Feng‐Kuang Chiang

ORCID: 0000-0002-6010-6048
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About
Contact & Profiles
Research Areas
  • Biomedical and Engineering Education
  • Online and Blended Learning
  • Mobile Learning in Education
  • Educational Games and Gamification
  • Teaching and Learning Programming
  • Science Education and Pedagogy
  • Innovative Teaching and Learning Methods
  • Career Development and Diversity
  • Augmented Reality Applications
  • Virtual Reality Applications and Impacts
  • Educational Research and Pedagogy
  • Online Learning and Analytics
  • Innovative Teaching Methods
  • Gender and Technology in Education
  • Education and Technology Integration
  • Education and Learning Interventions
  • Technology-Enhanced Education Studies
  • Education and Critical Thinking Development
  • Genetics, Bioinformatics, and Biomedical Research
  • Intelligent Tutoring Systems and Adaptive Learning
  • Technology Assessment and Management
  • Digital literacy in education
  • Experimental Learning in Engineering
  • Science Education and Perceptions
  • Problem and Project Based Learning

Shanghai Jiao Tong University
2021-2024

Shanghai Normal University
2017-2022

Beijing Normal University
2013-2020

Massachusetts Institute of Technology
2020

China Mobile (China)
2014-2016

National Kaohsiung Normal University
2006-2009

Marymount University
2009

Meiho University
2007

The comprehension of micro-worlds has always been the focus and challenge chemistry learning. Junior high school students' imaginative abilities are not yet mature. As a result, they able to visualize microstructures correctly during beginning stage This study targeted "the composition substances" segment junior classes and, furthermore, involved design development set inquiry-based Augmented Reality learning tools. Students could control, combine interact with 3D model micro-particles using...

10.1016/j.chb.2014.04.018 article EN cc-by Computers in Human Behavior 2014-05-10

Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach these challenges. In this paper, we discuss design and implementation an AR motion-sensing learning technology that teaches magnetic fields junior high school course. The purpose study is explore effects...

10.1080/10494820.2016.1181094 article EN Interactive Learning Environments 2016-05-24

Teaching by subjects and contents where students passively receive knowledge is increasingly obsolete. Universities are opting for teaching strategies supporting skills development to face the labor, social, environmental, economic conditions afflicting us. Employers demand complex skills; universities have identified experiential learning as giving access real situations doing. One of most advanced Challenge-Based Learning (CBL). Through problem situations, faculty collaborate solve an...

10.3390/educsci13030234 article EN cc-by Education Sciences 2023-02-23

10.1007/s11165-025-10229-1 article EN other-oa Research in Science Education 2025-01-30

Abstract Mobile learning has been a very popular topic in the past several decades. As more patents this field have submitted, analysis of surfaced as an important mechanism to understand trends, uses, targeted audiences and other aspects mobile space. Based on CNIPR , USPTO Espacenet databases, paper provides from 1976, when first patent emerged, 2013. One hundred thirty were analyzed two dimensions: instructional dimension (including target audience, situation purpose) technology style)....

10.1111/bjet.12311 article EN British Journal of Educational Technology 2015-06-12

This study examined the effects of students' construction computer-based educational games, using Scratch, on their mathematical equation-solving performance and attitudes towards learning mathematics with assistance technology. A one-group, pretest-posttest quasi-experimental design, was adopted. total 89 seventh grade students from three classes at a public school in Beijing, China, offering 9 years compulsory education, participated Scratch-based game-making activities. Data were...

10.1080/10494820.2017.1412990 article EN Interactive Learning Environments 2018-01-06

In view of the discrepancies in teacher training and teaching practice, this paper put forward a context-adaptive model ubiquitous learning (u-learning) environment. The innovative provides teachers different subjects with adaptive personalized content u-learning environment, implements intra- inter-group collaboration to facilitate knowledge construction in-depth study, promotes reflection help supervising teacher's review summarization. To test effect, was applied general training....

10.1080/10494820.2016.1143845 article EN Interactive Learning Environments 2016-03-11

Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized resources, but it is the kind of one-way matching. Learners always obtain fixed digital which present all contents in any context. This study proposed a dynamic model with The has information flexible content structure that allows be adjusted dynamically different contexts, thus providing learners resources best match their contexts. In order verify effects contrast...

10.1080/10494820.2016.1143846 article EN Interactive Learning Environments 2016-02-26

Machine learning-based modeling technology has recently become a powerful technique and tool for developing models explaining, predicting, describing system/human behaviors. In intelligent education systems or technologies, some research focused on applying unique machine learning algorithms to build the ad-hoc student specific educational systems. However, systematically data-driven from data collected over prior experiences remains challenge. We proposed systematic comprehensive...

10.1177/0735633120986256 article EN Journal of Educational Computing Research 2021-01-13

Abstract Science, technology, engineering, and mathematics (STEM) education has become an international priority. STEM provides students with interdisciplinary knowledge promotes the cultivation of high‐level skills. However, training opportunities for teachers are rare, which results in fewer primary secondary to receive high‐quality engineering education. Novel Engineering is innovative strategy integrate literacy To this end, researchers developed, implemented evaluated a novel software...

10.1111/bjet.13031 article EN British Journal of Educational Technology 2020-09-18
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