- Robotics and Automated Systems
- Digital Accessibility for Disabilities
- Assistive Technology in Communication and Mobility
- Engineering Education and Technology
- Social Robot Interaction and HRI
- Modular Robots and Swarm Intelligence
- EEG and Brain-Computer Interfaces
- Tactile and Sensory Interactions
- Robotic Locomotion and Control
- Robot Manipulation and Learning
- Hand Gesture Recognition Systems
- Educational Innovations and Challenges
- Technology and Human Factors in Education and Health
- E-Learning and Knowledge Management
- Cognitive Science and Mapping
- Educational Challenges and Innovations
- Digital literacy in education
- Simulation Techniques and Applications
- Muscle activation and electromyography studies
- Environmental Science and Water Management
- Scientific Research and Philosophical Inquiry
- Advanced Vision and Imaging
- Human Pose and Action Recognition
- Action Observation and Synchronization
- Cognitive Science and Education Research
Bulgarian Academy of Sciences
2018-2024
Trakia University
2022
Diputación Foral de Gipuzkoa
2022
Institute of Mathematics and Informatics
2022
Czech Academy of Sciences, Institute of Mathematics
2022
Pedagogical University
2022
New Bulgarian University
2021
Technical University of Varna
2021
Institute of Robotics
2018
A review of literature, supporting the view on psychophysical origins some acceptance effects cyber-physical systems (CPSs), is presented and discussed in paper. Psychological like reactance to a robot or uncanny valley phenomenon suggest that CPSs are perceived as special type ‘being’, phylogenetically emergent category, novel ontology philosophical sense, culturally developing function social brain. Justification this provided by psychophysically-relevant human responses technologically...
Digital technologies occupy an important place in today’s developing world. They are also strongly related to new trends educational technologies. In this context, the digital accessibility of environment for people with various special needs is particular concern. A novel tool assessment technological ecosystem, designed provide needs, described paper. The overall structure and initial test system discussed conceptual framework ecosystem its ontological model described. Special attention...
Digital technologies in present day interconnect globally, providing a dynamic environment to support the educational needs of any learner within novel technological ecosystem. The paper discusses identified aspects relevant digital accessibility learners with various by this ecosystem, such as sensor support, knowledge provision from variety and non-digital repositories, motivation acquire better classroom, museum, or rehabilitation. A tool for assessment ecosystems, called Accessibility...
The paper presents a "design and simulation of gesture"-based model to support education children with hearing problems. To engage the child's attention control their own learning according individual skills, framework is proposed for interaction an artificial hand in form game rewards correct answers. anthropomorphic hand, designed purpose 3D, both realistic able produce all fingerspelling signs international sign language. novelty present work integration biologically feasible movements...
The paper presents the currently developed framework for analysis of accessibility in digital and e-Learning systems, which extends subject-object relation by including robots interaction process. A mainstream experimental special education - false-belief task is analyzed from a Piagetian perspective modified to account intermediate role robot supporting learner acquire new knowledge or access information available World. concludes with some ideas future research.
The purpose of this work is to investigate the possibilities climbing higher obstacles while maintaining overall dimensions a walking robot through design improvements and experiments. An original concept for with minimum number motors presented. Geometric force constraints overcoming an obstacle conditions static stability are determined. Experiments vertical conducted 3D printed model. feet different shapes materials used. results experiments presented graphically as percentage success...
The paper presents a novel cognitive architecture RELA - robot-enhanced learning intended to be implemented in inclusive education via cyber-physical system for pedagogical rehabilitation. specific aspect is that it aims account some deficiencies as seen special education.
The paper presents a linear control system framework for design of technology-based games pedagogical rehabilitation children with special learning needs as central component the proposed cyber-physical inclusive education. novelty is in explicitly addressing issue quantitatively estimating improvement desired direction during process. An advantage approach its applicability to small groups playing diverse sets without loss generalisability system's model assumptions. Statistically justified...
The proposed study presents the development of an original idea for a walking robot with minimum number motors, simple design and control system. maintains static stability during overtaking obstacles by using only two motors. Described are geometric kinematic dependencies related to its movement. Various aspects discussed improving robot's capabilities. changes in shape feet base order improve ability overcome various maintain mechanical equilibrium, here as well. An innovative coupling...
A pilot study of a training scenario to determine the reaction mature people with visual impairment when interacting humanoid robot NAO was conducted. The main goal is for visually impaired learn about itself from robot, it created, what is, made of, equipped with, get know and feel by touch parts its body some control options. observations are discussed in paper, relevant transferring inclusive education.
The paper presents the current development of proposed by authors approach to defining digital and e-learning accessibility for effective pedagogical rehabilitation learners with special learning needs. A novel aspect – intrinsic is as complementary previously identified extrinsic aspects institutional, informational cultural. lack skills, knowledge, or motivation influence process children Two different scenarios implementing educational robots are discussed in a STEAM context.
This work presents the development of an original idea for a walking robot with minimum number motors, simple construction and control system based on brain bioelectrical activities.Described are geometric kinematic dependencies related to movement, as well brain-inspired IoT method.Various aspects discussed improving robot's qualities, concerning shape feet base in order overcome various obstacles maintain static mechanical equilibrium.Improvements design provided improve reliability...
<p>The paper presents the currently developed framework for analysis of accessibility in digital and e-Learning systems, which extends subject-object relation by including</p> <p>robots interaction process. A mainstream experimental special education – false-belief task - is analyzed from a Piagetian perspective modified to account intermediate role robot supporting learner acquire new knowledge or access information available World. </p> <p>Published as: M....
The present paper provides a full description of software implementation system for statistical distributions. Such is almost indispensable in many simulation applications where the factors incorporated adhere to specific non-normal distribution. realization developed as library that can be integrated different other applications. There also possibility additional theoretical distribution types added.
<p>Digital technologies in present day interconnect globally, providing a dynamic environment to support the educational needs of any learner within novel technological ecosystem. The paper discusses identified aspects relevant digital accessibility learners with various by this ecosystem, such as sensor support, knowledge provision from variety and non-digital repositories, motivation acquire better classroom, museum, or rehabilitation. A tool for assessment ecosystems, called...
<p>Digital technologies in present day interconnect globally, providing a dynamic environment to support the educational needs of any learner within novel technological ecosystem. The paper discusses identified aspects relevant digital accessibility learners with various by this ecosystem, such as sensor support, knowledge provision from variety and non-digital repositories, motivation acquire better classroom, museum, or rehabilitation. A tool for assessment ecosystems, called...
The purpose of the research is to explore understandings among pedagogical specialists related inclusive intelligence. following tasks can be deduced from set goal: carry out a theoretical overview idea intelligence, create an appropriate toolkit; investigate intelligence different studied and present it in percentages order facilitate analysis. Based on ideas, dominant notions representations skills outline limits acceptance diversity, largely corresponding stereotypes prejudices...