- Business, Education, Mathematics Research
- Computer Graphics and Visualization Techniques
- 3D Shape Modeling and Analysis
- Advanced Image and Video Retrieval Techniques
- Developmental and Educational Neuropsychology
- Advanced Vision and Imaging
- Engineering and Information Technology
- Accounting and Financial Management
- E-Learning and Knowledge Management
- Educational methodologies and cognitive development
- Robotics and Sensor-Based Localization
- Educational theories and practices
- Archaeological and Historical Studies
- Health and Medical Education
- Higher Education Teaching and Evaluation
- Advanced Numerical Analysis Techniques
- Knowledge Societies in the 21st Century
- Pancreatitis Pathology and Treatment
- Manufacturing Process and Optimization
- Indoor Air Quality and Microbial Exposure
- Mediterranean and Iberian flora and fauna
- Lichen and fungal ecology
- Educational Technology in Learning
- Artificial Intelligence in Games
- Law, Ethics, and AI Impact
Universitat Jaume I
1998-2025
Centre Hospitalier Universitaire de Besançon
2020
Hospital Universitario Reina Sofía
2002
The Bachelor’s Degree in Computer Engineering at University Jaume I has a capstone project which the student develops, during 300-hour internship an enterprise, real-world project. We collected data for five academic years to analyze assessment process propose new hybrid model, combines analytic and holistic takes into account all factors that influence evaluation. As result, comprehensive model projects is proposed, incorporating key dimensions derived from in-depth analysis of data:...
The aim of this study was to analyse the relationship between distribution hay-fever patients in city Córdoba, south-western Iberian Peninsula, and specific atmospheric biological content originating from local sources. Four different districts were established metropolitan area city, according vegetational urbanistic characteristics. Air samples taken each using portable Hirst-type samplers (Lanzoni VPPS 1000) spectrum defined. Patients attending Allergy Unit at Córdoba Teaching Hospital...
Big TV production companies often use expensive commercial products able to apply augmented reality sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in stands, such as mosaics, little flags and big-sized flags. The main goal is develop very simple method, using low-cost graphics hardware, affordable not so big company, while achieving visual realism computational efficiency. We define common geometry model different...
Real-time applications such as computer and video games, virtual reality scientific simulation require rendering of complex models for realism. Graphics engines include multiresolution modelling techniques to accelerate the visualization process. The Discrete Level Detail framework (DLoD) is usually most popular while Continuous (CLoD) still not widely used by software developers. In this paper, we first discuss benefits drawbacks both frameworks. Then, present a model based on coding...
Positive player's experiences greatly rely on a balanced gameplay where the game difficulty is related to skill.Towards this goal, can be modulated make it easier or harder.In work, modulating mechanism based visual computing explored.The main hypothesis that simple modifications of some elements in have significant impact experience.This concept, which essentially unexplored literature, has been experimentally tested with web-based cube puzzle participants played either original visually...
Stereoscopic vision is the set of techniques that try to recover three-dimensional information from two or more views a scene. The usual technique consists computing correspondences between points in both images order be able calculate their depth, thus obtaining location. Usually, are represented by disparity map which we can obtain depth reference image. An important problem take into account while presence discontinuities Several solve this during matching process. We propose using...
This work explores an unsupervised approach for modelling players of a 2D cube puzzle game with the ultimate goal customising particular based solely on their interaction data. To that end, user interactions when solving puzzles are coded as images. Then, feature embedding is learned each convolutional network trained to regress players' completion effort in terms time and number clicks. Next, known bag-of-words technique used at two levels. First, sets represented using embeddings input...
Abstract In this paper, we propose to work in the 2.5D space of scene facilitate composition new spherical panoramas. For adding depths panoramas, extend an existing method that was designed estimate relative from a single perspective image through user interaction. We analyze difficulties interactively provide such depth information for three different types presentation. Then, set basic tools manage panoramas order obtain very simple way. conclude obtained by extended estimation are enough...