Ken Hinckley

ORCID: 0000-0002-4733-4927
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About
Contact & Profiles
Research Areas
  • Interactive and Immersive Displays
  • Tactile and Sensory Interactions
  • Augmented Reality Applications
  • Usability and User Interface Design
  • Personal Information Management and User Behavior
  • Innovative Human-Technology Interaction
  • Gaze Tracking and Assistive Technology
  • Data Visualization and Analytics
  • Context-Aware Activity Recognition Systems
  • Hand Gesture Recognition Systems
  • Multimedia Communication and Technology
  • Virtual Reality Applications and Impacts
  • Video Analysis and Summarization
  • Teleoperation and Haptic Systems
  • Anatomy and Medical Technology
  • Computer Graphics and Visualization Techniques
  • Motor Control and Adaptation
  • Bluetooth and Wireless Communication Technologies
  • Mobile Crowdsensing and Crowdsourcing
  • Action Observation and Synchronization
  • Stellar, planetary, and galactic studies
  • Stroke Rehabilitation and Recovery
  • Speech and dialogue systems
  • Indoor and Outdoor Localization Technologies
  • Cloud Computing and Remote Desktop Technologies

Microsoft (United States)
2015-2024

University College London
2022

ETH Zurich
2022

Redmond Fire Department
2011-2018

Microsoft Research (United Kingdom)
2001-2016

Microsoft Research (India)
2013-2016

University of Virginia
1994-1997

Carnegie Mellon University
1997

United States University
1994-1995

Article Free Access Share on Sensing techniques for mobile interaction Authors: Ken Hinckley Microsoft Research, One Way, Redmond, WA WAView Profile , Jeff Pierce Mike Sinclair Eric Horvitz Authors Info & Claims UIST '00: Proceedings of the 13th annual ACM symposium User interface software and technologyNovember 2000 Pages 91–100https://doi.org/10.1145/354401.354417Online:01 November 2000Publication History 336citation6,833DownloadsMetricsTotal Citations336Total Downloads6,833Last 12...

10.1145/354401.354417 article EN 2000-01-01

Article Passive real-world interface props for neurosurgical visualization Share on Authors: Ken Hinckley University of Virginia, Departments Neurosurgery and Computer Science ScienceView Profile , Randy Pausch John C. Goble NeurosurgeryView Neal F. Kassell Authors Info & Claims CHI '94: Proceedings the SIGCHI Conference Human Factors in Computing SystemsApril 1994 Pages 452–458https://doi.org/10.1145/191666.191821Online:24 April 1994Publication History 192citation2,131DownloadsMetricsTotal...

10.1145/191666.191821 article EN 1994-01-01

We present a survey of design issues for developing effective free-space three-dimensional (3D) user interfaces. Our is based upon previous work in 3D interaction, our experience interfaces, and informal observations test users. illustrate using examples drawn from instances interfaces.For example, first issue suggests that users have difficulty understanding space. offer set strategies which may help to better perceive virtual environment, including the use spatial references, relative...

10.1145/192426.192501 article EN 1994-01-01

This research explores distributed sensing techniques for mobile devices using synchronous gestures. These are patterns of activity, contributed by multiple users (or one user with devices), which take on a new meaning when they occur together in time, or specific sequence time. To explore this area inquiry, work uses tablet computers augmented touch sensors and two-axis linear accelerometers (tilt sensors). The connected via an 802.11 wireless network synchronize their time-stamped sensor...

10.1145/964696.964713 article EN 2003-11-02

Article Free Access Share on Speed-dependent automatic zooming for browsing large documents Authors: Takeo Igarashi Computer Science Department, Brown University, 119 Waterman Street, Providence, RI RIView Profile , Ken Hinckley Microsoft Research, One Way, Redmond, WA WAView Authors Info & Claims UIST '00: Proceedings of the 13th annual ACM symposium User interface software and technologyNovember 2000 Pages 139–148https://doi.org/10.1145/354401.354435Online:01 November 2000Publication...

10.1145/354401.354435 article EN 2000-01-01

We describe techniques for direct pen+touch input. observe people's manual behaviors with physical paper and notebooks. These serve as the foundation a prototype Microsoft Surface application, centered on note-taking scrapbooking of materials. Based our explorations we advocate division labor between pen touch: writes, touch manipulates, combination + yields new tools. This articulates how system interprets unimodal pen, touch, multimodal inputs, respectively. For example, user can hold...

10.1145/1866029.1866036 article EN 2010-10-03

Stitching is a new interaction technique that allows users to combine pen-operated mobile devices with wireless networking by using pen gestures span multiple displays. To stitch, user starts moving the on one screen, crosses over bezel, and finishes stroke screen of nearby device. Properties each portion are observed participating devices, synchronized via network communication, recognized as unitary act performed user, thus binding together devices. We identify general requirements...

10.1145/989863.989866 article EN 2004-05-25

GroupTogether is a system that explores cross-device interaction using two sociological constructs. First, F-formations concern the distance and relative body orientation among multiple users, which indicate when how people position themselves as group. Second, micro-mobility describes orient tilt devices towards one another to promote fine-grained sharing during co-present collaboration. We sense these constructs using: (a) pair of overhead Kinect depth cameras small groups people, (b)...

10.1145/2380116.2380121 article EN 2012-10-05

The Task Gallery is a window manager that uses interactive 3D graphics to provide direct support for task management and document comparison, lacking from many systems implementing the desktop metaphor. User tasks appear as artwork hung on walls of virtual art gallery, with selected stage. Multiple documents can be displayed side-by-side using space uniform intuitive scaling. hosts any Windows application, novel redirection mechanism routes input output between environment unmodified 2D...

10.1145/332040.332482 article EN 2000-04-01

We discuss a two-handed user interface designed to support three-dimesional neurosurgical visualization. By itself, this system is “point design,” an example of advanced technique. In work, we argue that in order understand why interaction techniques do or not and suggest possibilities for new techniques, it important move beyond point design introduce careful scientific measurement human behavioral principles. particular, the common-sense viewpoint “two hands save time by working parallel”...

10.1145/292834.292849 article EN ACM Transactions on Computer-Human Interaction 1998-09-01

Article Usability analysis of 3D rotation techniques Share on Authors: Ken Hinckley Microsoft Research, One Way, Redmond, WA WAView Profile , Joe Tullio Department Neurosurgery, University Virginia VirginiaView Randy Pausch Computer Science, Dennis Proffitt Psychology, Neal Kassell Authors Info & Claims UIST '97: Proceedings the 10th annual ACM symposium User interface software and technologyOctober 1997 Pages 1–10https://doi.org/10.1145/263407.263408Online:01 October 1997Publication History...

10.1145/263407.263408 article EN 1997-01-01

Inking and gesturing are two central tasks in pen-based user interfaces. Switching between modes for entry of uninterpreted ink gestures is required by many Without an appropriate mode switching technique, interactions such situations may be inefficient cumbersome. In this paper, we investigate five techniques gesture pen interfaces, including a pen-pressure based technique that allows implicit transition. A quantitative experimental study was conducted to evaluate the performance these...

10.1145/1054972.1055036 article EN 2005-04-02

We present a quantitative analysis of delimiters for pen gestures. A delimiter is "something different" in the input stream that computer can use to determine structure phrases. study four techniques delimiting selection-action gesture phrase consisting lasso selection plus marking-menu-based command activation. Pigtail new technique uses small loop delimit from marking (Fig. 1). Handle adds box end lasso, which user makes second stroke marking. Timeout dwelling with mark. Button button...

10.1145/1054972.1055035 article EN 2005-04-02

Direct-touch interaction on mobile phones revolves around screens that compete for visual attention with users' real-world tasks and activities. This paper investigates the impact of these situational impairments touch-screen interaction. We probe several design factors gestures, under various levels environmental demands attention, in comparison to status-quo approach soft buttons. find presence distractions, gestures can offer significant performance gains reduced attentional load, while...

10.1145/1978942.1979000 article EN 2011-05-07

This paper explores the interaction possibilities enabled when barrel of a digital pen is augmented with multi-touch sensor. We present novel (MTPen) prototype and discuss its alternate uses beyond those standard stylus, such as allowing new touch gestures to be performed using index finger or thumb detecting how users grip device mechanism for mode switching. also hardware software implementation challenges in realizing our prototype, showcase one can combine different grips (tripod,...

10.1145/1978942.1979138 article EN 2011-05-07

Touchscreens continue to advance including progress towards sensing fingers proximal the display. We explore this emerging pre-touch modality via a self-capacitance touchscreen that can sense multiple above mobile device, as well grip around screen's edges. This capability opens up many possibilities for interaction. For example, using in an anticipatory role affords "ad-lib interface" fades different UI--appropriate context--as user approaches one-handed with thumb, two-handed index finger,...

10.1145/2858036.2858095 article EN 2016-05-05

We can touch things, and our senses tell us when hands are touching something. But most computer input devices cannot detect the user touches or releases device some portion of device. Thus, adding sensors to offers many possibilities for novel interaction techniques. demonstrate TouchTrackball Scrolling TouchMouse, which use unobtrusive capacitance contact from users hand without requiring pressure mechanical actuation a switch. further how capabilities these be matched an implicit...

10.1145/302979.303045 article EN 1999-01-01

We propose a formal experimental paradigm designed to help evaluate scrolling interaction techniques. Such method is needed by designers quantify performance, thereby providing tool and improve upon new systematically vary the distance as well required tolerance of scrolling. Distance are parameters Fitts' Law, which traditionally has been applied evaluation pointing devices in tasks involving rapid, aimed movement visible targets. Scrolling involves acquisition targets beyond edges screen,...

10.1145/503376.503389 article EN 2002-04-20

Article Free Access Share on Cooperative bimanual action Authors: Ken Hinckley Department of Computer Science and Neurosurgery, University Virginia VirginiaView Profile , Randy Pausch Science, Dennis Proffitt Psychology, James Patten Neal Kassell Authors Info & Claims CHI '97: Proceedings the ACM SIGCHI Conference Human factors in computing systemsMarch 1997 Pages 27–34https://doi.org/10.1145/258549.258571Online:27 March 1997Publication History 64citation1,209DownloadsMetricsTotal...

10.1145/258549.258571 article EN 1997-03-27

We present Hover Widgets, a new technique for increasing the capabilities of pen-based interfaces. Widgets are implemented by using pen movements above display surface, in tracking state. Short gestures while hovering, followed down, access which can be used to activate localized interface widgets. By state movements, create command layer is clearly distinct from input interface. In formal experiment were found faster than more traditional activation technique, and also reduced errors due...

10.1145/1124772.1124898 article EN 2006-04-22

We explore techniques for hand-held devices that leverage the multimodal combination of touch and motion. Hybrid + motion gestures exhibit interaction properties combine strengths multi-touch with those motion-sensing. This affords touch-enhanced gestures, such as one-handed zooming by holding one's thumb on screen while tilting a device. also consider reverse perspective, motion-enhanced touch, which uses sensors to probe what happens underneath surface touch. Touching induces secondary...

10.1145/1978942.1979059 article EN 2011-05-07

Paper persists as an integral component of active reading and other knowledge-worker tasks because it provides ease use unmatched by digital alternatives. documents are light to carry, easy annotate, rapid navigate, flexible manipulate, robust in varied environments. Interactions with paper create rich webs annotation, cross reference, spatial organization. Unfortunately, the resulting confined physical world and, they accumulate, become increasingly difficult store, search, access. XLibris...

10.1145/1314683.1314686 article EN ACM Transactions on Computer-Human Interaction 2008-01-01

Many interactive surfaces have the ability to detect shape of hands or objects placed on them. However, information is typically either condensed individual contact points categorized as discrete gestures. This does not leverage full expressiveness touch input, thus limits actions users can perform in applications. We present ShapeTouch, an exploration interactions that directly utilize manipulations and interactors. ShapeTouch infers virtual forces from regions motion enable interaction...

10.1109/tabletop.2008.4660195 article EN 2008-10-01
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