- Innovative Human-Technology Interaction
- Usability and User Interface Design
- Media, Religion, Digital Communication
- Software Engineering Techniques and Practices
- Innovative Approaches in Technology and Social Development
- Open Source Software Innovations
- Persona Design and Applications
- Business Process Modeling and Analysis
- Information Systems Theories and Implementation
- ICT in Developing Communities
- Digital Mental Health Interventions
- Media Influence and Health
- Education and Technology Integration
- Digital Games and Media
- Architecture and Computational Design
- Semantic Web and Ontologies
- Mindfulness and Compassion Interventions
- Information Systems Education and Curriculum Development
- E-Government and Public Services
- Personal Information Management and User Behavior
- Knowledge Management and Sharing
- Systems Engineering Methodologies and Applications
- Identity, Memory, and Therapy
- Service and Product Innovation
- Service-Oriented Architecture and Web Services
Northumbria University
2013-2016
User Systems (United States)
2006
The iTunes App Store contains over six thousand apps related to spirituality and religion. ACM digital library, however, only 98 works that address this topic from an HCI perspective. Despite high-profile calls for research in the area, community has produced 19 papers focused on topic, almost half of which are work one person her colleagues. In paper we provide overview relevant a partial inventory spiritually oriented US Store, comparison real-world developments. We discuss gaps literature...
HCI scholarship has not yet fully engaged with faith, religion, and spirituality, even though billions of people around the world are associated such traditions belief systems. While a few papers workshops at CHI have focused on particular religions, broader discussions interfaith relationships, computing been absent from mainstream design concerns. In this workshop, we propose to bring together scholars practitioners, whose work is various faiths, spiritual practices start important...
This paper reflects on the intersection of human-computer interaction (HCI) with techno-spirituality and science fiction (SF). The considers treatments spirituality, religion "the numinous" --- a mysterious presence that evokes fascination, awe sometimes dread as stimulus for exploring techno-spiritual design through "imaginary abstracts", form fiction. It presents an imaginary abstract summary has not been written about prototype does exist [6] to explore possible user reactions artificial...
This article reviews progress in the development of standards and guidelines for human–computer interaction, including those developed within international US bodies. Guidance incorporating software ergonomics into design processes is discussed. Several different techniques that have been defined assessing conformance a product to are reviewed. In addition, strategies employed by formally approved ISO ANSI determining Finally, we discuss prospects challenges must be addressed as pace...
No abstract available.
As the importance of user experience (UX) has grown, so too have attempts to define, delimit, categorize and theorize about it. In particular, there been emerging lines tension in User Experience that parallel tensions larger field HCI research, particularly between approaches emphasize need for representations understandings are precise, comparable, generalizable, third-wave richness situated actions, inseparability mind body, contextual dependency experiences. At same time, needs industry...
Participatory design is in essence very malleable as any technique could lend itself to it, long users and stakeholders are involved. Design fictions however, have more often been used either a vehicle for critical designs, or sheer tool, created by designers means drive ideation. In the 2010s HCI community has opened up using conjunction with participatory methods parallel, researchers started explore practices of creating thoroughly. response this, this workshop aims if, how, when process...
Previous work in the CHI community has identified and explored gaps between theory practice HCI research [2]. The recently formed SIGCHI Community on Research-Practice Interaction aims to help bridge gap practice, by for example supporting practitioner-friendly dissemination of results, serving as a conduit feedback from practitioners researchers. This SIG is an opportunity interested attendees meet members RPI community, engage discussions issues including format, practice-based
Some life experiences can generate profound and long-lasting shifts in core beliefs attitudes, including subjective transformation. These change what individuals know value, their perspective on the world life, evolving them as a grown person. For these characteristics, transformative are gaining increasing attention psychology, neuroscience, philosophy. One potentially interesting question related to concerns how they be invited by means of interactive technologies. This lies at center new...
This paper reports findings from a study of meditation videos posted on YouTube. It both the features they offer and kinds comments posted. The most-viewed one hundred referenced faith-based traditions, "new age" spirituality, entirely secular practices. A convenience sample was taken as snapshot responses. Comments were sorted into three main groups: remarks about video, subjective experience responses to other comments. presents examples discussion relates them Seligman's theory...
This late-breaking work describes the design and application of a game to facilitate techno-spiritual design. In it I report results 24 interviews with people diverse spiritual perspectives three "Transcendhance" workshops involving 12 participants; describe fictions arising from these activities; discuss issues challenges designing enable explore indescribable experiences create ideas in an atmosphere fun play. My bridges domains user experience experience, aiming gain insight into for...
Recent years have seen a dramatic increase in HCI research on the use of technology spiritual practices and environments. Some these works cover spiritual/transcendent experiences associated with contexts, but strikingly few them describe any way they studied or aimed to support, let alone give definitions terms for those experiences. Even fewer papers cite literature relevant We ask: How do authors understand their work is aiming observe, invite, support? know when whether observed,...
This special interest group probes potential problems between HCI researchers and the practitioners who are consumers of research, to explore extent propose possible solutions. It will start with results CHI 2010 workshop on same topic, articulating factors that may render some research literature inaccessible or irrelevant practitioners. When should be concerned about relevance their work practitioners? How communicate needs for research? Participants discuss these topics others both groups...
Engineering processes and methodologies used in building tomorrow's systems must place a greater emphasis on designing usable that meet the needs of systems' users their tasks. This paper identifies need for defining human factors human-computer interaction (HCI) engineering activities contribute to design, development, evaluation useful interactive systems, presents rationale integrating these with software incorporating them into system life cycle.
article Usability engineering 2: measurement and methods Share on Authors: Laura L. Downey View Profile , Sharon J. Laskowski Elizabeth A. Buie William E. Hefley Authors Info & Claims ACM SIGCHI BulletinVolume 30Issue 2April 1998 pp 43–45https://doi.org/10.1145/279044.279147Online:01 April 1998Publication History 0citation101DownloadsMetricsTotal Citations0Total Downloads101Last 12 Months2Last 6 weeks0 Get Citation AlertsNew Alert added!This alert has been successfully added will be sent...
Successful cross-channel user experiences rely upon a strong informational layer that creates understanding amongst users of service. This pervasive information helps form conceptual models about how the overall experience works (irrespective channel in which they reside). paper explores early development practical framework for creation meaningful architectures or “architectures meaning”. We explore strategic roles individual channels can play as well different factors degrade user‘s within
People use interactive technology in many ways to support spirituality. HCI, however, has little design knowledge "techno-spiritual" experiences and practices. This project considers the "human spirit" as part of us that feels a deep connection with something larger than ourselves seeks meaning purpose life. qualitative research explores facilitate spiritual experiences, investigating which can feelings awe, wonder, transcendence mindfulness. It aims lay foundations for techno-spiritual knowledge.
At CHI2011 we organized a SIG session asking the question "What theoretical roots do build on, if any, in UX research?" Overall, 122 single items from about 70 participants were collected, which corroborates relevance of and interest this topic. Whilst foundations for research are not yet established, those responses can serve as candidate resources setting directions. A primary conclusion discussion is that CHI community needs theories practice. major contribution workshop will be to...
article Free Access Share on HCI standards: a mixed blessing Author: Elizabeth Buie Computer Sciences Corp., Rockville, MD MDView Profile Authors Info & Claims InteractionsVolume 6Issue 2March/April 1999 pp 36–42https://doi.org/10.1145/296165.296177Published:01 March 1999Publication History 10citation9,935DownloadsMetricsTotal Citations10Total Downloads9,935Last 12 Months1,920Last 6 weeks13 Get Citation AlertsNew Alert added!This alert has been successfully added and will be sent to:You...
This workshop explores whether problems exist between HCI researchers and the practitioners who are consumers of research - and, if so, will endeavor to identify dimensions propose possible solutions. On one hand, aims articulate factors that may render literature inaccessible or irrelevant suggest potential improvements. other also learn from how their could benefit practitioner input.
When you say something is intuitive , do mean that absolutely everybody understands it right away? If a program logical what help to user? Does user-friendly anything these days? (Did ever?)