- Mobile Health and mHealth Applications
- Physical Activity and Health
- Impact of Technology on Adolescents
- Obesity, Physical Activity, Diet
- Digital Mental Health Interventions
- Behavioral Health and Interventions
- Mental Health Research Topics
- Eating Disorders and Behaviors
- Innovative Human-Technology Interaction
- Health disparities and outcomes
- Delphi Technique in Research
- Urban Transport and Accessibility
- Frailty in Older Adults
- Social Media in Health Education
- Technology Use by Older Adults
- Psychological Well-being and Life Satisfaction
- Health and Lifestyle Studies
- Health Policy Implementation Science
- Artificial Intelligence in Healthcare and Education
- Land Use and Ecosystem Services
- Survey Methodology and Nonresponse
- Health Literacy and Information Accessibility
- Retirement, Disability, and Employment
- Cultural Competency in Health Care
- Interpreting and Communication in Healthcare
National University of Singapore
2020-2025
National University Health System
2020-2025
University of South Australia
2017-2024
Cardiff University
2024
Wearable activity trackers offer considerable promise for helping users to adopt healthier lifestyles. This study aimed explore users' experience of trackers, including usage patterns, sharing data social media, perceived behaviour change (physical activity, diet and sleep), technical issues/barriers use. A cross-sectional online survey was developed administered Australian adults who were current or former tracker users. Results analysed descriptively, with differences between wearable...
Background The success of a mobile phone app in changing health behavior is thought to be contingent on engagement, commonly operationalized as frequency use. Objective This subgroup analysis the 2 intervention arms from 3-group randomized controlled trial aimed examine user engagement with 100-day physical activity delivered via an app. Rates associations between characteristics and whether was related efficacy were examined. Methods Engagement captured real-time log interactions by users...
Although gender is an important determinant of health behaviour with males less likely to perform health-protective behaviours, samples in research are heavily biased towards females. This study investigated the use online social network, Facebook, reach and recruit inactive a team-based, social, gamified physical activity randomised controlled trial.Methodological techniques included narrative literature review, survey (n = 34) who rated advertisement images text captions on scales 1-10,...
This study evaluated the psychometric properties of PERMA Profiler, a 15-item self-report measurement tool designed to measure Seligman's five pillars wellbeing: Positive emotions, Relationships, Engagement, Meaning, and Accomplishment.Australian adults (N = 439) completed Profiler measures physical mental health (SF-12), depression, anxiety, stress (DASS 21), subjective activity (Active Australia Survey), objective sleep (GENEActiv accelerometer). Internal consistency was examined using...
The popularity and reach of social media make it an ideal delivery platform for interventions targeting health behaviors, such as physical inactivity. Research has identified a dose-response relationship whereby greater engagement exposure are positively associated with intervention effects, hence enhancing will maximize the potential these interventions.This study examined activity successful commercial tracker brands to understand which creative elements (message content design) they use...
The market for wearable activity trackers has grown prolifically in recent years, with increasing numbers of consumers using them to track, measure, and ideally improve their health wellbeing. Empirical evidence tends support wearables as valid, reliable, effective behaviour change tools, however little research been conducted understand experiential aspects the devices, particularly thier effects on users' psychological wellbeing affect. This study addresses this literature gap by exploring...
Physical inactivity is a leading preventable cause of chronic disease and premature death globally, yet over half the adult Australian population inactive. To address this, web-based physical activity interventions, which have potential to reach large numbers users at low costs, received considerable attention. fully realise such there need further increase their appeal boost engagement retention, sustain intervention effects longer periods time. This randomised controlled trial aims...
Immobility is major contributor to poor outcomes for older people during hospitalisation with an acute medical illness. Yet currently there no specific mobility guidance this population, facilitate sustainable changes in practice. This study aimed generate draft physical activity (PA) and sedentary behaviour (SB) recommendations adults' illness.A 4-Round online Delphi consensus survey was conducted. International researchers, medical/nursing/physiotherapy clinicians, academics from national...
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately improving their effectiveness. This study aimed examine (1) whether the inclusion of gamification features in a physical activity smartphone app was associated improved usage and goal adherence, describe (2) use features, (3) by whom, determine (4) increased activity. Methods: Data from community-dwelling adult participants (mean age 42.1 years, standard deviation [SD 11.9], 74% female) gamified...
Abstract Background Digital health (DH) technologies provide scalable and cost-effective solutions to improve population but face challenges of uneven adoption high attrition, particularly among vulnerable minority groups. Purpose This study explores factors influencing DH in a multicultural identifies strategies equitable access. Methods Using Patient Public Involvement approach, lay facilitators engaged adults at public eateries Singapore discuss motivations barriers adoption. A...
Background : Substantial evidence links activity domains with health and well-being; however, research has typically examined time-use behaviors independently, rather than considering daily as a 24-hour composition. This study used compositional data analysis to estimate the difference in physical mental well-being associated reallocating time between behaviors. Methods Participants (n = 430; 74% female; 41 [12] y) wore an accelerometer for 7 days reported their body mass index;...
Co-design, the method of involving users, stakeholders, and practitioners in process design, may assist to improve translation health evidence into tangible acceptable intervention prototypes. The primary objective this review was identify describe co-design techniques used nutrition research. secondary associations between effectiveness. An integrative performed using databases Emcare, MEDLINE, PsycINFO Google Scholar. Eligible studies included those that: (1) utilised participatory...
Health behaviour interventions delivered via online social networks are an increasingly popular approach to addressing lifestyle-related health problems. However, research date consistently reports poor user engagement and retention. The current study examined engagement, compliance retention with Active Team—a gamified physical activity intervention by Facebook application. Associations between participant (n = 51) demographic team characteristics (sex, age, education size) were examined,...
Abstract Background This study examined the criterion validity of online Active Australia Survey, using accelerometry as criterion, and whether self-report bias was related to level activity, age, sex, education, body mass index health-related quality life. Methods The Survey validated against GENEActiv accelerometer a direct measure activity. Participants ( n = 344) wore an for 7 days, completed reported their health demographic characteristics. A Spearman’s rank coefficient association...
Abstract Background Regular engagement in physical activity has well-established and psychological health benefits. Despite this, over a quarter of the global adult population is insufficiently physically active. Physical interventions grounded behaviour change theory, such as social-cognitive are widely considered to be more effective than non-theoretical approaches. Such set out intervene on ultimate outcome (physical activity), but also influence intermediate factors (social-cognitive...
Abstract Background Co-design has the potential to create interventions that lead sustainable health behaviour change. Evidence suggests application of co-design in various domains been growing; however, few public-facing digital have co-designed specifically address needs adults at risk Type 2 diabetes (T2D). This study aims to: (1) co-design, with key stakeholders, a dietary intervention promote change among T2D, and (2) evaluate process involved developing prototype. Methods The was based...
Abstract Background The use of health technologies and gamification to promote physical activity has increasingly been examined, representing an opportunistic method for harnessing social support inherent within existing ties. However, these prior studies have yielded mixed findings lacked long-term follow-up periods. Thus, a pilot cluster randomized controlled trial was conducted gauge the feasibility preliminary efficacy digital gamification-based promotion approach among teams...