- Augmented Reality Applications
- Virtual Reality Applications and Impacts
- Interactive and Immersive Displays
- Mobile Learning in Education
- English Language Learning and Teaching
- Technology Adoption and User Behaviour
- Anatomy and Medical Technology
- Language Acquisition and Education
National University of Malaysia
2018-2024
Center for Applied Linguistics
2021
Conventionally, the interaction between a user and augmented reality (AR) application is limited. Mostly, it allows virtual information browsing on AR marker or basic manipulation such as moving resizing of 3D model. This study presents rich that users to mimic physical action shaking pouring in chemistry experiment using card-based box-based design. The required follow instruction select correct represents apparatus solutions performs conduct an experiment. Usability’s result showed...
Many mobile applications that can increase user engagement and promote self-learning have been developed to date. Nevertheless, specific Malay language learning for non-native speakers with relevant materials are still lacking. Moreover, expert reviews needed identify usability issues check whether such meet the goal features. This study an augmented reality (AR)-based application called RakanBM (i.e. officially spoken in Malaysia), then performed review on contents, text presentations,...
Collaborative Augmented Reality (CAR) involves multiple users working together in an augmented reality setting to accomplish tasks. In CAR, transparent techniques enable see occluded objects complex environments, yet they often struggle discern which part of a object have selected. Workspace awareness refers understanding how others interact within shared workspace and influence the choice visualization techniques. This study investigated regarding different selection visual feedback...