- Augmented Reality Applications
- Interactive and Immersive Displays
- Teleoperation and Haptic Systems
- Tactile and Sensory Interactions
- Virtual Reality Applications and Impacts
- Robot Manipulation and Learning
- Computer Graphics and Visualization Techniques
- Manufacturing Process and Optimization
- Archaeology and Historical Studies
- Jewish and Middle Eastern Studies
- Robotic Path Planning Algorithms
Iowa State University
2010-2015
Sensys Networks (United States)
2015
A gap exists between virtual reality (VR) software platforms designed for optimum hardware abstraction and cluster support, those efficient content authoring exploration of interaction techniques through prototyping. This paper describes VR JuggLua, a high-level application framework based on combining Lua, dynamic, interpreted language embedding extension, with Juggler OpenSceneGraph. work allows fully-featured immersive applications to be written entirely in also supports the Lua engine...
Ground-based haptic devices provide the capability of adding force feedback to virtual environments; however, physical workspace such is very limited due fixed base. By mounting a device on mobile robot, rather than stand, reachable volume can be extended function in full-scale environments. This work presents hardware, software, and integration developed use base with Haption Virtuose™ 6D35-45. A robot Mecanum-style omni-directional drive an Arduino-compatible microcontroller development...
OSVR is a new open-source virtual reality platform that builds on and extends existing libraries. It provides common ground for university commercial research development, enabling development at any level to be rapidly tested deployed in full application stack. Devices are discovered enumerated, with self-description data made available applications use sensible auto-configuration. agnostic about operating system, graphics language, rendering framework - rapid porting of systems.
Haptic force-feedback offers a valuable cue in exploration and manipulation of virtual environments. However, grounding many commercial kinesthetic haptic devices limits the workspace accessible using purely position-control scheme. The bubble technique has been recently presented as method for expanding user’s workspace. is hybrid position-rate control system which volume, or “bubble,” defined entirely within physical device. When device’s end effector this bubble, interaction through...
Virtual reality (VR) environments based on interactive rendering of 3D computer graphics often incorporate the use position and orientation tracking user’s head, hands, control devices. The Wii Remote game controller is a mass-market peripheral that can provide low-cost source infrared point accelerometer data, making it attractive as PC-based virtual head system. This paper describes development an extension to Reality Peripheral Network (VRPN) software support standard tracker object in...
With the proliferation of large screen stereo display systems, major consumer product manufacturers are using this technology to test marketing ideas on consumers. One performance factors that is interest retailers or retail products ability consumers quickly and easily locate their within a store. Virtual reality can be used create virtual store reconfigurable as environment for feedback. The research presented in paper involves study compares use multi-wall immersive single-wall...
Haptic force-feedback can provide useful cues to users of virtual environments. Body-based haptic devices are portable but the more commonly used ground-based have workspaces that limited by their physical grounding a single base position and operation as purely position-control devices. The “bubble technique” has recently been presented one method expanding user's workspace. bubble technique is hybrid position-rate control system in which volume, or “bubble,” defined entirely within...