Xianmin Yang

ORCID: 0000-0002-4748-6381
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Innovative Teaching and Learning Methods
  • Mobile Learning in Education
  • Education and Learning Interventions
  • Virtual Reality Applications and Impacts
  • Knowledge Management and Sharing
  • Online Learning and Analytics
  • Online and Blended Learning
  • Educational Games and Gamification
  • Wikis in Education and Collaboration
  • Technology-Enhanced Education Studies
  • Impact of Technology on Adolescents
  • Open Education and E-Learning
  • E-Learning and Knowledge Management
  • Educational Environments and Student Outcomes
  • Caching and Content Delivery
  • Technology Adoption and User Behaviour
  • Blockchain Technology Applications and Security
  • Visual and Cognitive Learning Processes
  • Constructed Wetlands for Wastewater Treatment
  • Intelligent Tutoring Systems and Adaptive Learning
  • Innovative Teaching Methods
  • IoT and Edge/Fog Computing
  • Cloud Computing and Remote Desktop Technologies
  • Education, Achievement, and Giftedness
  • Educational Research and Pedagogy

Jiangsu Normal University
2014-2024

Neijiang Normal University
2021

Jiangsu Second Normal University
2014

Beijing Normal University
2008-2012

Nanjing Agricultural University
2002

ChatGPT, a cutting-edge artificial intelligence (AI) tool with the potential to transform education, has gained global recognition. Learners' attitudes toward new technologies significantly influence their use of AI tools, such as ChatGPT. However, variable-centered studies struggle fully capture heterogeneity attitudes. This study employed person-centered approach (latent profile analysis) and thematic analysis uncover students' behavioral intentions regarding Utilizing meticulous...

10.1080/10447318.2024.2331882 article EN International Journal of Human-Computer Interaction 2024-04-04

Learning concentration deserves in-depth investigation in the field of mobile learning. Therefore, this study examined interaction effects learning styles and interest on academic achievement students who were asked to learn conceptual knowledge via their phones a classroom setting. A total 92 Chinese college majoring education participated study. With application correlation analysis, regression analysis variance (i.e., one, two, three way), four main findings obtained: (a) Interest is...

10.1177/0735633116639953 article EN Journal of Educational Computing Research 2016-04-05

Abstract Virtual reality (VR) has emerged as a promising tool for enhancing practical skills of students in science and engineering education. However, the effectiveness VR this context remains unclear due to inconsistent findings across studies. This meta-analysis aimed synthesize existing literature investigate overall impact on among students. A comprehensive search was conducted, yielding 37 empirical studies published between 2000 2022 that met inclusion criteria. The analysis included...

10.1186/s40594-024-00487-2 article EN cc-by International Journal of STEM Education 2024-06-18

Mobile learning (M-learning) is currently popular. Although M-learning has a positive effect on the interest, attitude, initiative, and of learners, it comes with negative distraction. Exploring factors that influence concentration have become popular research subject. Environment (quiet noisy) posture (sitting, standing, moving) are two typical directly mobile learners. This study focuses environment in M-learning. A total 120 college students were randomly divided into groups, namely,...

10.1080/10494820.2019.1707692 article EN Interactive Learning Environments 2020-02-13

Abstract As school networks get more available, reading instruction in a computer classroom has become and popular China. Although information communication technology (ICT) brought about some improvements teaching, it must be admitted that the phenomenon of fast with low‐level cognitions is threatening children's literacy. In order to address this problem, collaborative annotation tool called Sharing Unique Reading Feeling (SURF) was developed for creating sharing annotations. This study...

10.1111/j.1467-8535.2011.01277.x article EN British Journal of Educational Technology 2012-03-01

Student-generated questions (SGQs) strategy is an effective instructional for developing students' higher-order cognitive and critical thinking. However, assessing the quality of SGQs time-consuming domain experts intensive. Previous automatic evaluation work focused on surface-level features questions. To overcome this limitation, state-of-the-art language models GPT-3.5 GPT-4.0 were used to evaluate 1084 topic relevance, clarity expression, answerability, challenging, level. Results showed...

10.1109/tlt.2024.3394807 article EN IEEE Transactions on Learning Technologies 2024-01-01

Translation instruction is very important in specialized English teaching activities. The effectiveness of current translation (SETI) mainland China, however, unclear because university students have become less interested in, and confident when doing, translation. This study investigated the effects online cooperative on EFL students' levels interest self-efficacy with respect to through a questionnaire, focus group interview, interaction data analysis, pre-test post-test 48 second-year...

10.1080/09588221.2014.991794 article EN Computer Assisted Language Learning 2015-01-12

This study investigated the relationship between style, concentration, and achievement of students in terms visual/verbal learning when conceptual knowledge with use mobile phones classroom. A total 93 Chinese college who majored education participated this study. Two major results were identified by combining methods correlation analysis ANOVA (one-way, two-way): significant was found to exist concentration delayed post-test. Moreover, a interaction effects on style concentration. The...

10.29333/ejmste/85110 article EN Eurasia Journal of Mathematics Science and Technology Education 2018-02-07

Abstract Effective classroom management is essential for creating an optimal learning environment, particularly in large classes. However, pre-service teachers often struggle to develop this competency through traditional training methods such as instructional videos and role-playing, which fail provide authentic practice opportunities. This study investigated the efficacy of innovative Immersive Virtual Reality (IVR) system, ClassMaster, enhancing teachers’ skills. A quasi-experimental...

10.1057/s41599-024-03538-9 article EN cc-by Humanities and Social Sciences Communications 2024-08-18

Abstract The openness of open‐knowledge communities ( OKC s) leads to concerns about the knowledge quality and reliability such communities. This confidence crisis has become a major factor limiting healthy development s. Earlier studies on trust evaluation for W ikipedia considered disadvantages as inadequate influencing factors separated treatment trustworthiness users resources. A new model s—the two‐way interactive feedback model—is developed in this study. two core components: resource...

10.1111/bjet.12083 article EN British Journal of Educational Technology 2013-07-04

Open knowledge communities (OKCs) have become popular in the era of economy. This study aimed to explore how users collaboratively create and share OKCs. In particular, this research identified behavior distribution behavioral patterns by conducting frequency lag sequential analyses. Some major problems, including lack certain significant sequences inadequacies knowledge-sharing mechanisms culture, were also determined. Moreover, discussed related problems proposed several improvement...

10.1080/10494820.2017.1303518 article EN Interactive Learning Environments 2017-03-17
Coming Soon ...