Nasrine Olson

ORCID: 0000-0002-4479-9286
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About
Contact & Profiles
Research Areas
  • Tactile and Sensory Interactions
  • Smart Cities and Technologies
  • Personal Information Management and User Behavior
  • Social Media and Politics
  • Big Data and Business Intelligence
  • Context-Aware Activity Recognition Systems
  • Digital Accessibility for Disabilities
  • Usability and User Interface Design
  • Digital Games and Media
  • Library Collection Development and Digital Resources
  • Assistive Technology in Communication and Mobility
  • Data Quality and Management
  • Semantic Web and Ontologies
  • Digital and Traditional Archives Management
  • Gaze Tracking and Assistive Technology
  • Technology Use by Older Adults
  • Interactive and Immersive Displays
  • Information Technology Governance and Strategy
  • Innovative Approaches in Technology and Social Development
  • E-Government and Public Services
  • Quality and Management Systems
  • Digital Storytelling and Education
  • Hand Gesture Recognition Systems
  • IoT and Edge/Fog Computing
  • Manufacturing Process and Optimization

University of Borås
2004-2023

National Library of Sweden
2016-2018

University of Gothenburg
2004-2009

McGraw-Hill Education (United States)
1968

Purpose – The purpose of this paper is to explore and engage with connections between the evolving technology Internet Things (IoT) notions convenience. In particular, concept alpha convenience introduced in order articulate broad scope “any-everything” connectivity, here called “alpha convenience.” Design/methodology/approach recommendations Constructive Technology Assessment are followed evaluate before implementation. seven value drivers articulated by Fleisch (2010) utilized...

10.1108/intr-03-2014-0082 article EN Internet Research 2016-03-24

Purpose – The purpose of this paper is to investigate concepts that are used in depicting future visions society, as afforded by technology, map the extent their use, examine level dominance different research areas and geographic boundaries, identify potential overlaps, analyse longitudinal growth, whether any identified has assumed an overarching position. Design/methodology/approach In total, 14 concepts, each which depict information infrastructures, were identified. More than 20,000...

10.1108/jd-03-2013-0033 article EN Journal of Documentation 2015-09-02

The number of scholarly publications on the topic biosensors has increased rapidly; as a result, it is no longer easy to build an informed overview developments solely by manual means. Furthermore, with many new research results being continually published, useful form up-to-date understanding recent trends or emergent directions in field. This paper utilizes bibliometric methods provide based publications. indicate increasing interest biosensor(s) newly emerging sub-topics. US identified...

10.3390/s19112615 article EN cc-by Sensors 2019-06-09

Purpose The purpose of this paper is to present current and ongoing research investigating new ways working across geographic distances time within library information science (LIS). Design/methodology/approach A total four studies were conducted focusing on: the design a virtual environment (VRE) facilitate sharing data collection instruments among students, researchers professionals; professionals can collaborate; collaborative decision making in context purchasing management system;...

10.1108/07378830910968155 article EN Library Hi Tech 2009-06-12

Conventionally, the accessibility research community centers most of its efforts on designing assistive technologies and systems related to single categories impairments. Although this approach has contributed valuable progress advancements in field, there is a growing consensus among researchers that focusing for impairments oversimplifies disability since may fail adequately address real-world experiences significant population users with complex needs. Despite challenges conducting living...

10.1145/3597638.3615651 article EN cc-by 2023-10-19

Deafblindness is a condition that limits communication capabilities primarily to the haptic channel. In EU-funded project SUITCEYES we design system which allows and thermal via soft interfaces textiles. Based on user needs informed by disability studies, combine elements from smart textiles, sensors, semantic technologies, image processing, face object recognition, machine learning, affective computing, gamification. this work, present underlying concepts overall vision of resulting...

10.1145/3197768.3201541 article EN 2018-06-26

10.1177/1461444815621893a article EN New Media & Society 2016-04-01

Historically, the accessibility community has focused on designing assistive technologies and systems related to single categories of impairments. While this approach is justifiable contributes advancement field, many researchers argue that for one impairment at a time an oversimplification disability does not reflect real-world experiences significant number users who live with multiple How can field leverage theories concepts from other disciplines (e.g. studies, medical humanities, social...

10.1145/3517428.3550405 article EN 2022-10-22

The expansion of social media use has enabled massive and rapid spreadability content, which is often referred to as virality. Earlier studies have examined various aspects virality such the attributes stories that become viral. In this on-going study we aim make a better sense role interpersonal influences in viral content. this, are inspired by Tarde's views on processes notion imitation. Considering recent mass migrations, numerous related plight refugees, chose group Syrian refugees...

10.1145/3083671.3083681 article EN 2017-06-14
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