05

People are amassing larger and more diverse collections of digital things. The emergence Cloud computing has enabled people to move their personal files online places, create new things through services. However, little is known about how this shift might shape people's orientations toward To investigate, we conducted in depth interviews with 13 comparing contrasting they think possessions, moving from physical ones, locally kept materials, the world. Findings interpreted detail design...

10.1145/2207676.2207789 article EN 2012-05-05

Legacy is the meaningful and complex way in which information, values, possessions are passed on to others. As digital systems information become meaningfully parts of people's everyday social relationships, it essential develop new insights about how technology intersects with legacy inheritance practices. We designed three interactive investigate materials might be down future. conducted in-home interviews ten parents using provoke discussion support or complicate their existing Sessions...

10.1145/2470654.2466240 article EN 2013-04-27

Over a decade ago Hallnäs and Redström's seminal article on Slow Technology [6] argued that the increasing availability of technology in environments outside workplace requires interaction design to be expanded from creating tools for making people's lives more efficient could embedded everyday over long periods time. Since then, agenda has include issues such as (i) designing slowness, solitude, mental rest, (ii) interactive systems used across multiple generations lifespans, (iii) slower,...

10.1145/2317956.2318088 article EN 2012-06-11

Mobile devices have begun to raise questions around the potential for overuse when in presence of family or friends. As such, we conducted a diary and interview study understand how people use mobile others at home, this shapes their behavior household dynamics. Results show that members become frustrated do non-urgent activities on phones others. Yet often guess what are doing because personal nature devices. In some cases, developed strategies provide greater sense activity awareness...

10.1145/2901790.2901809 article EN 2016-06-04

While it can be a delicate and emotionally-laden topic, new technological trends compel us to confront range of problems issues about death bereavement. This area presents complex challenges the associated literature is extensive. In this paper we offer way slicing through several perspectives in social sciences see clearly set salient related Following this, present theoretical lens provide conceptualizing how HCI community could begin approach such issues. We then report field evidence...

10.1145/1753326.1753601 article EN 2010-04-10

This paper describes the design and interprets results of a survey 435 undergraduate students concerning attitudes this mainly millennial population towards sustainability apropos material effects information technologies. follows from earlier work on notions Sustainable Interaction Design (SID)---that is perspective that can should be central focus within HCI. In so doing it advances to some degree empirical resources needed scaffold an understanding theory principles SID. The...

10.1145/1357054.1357111 article EN 2008-04-06

Examining developmental periods of the human lifespan has been a useful tradition for focusing HCI research (e.g., technologies children or elderly). In this paper, we identify end life as another period that merits consideration by technology designers and researchers. This paper maps out current future in at first describing how area raises questions concerning materiality artifacts, social identities, temporality methodologies. Having provided description richness area, then frame it...

10.1145/1978942.1979090 article EN 2011-05-07

People worldwide are increasingly acquiring virtual possessions. While possessions have become ubiquitous, little work exists on how people value them, and their experiences of them differ from material In this paper, we reflect synthesize findings five studies conducted over the past years that investigated people's perceptions practices with Through higher-level perspective adopt, propose three thematic qualities help characterize possessions, as compared to things: placelessness,...

10.1145/2598510.2598577 article EN 2014-06-20

We describe the design and implementation of Photobox, a device intended to be used over many years, which occasionally prints randomly selected photo from owner's Flickr collection inside wooden chest. reflect on how engaging in this slow technology [5] led some unexpected challenges provoked us re-think approaches making technologies that are long time scales might act infrequently. also living with during phase insights. conclude implications for research practice space.

10.1145/2317956.2318055 article EN 2012-06-11

The home and domestic experiences have been studied from multiple points of view disciplines, with an array methodologies in the past twenty-five years HCI. Given attention to volume research, what further areas research might there be? Based on a critical analysis 121 works topic, we present seven genres technology HCI: social routines home, ongoing practices, as testing ground, smart homes, contested values site for interpretation, speculative visions home. We articulate dominant...

10.1145/2702123.2702540 article EN 2015-04-17

We describe the design and deployment of Olly, a domestic music player that enables people to re-experience digital they listened in past. Olly uses its owner's Last.FM listening history metadata archive occasionally select song from their past, but offers no user control over what is selected or when. deployed 3 homes for 15 months explore how slow pace might support experiences reflection reminiscence. Findings revealed became highly integrated participants lives with sustained engagement...

10.1145/3290605.3300264 article EN 2019-04-29

Slowness has emerged as a rich lens to frame HCI investigations into supporting longer-term human-technology relations. Yet, there is need further address how we design for slowness on conceptual and practical levels. Drawing the concepts of unawareness, intersections, ensembles, contribute an investigation designing temporality grounded in practice through two cases: Olly Slow Game. We designed these artifacts over half years with careful attention set influenced key decisions terms their...

10.1145/3173574.3173651 article EN 2018-04-19

Design-oriented research in HCI has increasingly migrated towards theoretical perspectives to understand the implications of newly crafted technology everyday life. However, this context, relations between theory and understanding things we make are not always clear, especially degree which nature artifacts is revealed through or determined by theory. We examine a series field deployment studies conducted with our artifact table-non-table over course four half years that came see as...

10.1145/3173574.3173775 article EN 2018-04-20

As the practice of hiking becomes increasingly captured through personal data, it is timely to consider what kinds alternative data encounters might support forms noticing and connecting nature as well one's self life history over time. To investigate this emerging design space, we designed Capra — a system that brings together capture, storage, exploration with an emphasis on longer-term, occasional yet indefinite use. Over four years, our team adopted designer-researcher approach where...

10.1145/3613904.3642284 article EN 2024-05-11

We describe findings from ethnographic fieldwork and a participatory design workshop conducted with members of urban agriculture communities. The aim this work is to critically understand community members' agricultural practices as well uses interactive technologies in the service investigating how values these communities might shape future sustainable HCI research. found heavily resisted technological augmentation their practices, but suggested several novel ways which systems could be...

10.1145/1858171.1858211 article EN 2010-08-16

Emerging over a decade ago, slow technology is design philosophy aimed at supporting experiences of reflection through and on in everyday life. Recent research has suggested that technologies can open up new forms interaction with digital content support self-reflection re-visitation the past. However, little work investigated people's long-term interactions systems embody this strategy. To investigate, qualitative study 31 participants was conducted to understand their FutureMe-a been use...

10.1145/2702123.2702221 article EN 2015-04-17

With the massive adoption of music streaming services globally, metadata is being generated that captures people's listening histories in more precise detail than ever before. These archives offer a valuable and overlooked resource for designing new ways supporting people experiencing they have listened to over course their lives. Yet, little research has demonstrated how can be applied as material design practice. We describe OLO Radio, device leverages history support experiences exploring...

10.1145/3173574.3173678 article EN 2018-04-19
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