Rungtai Lin

ORCID: 0000-0002-6671-7720
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Cultural and Communication Design Research
  • Color perception and design
  • Creativity in Education and Neuroscience
  • Digital Media and Visual Art
  • Visual Culture and Art Theory
  • Design Education and Practice
  • Graphic Design and Typography
  • Aesthetic Perception and Analysis
  • Cultural Industries and Urban Development
  • Consumer Behavior in Brand Consumption and Identification
  • Art Education and Development
  • Multisensory perception and integration
  • Military, Security, and Education Studies
  • Consumer Packaging Perceptions and Trends
  • Crafts, Textile, and Design
  • Ergonomics and Musculoskeletal Disorders
  • Tactile and Sensory Interactions
  • Art Therapy and Mental Health
  • Virtual Reality Applications and Impacts
  • Safety Warnings and Signage
  • Digital Marketing and Social Media
  • Service and Product Innovation
  • Mindfulness and Compassion Interventions
  • Consumer Retail Behavior Studies
  • Urban Green Space and Health

Shenzhen Children's Hospital
2025

National Taiwan University of Arts
2015-2024

National Taiwan Ocean University
2011

National Taiwan University
1992-2011

Lunghwa University of Science and Technology
2005

Old Dominion University
2003

Ming Chi University of Technology
1993-2001

Johns Hopkins Medicine
2001

University of Maryland, Baltimore
2001

Johns Hopkins University
2001

In recent years, art creation using artificial intelligence (AI) has started to become a mainstream phenomenon. One of the latest applications AI is generate visual artwork from natural language descriptions where anyone can interact with it create thousands artistic images minimal effort, which provokes questions: what essence creation, and who in this era? Considering that, study, theoretical communication framework was adopted investigate difference interaction text-to-image system...

10.3390/app122211312 article EN cc-by Applied Sciences 2022-11-08

Virtual reality (VR) technology has been employed in a wide range of fields, from entertainment to medicine and engineering. Advances VR also provide new opportunities art exhibitions. This study discusses the experience appreciation through desktop virtual (Desktop VR) or head-mounted display (HMD compares it with appreciating physical painting. Seventy-eight university students participated study. According findings this study, painting evaluation emotions expressed during show no...

10.3390/app10093012 article EN cc-by Applied Sciences 2020-04-26

Background: This study investigated: (1) the effects of loving-kindness meditation (LKM) on mindfulness, subjective well-being (SWB), and spirituality (2) relationships between spirituality, SWB. Methods: 98 flight attendants from Xiamen Airlines in China were recruited randomly assigned to LKM training group (n = 49) or waiting control 49). The underwent an 8-week intervention, did not undergo intervention. three main variables (SWB, spirituality) measured both before (pre-test) after...

10.3390/healthcare8020174 article EN Healthcare 2020-06-16

Mandala drawing was first practiced by Tibetan buddhists and then developed Carl Jung, who believed that mandala has the function of integrating psychological division, enhancing harmony, preserving personality integrity. Studies on have mainly focused alleviating people's negative emotions, such as anxiety depression, there exist few empirical studies influence positive psychology. Therefore, this study explored effect mechanism improvement mindfulness, spirituality, subjective well-being...

10.3389/fpsyg.2020.564430 article EN cc-by Frontiers in Psychology 2020-10-09

From entertainment to medicine and engineering, artificial intelligence (AI) is now being used in a wide range of fields, yet the extent which AI can be effectively applied creative arts remains seen. In this research, neural algorithm artistic style was generate six paintings these were compared with on same theme by an amateur painter. Two sets 380 participants, 70 percent whom had previous painting experience. Results indicate that color line are key elements aesthetic appreciation....

10.3390/app12083724 article EN cc-by Applied Sciences 2022-04-07

The purpose of this study is to examine the relationship between concept an "experience economy" and its four dimensions (education, escapism, esthetics, entertainment), experiential values, experience process clues, theory behavioral intention. Data were collected from creative life industry visitors develop test a proposed model total customer concepts. We employed structural equation modeling (SEM) assess research model. results supported dimensional structure in Taiwan. Our suggest that...

10.1080/10548408.2014.908158 article EN Journal of Travel & Tourism Marketing 2015-03-26

The current proliferation of artificial intelligence (AI) is prominently shaping the design industry. Generative AI, such as text-to-image and image-to-image models, has gained widespread use, notably for its efficiency quality improvements. However, their potential to aid in cultural translation within creative underexplored. To address existing gap, this study aims assess impact generative AI on jewelry design. Specifically, a comprehensive was conducted through design-action experiment,...

10.3390/su16010065 article EN Sustainability 2023-12-20

Artificial intelligence (AI) has sparked widespread discussion across various sectors globally while triggering a transformation in the design industry. In recent years, evolution of AI started to reshape how people work and live. As such, human-robot collaboration model is gradually emerging as pivotal force driving innovation boosting efficiency. it rapidly advances, technology can process vast amount data performing complex tasks assisting designers with intricate creative work. By...

10.4236/ce.2024.153028 article EN Creative Education 2024-01-01

The purpose of this study is to provide other developing countries in the region a reference on successful design education reformation Taiwan. first reviews Taiwan’s economic and development show their interconnection with local culture global market. Next, explores which transforms from adopting STEM (science, technology, engineering, mathematics) STEAM art, secondary school, understands how it overcomes challenges by help both public private sectors. Last, conceptual framework proposed...

10.3390/educsci11040171 article EN cc-by Education Sciences 2021-04-06

Antique relics represent a part of the rich history and cultural heritage nation, region, or country, serve as great inspiration for creation unique artistic products. This article explores meaning transition from “ritual features” to “modern product forms”. By elucidating rituals (connotation) forms (denotation) these characteristics, this attempts illustrate how transform characteristics into modern products that are tailored meet needs contemporary consumer markets. The specific objects...

10.3390/rel13060517 article EN cc-by Religions 2022-06-06

10.1016/s0169-8141(00)00055-x article EN International Journal of Industrial Ergonomics 2001-04-01

With increasing global competition, connections among local culture, market and innovative products in design strategy have become increasingly close. In the - era, are not merely desirable for a company but also mandatory strategy. To be successful, must clear significant difference that is related to need. Furthermore, features consumer perception regarding innovation important product design. The main purpose of this paper study factors affecting designers' consumers' perceptions...

10.5057/ijae.12.275 article EN International Journal of Affective Engineering 2013-01-01

This study used the fuzzy approach to investigate cognition of emotional responses and visual scenes when turning poetry into painting. In Experiment I, subjects were asked match a painting with poetic title based on their responses. II rating by which subjectively evaluate degree overall fitness, as well fitness between each poem paintings. The results show that can be applied for effective evaluation paintings provide artists an idea how concentrate efforts at creation stage improve...

10.17265/2161-6248/2015.08b.001 article EN cc-by-nc US-China Education Review B 2015-08-28

This study aims to discuss the adaptive challenge, and bridge gap between theory practice in design education. From now on, navigating communities through new era is a significant issue facing global competition pluralistic society. First, this reviews essential evolution of theories past few decades on man-machine system design, user-centered user experience design. Second, based three case studies REACH toothbrushes, an IEF wearable computer, LINNAK twin-cup, research findings are offered...

10.3390/educsci11110673 article EN cc-by Education Sciences 2021-10-22

10.1016/0169-8141(95)00083-6 article EN International Journal of Industrial Ergonomics 1996-09-01

Currently, STEAM interventions in design education are a relatively new phenomenon. A system derives from three major ideas the Bauhaus: (1) art and technology: unity; (2) human-centered design; (3) interdisciplinarity, which is essence connotation of STEAM. In transition STEM to STEAM, concept mindset connect four disciplines within STEM, elevating these tools methods into strategy. It urgently necessary for educators restructure their curriculum using models thought. However, there no...

10.3389/feduc.2023.1098584 article EN cc-by Frontiers in Education 2023-02-10

Product aesthetics give people a sense of beauty and impression encourages them to consume collect. Companies employ shapes that are both emotionally appealing compatible with the brand’s image in generating favorable consumer responses. Existing research on branding product design has demonstrated importance emotions. Consumers can base their evaluations brand extension subjective-affective reactions toward products. Many products designed attract consumers, considerable literature exists...

10.14355/ijap.2014.0302.05 article EN International journal of advances in psychology 2014-01-01
Coming Soon ...