- Language, Metaphor, and Cognition
- Social Robot Interaction and HRI
- Action Observation and Synchronization
- Advanced Text Analysis Techniques
- Creativity in Education and Neuroscience
- Robotics and Automated Systems
- AI in Service Interactions
- Artificial Intelligence in Games
- Speech and dialogue systems
- Child and Animal Learning Development
- Aesthetic Perception and Analysis
- Visual and Cognitive Learning Processes
- Natural Language Processing Techniques
- Reinforcement Learning in Robotics
- Categorization, perception, and language
- Information Retrieval and Search Behavior
- Modular Robots and Swarm Intelligence
- Recommender Systems and Techniques
- Semantic Web and Ontologies
- Image Retrieval and Classification Techniques
- Assistive Technology in Communication and Mobility
- Gaze Tracking and Assistive Technology
- Ethics and Social Impacts of AI
- Robot Manipulation and Learning
- Cognitive Science and Mapping
Jagiellonian University
2016-2025
International Institute of Information Technology, Hyderabad
2005-2022
Tokyo University of Agriculture and Technology
1997-2022
ORCID
2021
AGH University of Krakow
2012-2019
Blackboard (United States)
2018
Czech Academy of Sciences, Institute of Philosophy
2017
Indian Institute of Technology Hyderabad
2013-2014
American University of Paris
2013
University of Electro-Communications
2013
In recent years, the flipped classroom has been proposed as an alternative paradigm of teaching, and demonstrated to improve students' knowledge skills, engagement, self-efficacy. At same time, number students seeking higher education is growing needs these are rapidly evolving, it become necessary their cognitive holding power enhance equity among them. The goal this study investigate impact on improving enhancing equity. For study, was implemented for teaching undergraduate university...
One of the key areas application for social robots is healthcare, particularly elderly. To better address user needs, a study involving humanoid robot NAO was conducted at Municipal Care Center in Krakow, Poland, with participation 29 older adults. This participatory design explored their attitudes toward and technology both before after interacting robot. It also identified most desirable applications that could simplify everyday life
The interaction theory of metaphor holds that a can cause emergence features are not associated with the topic or vehicle metaphor. We present 2 studies on emergent features. In 1st study, using production task, we found over 60% produced during processing also giving explicit instructions to participants use imagery does have any significant impact number 2nd experiment, used response time as an indicator activation levels require longer than topic-only and vehicle-only features, when...
Recent research in human computation has focused on improving the quality of work done by crowd workers crowdsourcing platforms. Multiple approaches have been adopted like filtering through qualification tasks, and aggregating responses from multiple to obtain consensus. We investigate here how presentation task itself using cognitively inspired features affects performance workers. illustrate this with a case-study for extracting text scanned images. generated six task-presentation designs...
In this paper we start from the assumption that in a metaphor, or an analogy, some terms belonging to one domain (source domain) are used refer objects other than their conventional referents possibly different (target domain). We describe formalism, which is based on First Order Predicate Calculus, for representing knowledge structure associated with and then develop theory of Constrained Semantic Transference [CST] allows structural relationships source be transferred coherently across...
An investigation is made of an optimal task-assignment policy for a random-graph model distributed program. The the computer system assumes that communications overhead adds to total run time and decreases as number processors running program increased. When are homogeneous, task-assignments external in sense tasks totally among all evenly possible or not at all. point which shows sharp change behavior depends upon ratio times communication times. authors derive two important properties...
This paper describes our experiences from developing assistive tools for children with autism. We describe two applications - AutVisComm, an communication system developed on ubiquitous tablets, and Autinect, a set of activities to teach social skills autism that use Microsoft Kinect™ as controller. Both these systems were in close collaboration teachers parents present here approach the design evaluation incorporated cognitive profiles needs their caregivers. also summary key lessons learnt...
We describe here our design and implementation of a cyborg insect, called CameraRoach, with onboard camera feedback that can be navigated via remote control providing first-person view. The pack is mounted on the Madagascar hissing cockroach, which small enough to fit into crevices but also carry printed circuit boards power, communication, sensor components (visual camera). For navigating we implemented unique electronic backpack neural stimulator, allows cockroach maneuvered desired path...
We explored how emotional cues presented in visual and haptic modalities interact. constructed an affective dataset, used the stimuli from International Affective Picture System (IAPS). Participants were asked to rate stimuli, visualhaptic stimuli. Analysis of results indicates that presence stimulus affects arousal stimulus, but does not affect valence significantly. further this interaction terms intensity, frequency, waveform rhythm then provide a set guidelines on visual-haptic could be...
In recent years, there have been many approaches to using robots teach computer programming. intelligent tutoring systems and computer-aided learning, is also some research show that affective feedback the student increases learning efficiency. However, a few studies on role of incorporating an emotional personality in robot robot-assisted found different results. To explore this issue further, we conducted pilot study investigate effect positive verbal encouragement non-verbal emotive...
We investigate the role of perceptual similarity in visual metaphor comprehension process. In metaphors, features source and target are objectively present as images. Moreover, to determine similarity, we use an image-based search system that computes based on low-level features. hypothesize at level color, shape, texture, orientation, like, between image facilitates metaphorical aids creative interpretation. three experiments, two which eye-movement studies, demonstrate interpretation...