Jan Kolkmeier

ORCID: 0000-0002-4658-7412
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Social Robot Interaction and HRI
  • Action Observation and Synchronization
  • Speech and dialogue systems
  • Multi-Agent Systems and Negotiation
  • Evacuation and Crowd Dynamics
  • Human Motion and Animation
  • Augmented Reality Applications
  • Communication in Education and Healthcare
  • Psychology of Social Influence
  • BRCA gene mutations in cancer
  • Sociology and Cultural Identity Studies
  • Semantic Web and Ontologies
  • Semiconductor Lasers and Optical Devices
  • Innovative Human-Technology Interaction
  • Mental Health and Psychiatry
  • Ethics in Business and Education
  • Human-Automation Interaction and Safety
  • Topic Modeling
  • Hearing Impairment and Communication
  • AI in Service Interactions
  • Digital Mental Health Interventions
  • Teleoperation and Haptic Systems
  • Genomics and Rare Diseases
  • Veterinary Pharmacology and Anesthesia

University of Twente
2014-2025

Human Media
2022

Videoconference has become the dominant technology for remote meetings. Embodied Virtual Reality is a potential alternative that employs motion tracking in order to place people shared virtual environment as avatars. This paper describes 210 participant study focused on behavioral measures compares multiparty interaction videoconference and embodied VR across range of task types: factual intellective task, subjective judgment two negotiation tasks, one with visual grounding. It uses...

10.1145/3479597 article EN Proceedings of the ACM on Human-Computer Interaction 2021-10-13

Remote mixed reality (MR) collaboration systems allow for multimodal, real-time support from remote experts. We present our open toolkit that provides a flexible end-to-end solution building such using off-the-shelf hardware. From related work, three core design aspects have been identified: 1) the independence of viewpoint visitor (the expert) can take in relation to position and visitee, 2) immersiveness presentation technology 3) extent which visitor's body is represented visitee's...

10.1145/3281505.3281542 article EN 2018-11-28

When a mobile robot interacts with group of people, it has to consider its position and orientation.We introduce novel study aimed at generating hypotheses on suitable behavior for such social positioning, explicitly focusing interaction small groups users allowing the temporal dynamics inherent in most interactions.In particular, interactions we look are approach, converse retreat.In this study, three participants telepresence (controlled remotely by fourth participant) solved task together...

10.1109/roman.2015.7333633 article EN 2015-08-01

People with mild to borderline intellectual disability (MBID; IQ=50-85) are at risk for developing an alcohol use disorder (AUD). One factor contributing this is sensitivity peer pressure. Hence, tailored trainings needed practice refusal in impacted patients. Immersive virtual reality (IVR) appears promising engage patients dialogs humans, allowing realistically. However, requirements such IVR have not been studied MBID/AUD.This study aims develop training MBID and AUD. In work, we...

10.2196/42523 article EN cc-by JMIR Formative Research 2023-03-16

The development of applications with intelligent virtual agents (IVA) often comes integration multiple complex components. In this article we present the Agents United Platform: an open source platform that researchers and developers can use as a starting point to setup their own multi-IVA applications.

10.1145/3472306.3478352 preprint EN 2021-09-10

Though educators often deal with stressful social conflicts, many face them ad hoc without much training. We studied if and how virtual agents can help University staff manage student-teacher conflicts. explored educators' verbal, behavioral, physiological reactions to a agent that brought up conflict held exit-interviews. Our qualitative analysis revealed for training were positively received, but not mediation cross-cultural differences. Those non-Western backgrounds felt an could “save...

10.3389/fpsyg.2021.628246 article EN cc-by Frontiers in Psychology 2021-05-28

Not getting enough sleep is detrimental to our health and productivity, yet we have difficulty maintain consistent bedtimes. Technological solutions this problem mostly focus on detecting patterns providing feedback them. We felt there was an opportunity for a perspective that concentrates one's subjective experience. propose Snoozle, actuated pillow supports bedtimes by inviting users bed, improves the sleeping experience enhancing feeling of co-presence. In proposal, present how concept...

10.1145/3029798.3034949 article EN 2017-03-06

Abstract In this paper we present a Multimodal Echoborg interface to explore the effect of different embodiments an Embodied Conversational Agent (ECA) in interaction. We compared interaction where ECA was embodied as virtual human (VH) with one it Echoborg, i.e, person whose actions are covertly controlled by dialogue system. The our study not only shadowed speech output system but also its non-verbal actions. interactions were structured debate between three participants on ethical...

10.1007/s12193-022-00389-z article EN cc-by Journal on Multimodal User Interfaces 2022-05-05

Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces will bring new affordances to mediated interaction with virtual embodied agents and avatars. Such measure, amongst others, users' poses motion which copied an avatar representation of the user is situated in a or augmented reality space shared autonomous human controlled semi-autonomous Designers such environments challenged facilitate believable social interactions by creating avatars respond...

10.1145/2818346.2823314 article EN 2015-11-09

We live in a world of continuous information overflow, but the quality and communication is suffering. Single value devices contribute to by focussing on one explicit, relevant piece information. The decoupled from computer represented an object, integrating into daily life. contribution this paper different levels: first, we identify class single devices, and, second, illustrate it examples survey. Third, collect characterisations taxonomy. taxonomy provides also collection design choices...

10.1504/ijart.2015.071209 article EN International Journal of Arts and Technology 2015-01-01

A high prevalence of "acute pain" within hospital emergency departments and side-effects current practices calls for new additional treatment measures. Alternatives to analgesics include Animal Assisted Therapy (AAT) Virtual Reality (VR). Whereas proven effectively separately, the combination AAT techniques VR analgesia has received no or scant attention. In this paper we focus on exploring field through literature from separate approaches show how they would fit together, conceptualized in...

10.1145/3383668.3419870 article EN 2020-11-02
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