Insung Ihm

ORCID: 0000-0002-5611-925X
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About
Contact & Profiles
Research Areas
  • Computer Graphics and Visualization Techniques
  • Advanced Vision and Imaging
  • 3D Shape Modeling and Analysis
  • Computational Geometry and Mesh Generation
  • Advanced Numerical Analysis Techniques
  • Image Enhancement Techniques
  • Advanced Graph Theory Research
  • Data Visualization and Analytics
  • 3D Surveying and Cultural Heritage
  • Interconnection Networks and Systems
  • Augmented Reality Applications
  • Advanced Optical Imaging Technologies
  • Human Motion and Animation
  • Remote Sensing and LiDAR Applications
  • Simulation and Modeling Applications
  • Advanced Image Processing Techniques
  • Advanced Data Compression Techniques
  • Robotics and Sensor-Based Localization
  • Advanced Theoretical and Applied Studies in Material Sciences and Geometry
  • Image and Signal Denoising Methods
  • Image and Video Quality Assessment
  • Advanced Image and Video Retrieval Techniques
  • Virtual Reality Applications and Impacts
  • Complexity and Algorithms in Graphs
  • Parallel Computing and Optimization Techniques

Sogang University
2015-2024

Samsung (United States)
2023

Purdue University West Lafayette
1989-1992

Interactive visualization of very large volume data has been recognized as a task requiring great effort in variety science and engineering fields. In particular, such usually places considerable demands on run‐time memory space. this paper, we present an effective 3D compression scheme for interactive data, that exploits the power wavelet theory. designing our method, have compromised between two important factors: high ratio fast random access ability. Our experimental results Visual Human...

10.1111/1467-8659.00298 article EN Computer Graphics Forum 1999-03-01

10.1016/j.tcs.2011.08.008 article EN publisher-specific-oa Theoretical Computer Science 2011-08-13

This paper presents an efficient algorithm called Hermite interpolation, for constructing low-degree algebraic surfaces, which contain, with C 1 or tangent plane continuity, any given collection of points and space curves having derivative information. Positional as well constraints on implicitly defined surface are translated into a homogeneous linear system, where the unknowns coefficients polynomial defining surface. Computaional details interpolation presented along several illustrative...

10.1145/102377.120081 article EN ACM Transactions on Graphics 1992-01-02

This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our method, we have compromised between two important goals: high ratio and fast random access ability, tried to minimize the overhead caused during run-time reconstruction. Our technique is suitable applications wherein data are accessed in somewhat unpredictable fashion, performance of decompression necessary. The experimental results on three different kinds images from...

10.1145/383745.383747 article EN ACM Transactions on Graphics 2001-01-01

In this article, we characterize the solution space of low-degree, implicitly defined, algebraic surfaces which interpolate and/or least-squares approximate a collection scattered point and curve data in three-dimensional space. The problem higher-order interpolation approximation with under proper normalization reduces to quadratic minimization elegant easily expressible solutions. We have implemented our surface-fitting algorithms, included them distributed collaborative geometric...

10.1145/159730.159734 article EN ACM Transactions on Graphics 1993-10-01

Despite recent advances in fluid animation, producing small-scale detail of turbulent water still remains challenging. In this paper, we extend the well-accepted particle level set method an attempt to integrate dynamic behavior splashing easily into a animation system. Massless marker particles that escape from main body water, spite correction, are transformed represent subcell-level features hard capture with limited grid resolution. These physical then moved air through simulation system...

10.5555/1218064.1218110 article EN Symposium on Computer Animation 2006-09-02

A plenoptic function is a parameterized describing the flow of light in space, and has served as key idea building some recent image based rendering systems. The paper presents new representation scheme, called spherical field, function, that on spheres. While methods using coordinates are thought to require substantially more computation than those planar or cylindrical coordinates, we show spheres can also be used efficiently representing resampling light. Our algorithm different from...

10.1109/pccga.1997.626172 article EN 2002-11-23

Article Free Access Share on Smoothing polyhedra using implicit algebraic splines Authors: Chandrajit L. Bajaj Department of Computer Sciences, Purdue University, West Lafayette, Indiana IndianaView Profile , Insung Ihm Authors Info & Claims SIGGRAPH '92: Proceedings the 19th annual conference graphics and interactive techniquesJuly 1992Pages 79–88https://doi.org/10.1145/133994.134014Published:01 July 1992Publication History 37citation802DownloadsMetricsTotal Citations37Total...

10.1145/133994.134014 article EN 1992-07-01

10.1016/j.cmpb.2007.11.012 article EN Computer Methods and Programs in Biomedicine 2008-01-07

10.1016/j.dam.2014.12.008 article EN publisher-specific-oa Discrete Applied Mathematics 2015-01-01

10.1016/j.dam.2012.10.002 article EN publisher-specific-oa Discrete Applied Mathematics 2012-10-31

10.1016/j.disc.2014.02.010 article EN publisher-specific-oa Discrete Mathematics 2014-03-08

Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with general modeling chemical reactions in computer animation. In this paper, we attempt extend an established, physically based fluid simulation technique handle gaseous fluids. The proposed exploits theory kinetics account for a variety that are frequently found everyday life. extending existing method, introduce new set motivated control parameters allow...

10.1145/1028523.1028550 article EN Computer animation and simulation 2004-01-01

article Smoothing polyhedra using implicit algebraic splines Share on Authors: Chandrajit L. Bajaj Department of Computer Sciences, Purdue University, West Lafayette, Indiana IndianaView Profile , Insung Ihm Authors Info & Claims ACM SIGGRAPH GraphicsVolume 26Issue 2July 1992 pp 79–88https://doi.org/10.1145/142920.134014Online:01 July 1992Publication History 37citation738DownloadsMetricsTotal Citations37Total Downloads738Last 12 Months6Last 6 weeks2 Get Citation AlertsNew Alert added!This...

10.1145/142920.134014 article EN ACM SIGGRAPH Computer Graphics 1992-07-01

10.1016/j.ipl.2013.04.012 article EN Information Processing Letters 2013-04-26

Abstract The signed distance field for a polygonal model is useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it more effective to build local only within narrow band around the surface holds information model. In this paper, we present novel technique construct volumetric of To compute efficiently, exactly those cells cross are found first through new voxelization method, building list intersecting triangles each...

10.1111/j.1467-8659.2008.01210.x article EN Computer Graphics Forum 2008-05-01

While supersampling is an essential element for high quality rendering, sampling rates, routinely employed in offline are still considered quite burdensome real-time ray tracing. In this paper, we propose a selective and adaptive technique aimed at the development of tracer on today's many-core processors. For efficient utilization very precious computing time, explores both image---space object---space attributes, which can be easily gathered during tracing computation, minimizing rendering...

10.1145/1572769.1572788 article EN 2009-08-01

Abstract Immersive video stored in multiview video-plus-depth format can provide viewers with vivid immersive experiences. However, rendering such real time environments remains a challenging task due to the high resolution and refresh rate demanded by recent extended reality displays. An essential issue this is disocclusion problem that inevitably occurs when virtual views are synthesized via de facto standard 3D warping technique. In paper, we present novel view synthesis framework that,...

10.1007/s10055-023-00921-w article EN cc-by Virtual Reality 2024-01-13

Chemical phenomena abound in the real world, and often comprise indispensable elements of visual effects that are routinely created film industry. In this paper, we present a hybrid technique for simulating chemically reactive fluids, based on theory chemical kinetics. Our method makes synergistic use both Eulerian grid-based methods Lagrangian particle to simulate hypothetical mechanisms effectively efficiently. We demonstrate by modeling reactions using system, an established, physically...

10.5555/1272690.1272718 article EN Symposium on Computer Animation 2007-08-03

Virtual view synthesis, which generates novel views similar to the characteristics of actually acquired images, is an essential technical component for delivering immersive video with realistic binocular disparity and smooth motion parallax. This typically achieved in sequence by warping given images designated viewing position, blending warped filling remaining holes. When considering 6DoF use cases huge motion, method patch unit more preferable than other conventional methods running pixel...

10.4218/etrij.2021-0205 article EN ETRI Journal 2022-02-01

Splatting is an object-space direct volume rendering algorithm that produces images of high quality, but computationally expensive like many other algorithms. This paper presents a new technique enhances the speed splatting without trading off image quality. method reduces time by employing simple indexing mechanism which allows to visit and splat only voxels interest. It shown this suitable for dynamic situation in viewing parameters opacity transfer functions change interactively. We...

10.5555/832271.833847 article EN IEEE Visualization 1995-10-29

When interactive real-time applications are developed with very large volume data, the use of lossy compression is often inevitable. Lossy schemes generally encode data without consideration purpose visualization that actually performed, which results in inefficient compression. In this paper, we present a new method for classifying voxels according to their importance visualization, and assigning appropriate weights them. The associated weight information can be combined reduce visual...

10.1109/pccga.2001.962876 article EN 2002-11-13

Abstract Visualizing dynamic participating media in particle form by fully solving equations from the light transport theory is a computationally very expensive process. In this paper, we present computational pipeline for volume rendering that easily accelerated current GPU. To harness its massively parallel computing power, transform input particles into volumetric density field using GPU‐assisted, adaptive estimation technique iteratively adapts smoothing length local grid cells. Then,...

10.1111/j.1467-8659.2009.01502.x article EN Computer Graphics Forum 2009-06-01
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